NDB -> RE: Increase jugg time and npc's skills. (1/14/2019 23:51:32)
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You have really interesting ideas! And I know you must of spent a lot of time writing this, but I have to respectfully disagree with your approach. Instead of nerfing Juggernaut, I think it would better for the game as a whole and its long-term future if we buffed 1v1 and 2v2. Look at it this way: of the two approaches, nerfing Juggernaut will make a large group of people very unhappy while not making 1v1 or 2v2 players particularly happy; on the other hand: buffing 1v1 and 2v2 will make two very large groups of people extremely happy while not making anybody unhappy EpicDuel/Artix Entertainment is simply not in a good enough position to risk losing a large group of people. People quit in droves when NPCs were removed at the start of Omega. Botting or legit, people will quit if Jugg was nerfed. But if 1v1 and 2v2 were buffed to be just as good as Jugg, nobody would have any reason quit; if anything, it might bring back a lot of players. Now, how do we buff 1v1 and 2v2? I suggest that battle rewards for different battle modes and levels be scaled ("curved"), using a level 40 Juggernaut as the standard. For example (using completely made up numbers): If the average wins/hour for a level 40 in Juggernaut is 22 wins, then the reward will be 80 credits/24 XP and the bomb drop rate will be 20% (or whatever it currently is). If the average wins/hour for a level 40 in 1v1 is 20 wins, then the reward will be 88 credits/26 XP and the bomb drop rate will be 22%. Currently, I'm pretty sure the bomb drop rate for 1v1 is exactly half that of Juggernaut and 2v2. If the average wins/hour for a level 40 in 2v2 is 8 wins, then the reward will be 220 credits/66 XP and the bomb drop rate will be 55%. If the average wins/hour for a level 15 in 1v1 is 30 wins, then the reward will be 59 credits/18 XP and the bomb drop rate will be 15%. The average wins per hour is calculated by taking the average seconds that players take to complete a battle, multiplied by the average win rate (for 1v1 and 2v2 this will always be 50%), and then dividing 3600 (60 minutes) by that number. Of course, the average wins/hour would need to be recalculated hourly or daily since they are always changing due to balance changes and different builds becoming popular. It might sound like an extreme buff, but remember that a level 40 Juggernaut is the standard. That means all that would happen is that 1v1 and 2v2 would give equal rewards as Juggernaut. That way you can play whatever battle mode you like without having to worry about losing out on rewards and low levels won't get such an advantage for factions, etc.. I know that at least for me personally, this would certainly make me more willing to play 1v1 and 2v2, which I haven't done much of since Juggernaut became a thing. Whereas, if Juggernaut was nerfed in the way you described, I would probably still keep doing it. The only difference would be that I would be pissed or end up quitting.
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