Legendary Ash -> Sand Scurrier, Furious Trobble, Pig Drake and Essence of Carnage (8/11/2019 19:02:36)
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Analysis Templates for Variables of Statuses Incorrect Balance Equation converts Blind or Defloss to Melee%: Power*Turns(Target's Turn modifier)*save/.85 Correct Balance Equation converts Blind or Defloss to Melee%: Power*Turns(Target's Turn modifier)*hit rate*save/.85 Correct Balance Equation converts Melee% to status: Melee%*.85/(Target's Turn modifier*hit rate*save*Turns) Current Status Power produced from current balance equation with a .5 + .5*New Stat cap/200 multiplier or divisor discontinued in 2022 A Target's Turn mod based on Pure Beastmaster 200 Dex/Cha/Luk: Cha weapon 100% -25% penalty = 75% melee, the 25% melee is transferred to a Guest's 25% melee base upkeep discounted by an absence of Lucky Strikes, +10% melee from decompression (requires purchase of Skill/Spell for Guests compared to Warrior/Ranger), Pet's 20% melee base +20% from Cha+Luk = 175% melee. A Target's Turn mod based on Hybrids of either Str or Int with Cha: Melee weapon or Mana-based Spells contributes +25% melee to the above = 200% melee. A Target's Turn based on standard Pure Warrior/Ranger/Mage, 200 Str or Int +200 Dex/Luk, on the 20 turn model averages: 100% melee +20% Pet +25% Sp (assume Misc's *.8 penalty = 20%) = 145%(140%) melee. Balance standards do not assume investment in Cha, only a Pure Warrior/Ranger/Mage build, therefore status conditions based on turn loss or affect the player's whole side receive /1.4, until standards become inclusive of Cha, the /1.75 or /2 should not be used. quote:
'19 Tibblefest prize: Desert Raider Armaments. Kam says: Melee/Ranged/Magic Light Katar(tagged as Dagger/Fist)/Spear/Staff. Has a +10 BtH lean in Katar mode, +6 in Spear mode, and +/- 0 in Staff mode. Base/random lean stays the same in all modes. MC effect is a Choke attempt on special, does max of 3 hits, attempts a -(5.6*MobLightRes)% damage Choke that lasts 2*Hits turns, inflicts with STR/DEX/INT for Melee/Ranged/Magic weapon modes for majour and LUK for minor stats, mob resists with END/LUK with a 50% save. Current Choke produced from current balance equation with a 300 Stat cap divisor discontinued in 2022: 5.6*6*1.4*.85*.5*1.25 = 25% melee quote:
'19 Tibblesfest prize: Sand Scurrier. Kam says: Light pet, MC effect is a toggle, normally is +5% damage, click its head to have it pay 50% pet damage + MC (so total of 22% Melee), it will then do a 2-hit attack that attempts to inflict a Hits*2 duration -9.5 MRM DefLoss on the foe. Inflict with CHA/LUK, mob resists with END/LUK, 50% save. Current Balance Issue: 22% melee Defloss lacks /(1.4*.85) Incorrect balance equation used for current incorrect Defloss and penalty 9.5*4*.5/.85 = 22.35294% melee Correct balance equation determines correct penalty for current incorrect Defloss 9.5*4*1.4*.85*.5/.85 = 26.6% melee Correct balance equation produces correct Defloss from current penalty 22*.85/(1.4*.85*.5*4) = -7.857 Defloss for 4 Turns Nerfbat/Nerfkitten/Nerfit Current Balance Issue: -50% penalty Defloss lacks /.85, while -10% penalty Damage+BtH Buff correctly applies /.85 Incorrect balance equation used for current incorrect Defloss and penalty 6*5*1.4*.4/(.85*40) = 49.411% penalty Correct balance equation determines correct penalty for current incorrect Defloss 6*5*1.4*.85*.4/(.85*40) = -42% penalty Correct balance equation produces correct Defloss from current penalty 40*.5*.85/(.85*.4*5) = 10 Defloss per successful infliction quote:
