RE: =ED= Feature and Balance Suggestions (Full Version)

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Digital X -> RE: =ED= Feature and Balance Suggestions (7/29/2018 17:34:28)

Ah right thanks, I've never gone for dailies, never had the the build or skills for it.

More incentive to do so, with additional rewards I'm sure a lot of players would love.




RaXZerGamingZ -> RE: =ED= Feature and Balance Suggestions (7/29/2018 17:44:17)

i did 408 jugg wins to get the daily (also got the influence daily aswell) i had to play from reset which is 6am in my time all the way untill 1-2am so if you wanna do the jugg one that should give you a perspective on how long it takes now




Deepso -> RE: =ED= Feature and Balance Suggestions (7/29/2018 17:49:10)

Yeah players would love additional rewards.




Digital X -> RE: =ED= Feature and Balance Suggestions (7/29/2018 17:51:37)

Especially if they're on Legendary and need the money for ranks, then even better.




Grandma -> RE: =ED= Feature and Balance Suggestions (8/2/2018 15:37:36)

Anyone else think removing the energy costs from cores is a good idea?




Digital X -> RE: =ED= Feature and Balance Suggestions (8/2/2018 15:44:16)

Not really, your skills on classes cost energy, why should cores not?

Striking, firing your sidearm and auxiliary are all regular attacks. Special attacks should cost extra like Concussive Shot, it can put a skill on full cooldown, which in some matches could result in winning or losing.

Or Curse, removes 40% of the opponents support, which can be fairly substantial if they use a high support build effectively numbing their skills for a little while.




.Lord Ginger. -> RE: =ED= Feature and Balance Suggestions (8/2/2018 16:00:20)

Cores used to cost no energy, the only reason why I hated them not costing energy is because of people being able to frost shard me with 0 energy... which messes my energy... HOWEVER I hate classes being energy dependent....


So I mean honestly, I don't find that too bad of an idea to be honest, trying to get away from this energy meta which is really annoying.

Granted it's a whole lot better now than before updates, but it's still ridiculous.




Digital X -> RE: =ED= Feature and Balance Suggestions (8/2/2018 16:04:14)

You say you hate classes being energy dependent, but don't classes rely on it? I mean if you removed skills from the game you'd have Strike, Sidearm and Auxiliary.

A lot more so with Supers, while some classes rely more on energy like Merc for Bunker and Artillery, where as BH only has Massacre in a sense.




.Lord Ginger. -> RE: =ED= Feature and Balance Suggestions (8/2/2018 16:15:04)

I mean this with all the energy regeneration looping. Static Grenade, Battery, Parasite




Digital X -> RE: =ED= Feature and Balance Suggestions (8/2/2018 16:16:58)

Oh that, Assim and such? I used to use a Heal loop build on TM but not sure how viable it would be now.

Not the best person to ask or discuss about balance but I might as well try, might even learn something new.




.Lord Ginger. -> RE: =ED= Feature and Balance Suggestions (8/2/2018 16:48:47)

Just the way that energy flows now, I don't like it. Battery, static grenade, static smash, parasite.





xPl0opyx -> RE: =ED= Feature and Balance Suggestions (8/2/2018 21:18:10)

anyone think that the dark botanical hazard bot shouldn't be able to poison more than once in a battle? like most other bot specials? it's quite overpowered especially on tac mercs..




.Lord Ginger. -> RE: =ED= Feature and Balance Suggestions (8/2/2018 22:21:48)

It's trash if you can only use it once.




RaXZerGamingZ -> RE: =ED= Feature and Balance Suggestions (8/3/2018 13:28:11)

it is pretty powerfull especially on tac merc since you can keep poison on your opponent and then take away their rage so they cant hit hard




dfo99 -> RE: =ED= Feature and Balance Suggestions (8/3/2018 14:22:14)

my only suggestion is about buff the things rather nerf everything to make something useful, if you play smart you should be able to deal massive damages imo.




Grandma -> RE: =ED= Feature and Balance Suggestions (8/3/2018 16:03:51)

ED at times requires some quick thinking when you need to deduct someone's defence from your damage on a potentially killing strike. For most people the best we can do is calculate around 95% right and we might be off by about 10 or so damage due to the pressure of the timer, usually this is good enough but sometimes we don't have enough time to calculate exactly and we need to decide to take a risk to kill or not. I suggest the ED team implement a damage calculator where we can hover our mouse over our skills and attacks and it'll give you your damage range next to each opponent - no pressure at all you can see if you're damage is high enough right away but this won't be free. 5000 varium per month seems fair.




dfo99 -> RE: =ED= Feature and Balance Suggestions (8/3/2018 16:59:33)

also how about more legendary rank tiers and new features?




Grandma -> RE: =ED= Feature and Balance Suggestions (8/3/2018 18:19:03)

STR builds took a hard knock when they lost sidearm damage to DEX. My suggestion is a new equip slot: a second sidearm that increases with STR and to balance it out, non STR builds can use the extra stat points from the sidearm in TECH + DEX and slot in some defensive cores.




.Lord Ginger. -> RE: =ED= Feature and Balance Suggestions (8/3/2018 18:54:48)

Strength is too strong.




dfo99 -> RE: =ED= Feature and Balance Suggestions (8/3/2018 20:01:40)

strenght is super weak against tanks and katherax bots




.Lord Ginger. -> RE: =ED= Feature and Balance Suggestions (8/3/2018 20:03:53)

Kartherax yea, it's a strength build killer.

Only build you should lose to is a couple of blocks or a max surge build.

Everything else you should do good at... and some people are good.


And I'm glad stat spam strength isn't a 100% win, but the win rate for stat spam str is too high anyway.




xPl0opyx -> RE: =ED= Feature and Balance Suggestions (8/4/2018 0:25:17)

Why is nobody talking about hazmat suit? been seeing it a lot ever since the varium buy back shop came in. Put everything in dex/tech with 900 hp and have the hazmat suit and you will never lose. it's quite ridiculous how unbalanced some rare things are in this game, even with omega phase being a thing




RaXZerGamingZ -> idea for a core (8/4/2018 9:58:39)

Just a quick idea for a core i came up with

The idea for it is that it boosts all percentage-based skills by 5% (Massacre, Berzerker, Cheap Shot, etc...). I haven't seen anyone suggest something like this before.

Merged ~Battle Elf




Grandma -> RE: idea for a core (8/4/2018 15:32:22)

Why not at least 10%?




Grandma -> RE: =ED= Feature and Balance Suggestions (8/4/2018 18:22:00)

Buff to Yeti chomp: have it remove sidearm and aux stats too.




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