Kamui -> RE: Armours - Read the first post! (4/30/2023 1:46:30)
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Mark of Wrath FO Wind armour, Melee > Magic > Ranged defenses, Fire/Energy secondaries, neutral Light/Dark, weak to Water/Ice, opposed to Earth. Normal attack is 2 hits with neutral accuracy lean. Comes with 3 skills compressed as MC effect, which work as follows. Consuming Wrath: Locks armour attacks to Wind element, and armour attack changes to 3 hits. Each hit attempts to inflict Overwhelming Wrath, a renamed Cold status that applies -3 BtH and -3 blocking per hit that landed (so if all 3 hits connect you'll get -9 BtH and -9 blocking), this has a -20 penalty to the save, so on average it lasts 0.7/0.3 = 2.33... turns. Baseline the effect is worth 30% Melee, so it becomes worth 70% with the duration factored in. Mob attempts to cleanse status with the 30% save, inflicted with player's weapon mainstat (so STR or DEX or INT) and LUK vs the mob's END/LUK. As said, this is worth 70% Melee, so it charges 40% Melee in SP per turn and 30% Melee in the armour's damage (factors in lean and the EleLock bonus here, so the penalty is actually smaller than 30%, baseline damage cost paid is 40% damage if using a Magic weapon) to maintain the toggle. Rising Wrath: Weapon-based skill, locked to Wind and follows weapon type, -17 BtH lean, 4 hits, ele comp lowers SP cost, by default is 100% Melee SP cost for Melee/Ranged, 75% Melee for Magic. Converts 25% of its base damage to random damage*, and gives the monster a stack of Rising Wrath, capped at 8 stacks. Stack of Rising Wrath is paid for via the skill paying 25% Melee out of its damage (baseline is 250% Melee considering lean, so it lowers damage by 10%, 13.33...% for Magic weapons). Reckoning: Spell-based Wind skill, charges 100% Melee for Melee/Ranged, 125% for Magic, follows weapon type, 4 hits. Baseline damage is 200% Melee, 50% Melee in HP cost boosts damage to 250% Melee, and each stack of Rising Wrath on the mob further boosts the damage by 25% Melee, so basically it's a standard Wind spell-like skill, +25% damage paid by HP cost, further +12.5% damage per stack of Rising Wrath on the mob. This should be obvious, but it eats each stack of Rising Wrath on the mob when this is used. This skill also does +15% damage if Consuming Wrath (or any status that emulates The Cold) is active on the enemy, -10% damage otherwise. After use, this skill also inflicts a 2-turn, -10 BtH lean Berserk status on the player. *Rand damage is increased by Base*0.25*2; Base is multiplied by 0.75. Also has Z versions at Lv 31/85/125/143, costing 737/2409/4620/5940 tokens, respectively. PLvl 5 15 35 55 75 95 115 135 150G
BR% 310 145 205 265 325 385 445 505 559
Stat 562 199 331 463 595 727 859 991 1109.8
BtH 8 1 4 6 9 11 14 16 19
CostLv 5 15 35 55 75 95 115 135 152
SP20 6 9 16 24 33 43 55 67 78
SP75 23 34 60 90 125 163 205 251 294
SP100 30 45 80 120 166 217 273 335 392
SP125 38 57 100 151 208 271 342 419 490
HP50 13 20 36 54 74 96 122 149 174
Fire 97 94 90 78 74 72 68 63 60
Water 100 100 99 93 92 91 90 90 90
Ice 100 100 99 93 92 91 90 90 90
Wind 95 86 78 68 61 54 48 42 39
Earth 110 110 110 110 110 110 101 100 100
Energy 97 94 90 78 74 72 68 63 60
Light 98 97 93 88 85 83 82 78 77
Dark 98 97 93 88 85 83 82 78 77
Melee 29 31 36 39 42 46 49 52 55
Ranged 26 27 31 34 37 41 44 47 50
Magic 27 29 34 37 40 44 47 50 53
A3SP 176 237 891 6133 48411 389296 3137569 25295039 121025834
A3SS 88 118 445 3066 24205 194648 1568784 12647519 60512917
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