New in the TLaPD's Treasure Hunt quest: Cephalopod Water pet, neutral damage/BtH leans. MC Effect: Toggle between +5% damage or Blind, damage attack does two hits, Blind attack does 1 hit and pays MC and half pet damage to attempt to do a 1 turn -26.4*WaterRes Blind, inflict with CHA/LUK, resist with DEX/LUK, 50% save. Current Balance Issue: 22% melee Blind lacks /.85 correctly applied to Blind pet Lavender doll Incorrect balance equation used for current incorrect Blind and penalty 26.4*1.4*.5/.85 = 21.74% melee Correct balance equation determines correct penalty for current incorrect Blind 26.4*1.4*.85*.5/.85 = 18.48% melee Correct balance equation produces correct Blind from current penalty 22*.85/(1.4*.85*.5) = -31.42857 BtH Blind quote:
New in the TLaPD's Treasure Hunt quest: Cephalauncher. Kam says: Ranged Water Gun, essentially a gun version of the pet, toggles between a +5% damage two hit attack, and a one hit attack that attempts to inflict Blind. [Attack deals -25% damage and attempts to inflict Blind (1 turn, -36*[monster Water res] BTH). Monster can resist with a save at a +0 bonus (inflict with DEX/LUK; resist with DEX/LUK). Current Balance Issue: 30% melee Blind lacks /.85 Incorrect balance equation used for current incorrect Blind and penalty 36*1.4*.5/.85 = 29.647% melee Correct balance equation determines correct penalty for current incorrect Blind 36*1.4*.85*.5/.85 = 25.2% melee Correct balance equation produces correct Blind from current penalty 30*.85/(1.4*.85*.5) = -42.85714 BtH Blind quote:
Angry Trobble MC Magic Energy spell. Has two possible effects: 8 hits. Starts at -24.75% damage, but gains +10% damage per previous hit from the spell that connects. I'm not sure if I'm explaining this right so: First hit: -24.75% damage Second hit: -24.75% damage, but if the first hit connected then it gains +10% damage for -14.75% damage total. Third hit: -24.75% damage, possibly +10% if the first hit connected, and another +10% damage if the second hit connected, for up to -4.75% damage... Eighth hit: -24.75% damage, +10% per previous hit that connected, for up to +45.25% damage. ALSO you can click on the spell during the first ~two seconds of casting time to split the big trobble into three little trobbles. Three hits, -60% damage, and it gives you BTH Boost (+17 BTH, 2*[hits] turns). Similar to Eye of Naab, Furious Trobble suffers from a BtH Boost applied to the player after the spell's hits connect, on the turn it is casted, includes pet/guest and excludes the player. Assuming 6 turns for both player's side from incorrect balance equation 17*6*1.4*.85/(.85*2) = -71.4% penalty Assuming 5 turns for player + 6 turns of pet and SP in correct balance equation 17*.85(5*1.2+6*.2)/(.85*2) = -61.2% penalty Post# 4 provided clarification that BtH Boost affects player only Current Balance Issue: Furious Trobble's -60% penalty BtH Boost's Turns is determined by spell's hits connected lacks /.85 Incorrect balance equation used for current incorrect BtH Boost and penalty 17*6/(.85*2) = -60% penalty Correct balance equation determines correct penalty for current incorrect BtH Boost 17*6*.85/(.85*2) = -51% penalty Correct balance equation produces correct BtH Boost from current penalty 120*.85/(.85*6) = 20 BtH for 6 Turns quote:
Pig Drake MC Wind pet. Click to toggle between: Boosts your defences. Gives you +10.8375 blocking for two turns, modified by the Poelala level boost and multiplied by x(0.5 + 0.5*[Your CHA]/[Expected CHA]) to a max of 1.1. Attacks for Magic Wind damage. Two hits, -50% damage, and the monster becomes Choked (x0.815 damage, 2 rounds). The monster can resist with a save at a +0 bonus (inflict with CHA/LUK, resist with END/LUK). Should only have half of its defence boost be scaled to Cha/ExpCha as that is the standard for balancing status conditions that consume more than half melee + MC. Current Balance Issue: Defence Boost is non-elemental, not restricted to one element like Riftwalker, either needs restriction to Wind like its other attack mode or apply a *.6 penalty like Bun-Banneret Current Defence Boost produced from current balance equation with a 270.588 Stat cap divisor discontinued in 2022: 10.8375*2*1.4*1.17647058824/.85 = 42% melee quote:
