NDB -> RE: =ED= Blood Mage Balance Thread (8/7/2018 14:18:02)
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While I agree that Parasite is still pretty funky in a lot of situations, it is now already extremely effective against high energy builds like caster Tech Mage and Support, many of which have traditionally been "focus killers", and buffing it would have the unwanted side effect of buffing Strength since it deals 100% damage. If it were to be buffed to 20%, I think the damage should be taken back down to 85%. But... I don't know, actually. Parasite is just such a hard skill to fix because its effect is so situation-dependent such that there is a lot of potential for it to become too powerful or too weak. I do think Intimidate on Blood Mage needs to be buffed, especially seeing as Smoke and Malfunction have been buffed, but not insanely since it already got the duration buff to 4 turns. But maybe it would be interesting to have the Blood Mage Intimidate be significantly more powerful than the Mercenary version but have it last 3 turns. This would be a push in the right direction for removing overlapping skills between classes. I think that if the Plasma Cannon damage were to be re-buffed, it might make sense to lower the Critical chance, perhaps to 15 or 10%, or eliminate it altogether seeing as it already ignores defense. Because while the class does obviously needs a slight buff, Plasma Cannon really isn't underpowered right now by any means. I guess I just don't like the idea of something that would already be doing very high damage to also have a higher than normal chance to Crit. Also, buffing it too much may make it too easy to use it without a lot of Tech, which could get out of hand. I mean, even with a Jugg Dex build right now with 80 total Tech, my max Plasma Cannon is 660 damage. With the 12% ignore, it would be about 700+ raw damage on the average Focus build, which is not weak in my book. Buff it up too much and it would become almost as strong as Plasma Rain, which is only 803 with 165 Dex, which I feel would be weird. In any case, Plasma Cannon as it is right now is already the strongest caster skill in the game relative, discluding the ultimates which cost way more energy anyway. Anyway, I'm not against buffing the damage, just trying to think cautiously.
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