From the Laundrygeist quest: Chiropteraxe. Kam says: Melee Axe, Light and Dark versions. -3 BtH lean and 0.25 base lean, also has a 20% 2-hit special which has the same -3 BtH lean. MC effect is the special attempts to inflict a (25.62*MobRes)% stun rate Fear for <Hits> turns on the foe. 50% save, inflict with VStat/LUK, mob resists with CHA/LUK. Current Fear produced from current balance equation with a 270.588 Stat cap multiplier discontinued in 2022: 25.62*2*.82*1.4*.5/1.17647058824 = 25% melee quote:
Essence of Carnage Neutral guest. Can toggle between two modes: DEFIANT Costs the listed MP/turn. You heal MP equal to [outgoing weapon damage]*[90-2X]%*[MPMult], where X is the number of hits that connected, multiplied by *(0.5 + 0.5*CHA/VStat) to a max of *1.1. This is multiplied by the Dunamis outlevelling penalty without a buffer, and damage from Magic weapons is multiplied by *4/3 to bring it in line. Also, you store the +X, and the next time you cast a spell you spend all the X and gain +[stored boost] % damage. So if you deal 10 weapon hits and then cast a spell, then the spell gains +10% damage. This boost is saved between battles, but is lost if you switch modes. Level 5 15 35 55 75 95 115 135 150G
MPCost 16 24 42 63 87 114 144 176 206
MPMult 3.91377 2.75328 2.11670 1.77971 1.57560 1.43705 1.36313 1.32670 1.31333 Guestmeleeworth*2*MpHealed - MpMult*.9(Neutral Armor +Melee/Ranged weapon+200 Mainstat no Luk because its a Guest)/MpUpkeep .6(2*206 - 1.31333*.9(5.59*32+11.098*12.5))/114 = -19.2588% cost penalty 1.31333*.02(5.59*32+11.098*12.5)/(653/1.25) = 1.5969%/2% = 100-79.846% = -20.153% damage penalty Here spell damage and cost is balanced with *.8 damage and *1.2 cost, but the other mode is imbalanced. quote:
RAMPANT Costs the listed SP/turn. Functions like Dunamis: You gain +27% to Melee and Ranged damage from your weapons and spells, multiplied by *(0.5 + 0.5*CHA/VStat) to a max of *1.1, modified by Dun's outlevelling formula with no buffer. Also, you gain a Backlash-like effect. Any time you take damage from a monster attack the monster takes damage equal to (damage inflicted*0.386) as Harm damage. The monster can resist with a save at a +0 bonus (inflict with CHA/LUK, resist with CHA/LUK). This doesn't trigger on type "other" attacks or on certain special monster attacks (e.g. insta-kills). Level 5 15 35 55 75 95 115 135 150G
SPCost 10 15 26 40 54 71 90 110 129 The 38.6% Backlash takes a *.5 due to monster damage being half of player output damage and +27% Melee/Ranged damage boost adds up to be 36.65%/63% for an MC guest equates to .581746, approximately an omni element *.6 penalty only to damage, however the Sp upkeep is 129/86 = 1.5 which is .1 more than an omni element *1.4 penalty only to cost. Total omni penalty is 1-.581746 = .418254+1.5-1 = -.91825, unlike Dunamis/Thernda/Poelala which only have a -.4 damage penalty. The correct Sp cost should be the standard Sp Guest upkeep if the *.6 penalty should apply only to boost and backlash like Dunamis/Thernda/Poelala, or split to have MC Guest .63*.8 damage = 50.4% melee be distributed to the Melee/Ranged boost and Backlash/.5 as monster damage is half of players' and have a *1.2 upkeep cost. I recommend having the Backlash stay as .386 and put the rest of the points to a 50.4 - .386*.5 = 31.1% Melee/Ranged damage boost quote:
Vassal's Recovery All pet attacks deal *85/83 damage but take -2 BTH Pets has a 7.315% chance of attempting to Burn** the monster (for two turns with a Power of 2). The monster takes a -20 to its save and can resist the burn If the burn is inflicted pet's attacks deal *1.05 damage. Major: PlayerCHA vs MonsterDEX Minor: PlayerLUK vs MonsterLUK Current Balance Issue: 2% melee Burn applied -2 BtH lean, lacks a /.83 Incorrect balance equation used for current incorrect Burn and penalty 2*10*2*.07315*.7*83/85 = 2% melee Correct balance equation determines correct penalty for current incorrect Burn 2*10*2*.07315*.83*.7 = 1.7% melee Correct balance equation produces correct Burn chance from current penalty 2/(2*10*2*.83*.7) = 8.60585% chance of attempting Burn quote:
Chibi Dragonoid MC Fire pet. Attack is two hits, Ranged Fire. It does a total of 1.05 damage (if the monster is burnt) or 0.75 damage (if not). After the attack, it Burns the monster ([hits connected] rounds, 1.2 power). The monster can resist with a save at a +0 bonus: Level: PowLvl vs MonsterLvl Major: YourCHA vs MonsterDEX Minor: YourLUK vs MonsterLUK Fire-element monsters are immune to the effect. Current Balance Issue: 12% melee Burn lacks a /.85 Incorrect balance equation used for current incorrect Burn and penalty 1.2*10*2*.5/.4 = -30% penalty Correct balance equation determines correct penalty for current incorrect Burn 1.2*10*2*.85*.5/.4 = -25.5% penalty Correct balance equation produces correct Burn Power from current penalty 40*.3/(10*2*.85*.5) = 1.41176 Power Burn for 2 Turns quote:
Fujin Pet Attack is three hits, +10 BTH ~ *85/95 damage. If all three hits connect, then the monster makes a save at a +10 bonus: Level: PowLvl vs MonsterLvl Major: YourCHA vs MonsterCHA Minor: YourLUK vs MonsterLUK If it fails, then it takes -3 Defence Loss. Current Balance Issue: 2% melee Defloss lacks /(1.4*.85) Incorrect balance equation used for current incorrect Defloss and penalty 3*1.4*.4/.85 = 1.9764% melee Correct balance equation determines correct penalty for current incorrect Defloss 3*1.4*.85*.4/.85 = 1.8776% melee Correct balance equation produces correct Defloss from current penalty 2*.85/(1.4*.95*.4) = -3.195 Defloss quote:
Li'l Pyro Fire pet, has a Magic attack (twin fireballs) and a Melee attack (SHORYUKEN!). He deals half normal damage, and the lost damage is put into attempting to Burn the enemy, has +5% damage, so really deals 55% normal pet damage. Burn is Hits*2 (2 hits per attack) turns, Power 1. Save is 50/50, uses your CHA/LUK vs enemy DEX/LUK. Burn follows usual stacking rules. Current Balance Issue: 20% melee Burn lacks a /.85 Incorrect balance equation used for current incorrect Burn and penalty 1*10*4*.5/.4 = -50% penalty Correct balance equation determines correct penalty for current incorrect Burn 1*10*4*.85*.5/.4 = -42.5% penalty Correct balance equation produces correct Burn Power from current penalty 40*.5/(10*4*.85*.5) = 1.17647 Power Burn for 4 Turns quote:
Rose doll MC Fire pet. Click to switch between: Damage: 3 hits of Magic Energy, +3 BTH lean, +4.25 MC bonus Burn: one hit, -50% damage. If it connects, then the monster is Burnt (2 turns, power: 2.5). The monster can resist with a save at a +0 bonus (inflict with CHA/LUK; resist with CHA/LUK). The monster is also inflicted with Berserk (-20 BTH lean, 2 rounds). Current Balance Issue: Inflicted Burn is not equivalent to +5% MC -50% penalty, Burn's Power was rounded down assuming other variables are held constant, belonging to an update inclusive of Carnation and Lavender Dolls whose Statuses' melee% and penalties align perfectly Correct balance equation determines correct penalty for current incorrect Burn 2.5*10*2*.85*.5 = 21.25% melee Correct balance equation produces correct Burn Power from current penalty 22/(.85*.5*2*10) = 2.588 Power Burn for 2 Turns quote:
From the new Mecha Knight quest: Model 294. Kam says: Darkness pet. Can be toggled between raw damage (+5% damage MC) and the EleVuln status. Has one attack, it basically uses a massive drill to pierce the mob. This deals 4 hits, and will (if the status isn't already active) inflict 1 turn of EleVuln on the mob. Making them take +(31.43*Hits/4)% Darkness damage. If EleVuln from another source is active, the pet just does +5% damage instead. If in the armour and shield, then the bonus damage on the EleVuln is boosted (due to an extra +4% Melee) to +(37.14/4*Hits). Monster gets a save to resist. Inflict with CHA/LUK, resist with END/LUK. +0 save bonus. Current Balance Issue: 22% melee EleVuln lacks /.85 Incorrect balance equation used for current incorrect EleVuln and penalty 31.43*1.4*.5/.4 = -55% penalty Correct balance equation determines correct penalty for current incorrect EleVuln 31.43*1.4*.85*.5/.4 = -46.752125% penalty Correct balance equation produces correct EleVuln Power from current penalty 40*.55/(1.4*.85*.5) = 36.974789% EleVuln quote:
From the Mecha Knight quest, summoned by the Grakma Warhorn: Grakma guest Fire guest. (Technically MC, but the MC is spent on compressing it with a misc.) Costs SP. Click to toggle between: A pure damage Magic Fire attack. One hit, +10 BTH lean. A "curse" attack. One hit, Magic Fire, +10 BTH lean, takes -48.7% damage. If it connects, then the monster is inflicted with Element Vulnerability (+50% damage, 1 round). The monster can resist with a save at a -20 penalty (inflict with CHA/LUK, resist with CHA/LUK). For both of these, the Grakma doesn't attack 1/3 of the time. Its attacks do *3/2 damage to compensate. Current Balance Issue: -48.7% penalty EleVuln applied inversed +10 BtH lean *95/85, lacks /.95 Incorrect balance equation used for current incorrect EleVuln, inversed BtH lean and penalty 50*1.4*85*.7/(1.5*60*95) = -48.71345% penalty Correct balance equation determines correct penalty for current incorrect EleVuln 50*1.4*.95*.7/(1.5*60)= -51.72222% penalty Correct balance equation produces correct EleVuln from current penalty 1.5*60*.487/(1.4*.95*.7) = 47.0784% EleVuln quote:
In the LTS: Pyre Rat. Kam says: Water guest, works like Nezujimbo. Has one attack where you pay him 1.25% of the normal gold reward from a mob at <CostLvl> Lv for a 115% damage attack, and a second where you pay him 2.5% of gold reward for a 125% damage attack that gives up half its damage to attempt a Water Burn, 3 turns, Power:2.5*Hits/2. Burn inflicts with CHA/LUK and resist with DEX/LUK. If not paid, he doesn't act. Current Balance Issue: 75% melee Burn lacks a /.85 Incorrect balance equation used for current incorrect Burn and penalty 2.5*10*3*.5/(1.25*60) = -50% penalty Correct balance equation determines correct penalty for current incorrect Burn 2.5*10*3*.85*.5/(1.25*60)= -42.5% penalty Correct balance equation produces correct Burn Power from current penalty 1.25*60*.5/(10*3*.85*.5) = 2.352941 Power Burn for 3 Turns quote:
In the LTS (will be moved... somewhere in the anniversary quest section): Blood Ruby Golem MC Melee Energy pet. Attack is two hits. -5 BTH lean. After the attack, the monster's Water resistance is increased by +(0.04*85/80*[monster current Energy resistance]*[hits connected]) percentage points, rounded randomly. The monster's Water resistance cannot be increased beyond [monster's base Energy resistance] in this way. The monster can resist with a save (inflict with CHA/LUK, resist with STR/LUK). This is considered a Hypersalinate effect for the purposes of stuff interacting with it. Current Balance Issue: 40% melee Hypersalinate effect applied -5 BtH lean, from linked info sub, one post above within is testing data, evidence of lacks 5% MC and /.8 Incorrect balance equation used for current incorrect Hypersalinate and penalty 4.25*2*10*.5*80/85 = 40% melee Correct balance equation determines correct penalty for current incorrect EleVuln 4.25*2*10*.8*.5 = 34% melee /40 = -85% penalty Correct balance equation produces correct EleVuln from current penalty .42/(10*2*.8*.5) = +.0525*[Energy resistance]*hits connected Hypersalinate per successful infliction quote:
Summon Doomquake Minions MC compression guest. Scorp - Accurate Earth guest. Click to switch between: Poison Sting - One Ranged hit, +10 BTH lean, -50% damage. If the attack connects, the monster is Poisoned (Earth element, 3 rounds, power: 2.5*85/95). The monster can resist with a save at a +10 bonus (inflict with CHA/LUK, resist with END/LUK) Claw - Two Melee hits, +10 BTH lean. Rast - Inaccurate Earth guest. Click to switch between: Axe - One Melee hit, -10 BTH lean. -50% damage. If the attack connects, the monster starts Bleeding (power: 0.2*85/75). The monster can resist with a save at a +10 bonus (inflict with CHA/LUK, resist with END/LUK). Punch - Two Melee hits, -10 BTH lean. Current Balance Issue: 30% melee Poison and Bleed lacks /.95 and /.75 Incorrect balance equation used for current incorrect Poison and penalty 2.5*10*3*.4/60= -50% penalty Correct balance equation determines correct penalty for current incorrect Poison Power 2.5*10*3*.95*.4/60 = 47.5% penalty Correct balance equation produces correct Poison Power from current penalty 60*.5/(10*.95*.4*3) = 1/.38 = 2.6315789 Poison for 3 Turns Incorrect balance equation used for current incorrect Bleed and penalty 0.2*1.5*2.5*.4/.6 = -50% penalty Correct balance equation determines correct penalty for current incorrect Bleed Power 0.2*1.5*2.5*.75*.4/.6 = -37.5% penalty Correct balance equation produces correct Bleed Power from current penalty .6*.5/(.75*.4*2.5*1.5) = 1/3.75 = 0.2666... Bleed for 1.5 Turns quote:
Nezujimbo Contract Choose between 2 attacks: "Slice & dice!": 1 hit, Melee Ice, -10 BTH lean. Deals +10% damage for the gold cost. This costs (GCost1) gold. "Freezing Strike!": 2 hits, Melee Ice, -10 BTH lean. Deals -43.75% damage. This costs (GCost1) gold. There is a (25*[hits connected])% chance of Freezing the monster. The monster can resist with a save at a +0 bonus (inflict with CHA/LUK, resist with END/LUK). Current Balance Issue: -63.75% +20% GoldCost2 penalty Freeze applied -10 BtH lean, lacks 5% MC and /.75 Incorrect balance equation used for current incorrect Freeze and penalty 25*2*.5*(1.4*.85 +2/1.3 -1)*75/(85*60) = -63.54638% penalty +20% = -43.54638% Correct balance equation determines correct penalty for current incorrect Freeze 25*2*.75*.5*(1.4*2/1.3)/(85*60) = -67.30769% penalty +20% +5% = -42.30769% Correct balance equation produces correct Freeze from current penalty .6(25+43.75)/((1.4*2/1.3)*.75*2*.5) = 25.5357%*hits connected chance of Freeze quote:
From the Frostval pt1 quest. Also from there: Legless Elf pet. Kam says: Wind pet, toggles between a +5% damage MC and a DefLoss status MC. Status mode attempts to inflict a -(13.6*Hits/3) DefLoss for 1 turn, max of 3 hits. Inflict with CHA/LUK, resist with END/LUK. Current Balance Issue: 22% melee Defloss lacks /.85 Incorrect balance equation used for current incorrect Defloss and penalty 13.6*2*1.4*.5/.85 = 22.4% melee Correct balance equation determines correct penalty for current incorrect Defloss 13.6*2*1.4*.85*.5/.85 = 19.04% melee Correct balance equation produces correct Defloss from current penalty 22*.85/(1.4*.85*.5*2) = 15.7142 Defloss for 2 Turns
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