RaXZerGamingZ -> Skill core buff suggestion (12/12/2020 20:31:34)
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I want to suggest a buffs to cores so they can better compete with the stat boost cores and eachother, i want all cores to be strong and interesting Primary Passives Lucky Strike: +5% on both versions, affect all melee attacks, restore 75 HP/MP if melee is blocked. Primary Mastery: Can exceed max crit limit, affect all melee attacks, if you get a critical melee then you get 10% lifesteal (stacks with bloodlust) Mark of Azrael: +5% crit chance, affect all melee attacks (exceed max crit limit if not already) Baby Yeti Charge: bonus damage apply to all robots Dark Yeti Charge: Bonus damage apply to all robots Actives Energy Storm: +5%, 6 turn cooldown Frost Shards: Undeflectable, 6 turn cooldown Meteor Shower: change to 125%, ignore extra defence on rage Plasma Meteor: Same as Meteor Shower Whiteout: undeflectable, reusable with cost increasing per Crimson Offering: reusable with HP cost increasing every use Soldiers Grenade: Reusable with cost increasing every use Omega Override: Reusable with increasing cost Feast of Flesh: reduce cost to 100HP, reusable with increasing hp cost per use Spirit Well: reusable with hp cost (1st use is free) Infernal Fury: reusable with energy cost Tentacle Prison: reusable with cost increasing per use Frostbite: unblockable Frozen Fist: reusable with cost increasing per use Wolf's Fury: reusable with cost increasing, lower usability to 25% hp Growth Serum: 4 turns effect, reusable with increasing cost per use Lifeline: reusable with cost increasing per use Sidearm Passives: Aim Assist: +5% less chance to deflect, if deflected restore 65 HP/MP Gun Mastery: return bonus damage, allow to exceed max crit limit chance, affect active core aswell if you get a critical melee then you get 10% lifesteal (stacks with bloodlust) Laser Sights: change to 50% instead of 20%, if deflected restore 25 HP/MP Super Scope: fix description positioning, +10% on both effects Actives Energy Shot: 6 turn cooldown Piercing Shot: 6 turn cooldown Ballistic Shield: +5% on both Armor Passives Critical Heal (armor): heals for 40% extra instead of 20% Nanosteel Armor: if hit with a critical, 25% damage to energy conversion Overshield: Increase max hp by 300 Radiation Burn: lower chance but make it apply to all melee Lucky Strike (armor): same as primary, allow effects from if blocked to stack Absorption: remove from shops, Blood Hawk Armor only Mastery's Strike: increase both % by 7 Actives Chairman's Fury: 125% damage Energy Booster: same as now, except reusable with a health cost added after 1st use Generator: reusable but after every use the next time will be lower (minimum of 100 HP/MP) Health Booster: reusable with an energy and rage cost (1st use is free) Piston Punch: reusable with health and rage cost Captain's Charge: reusable with cost increasing per use Infernal Surge: reusable with a HP/MP cost that increases per use (1st use is free) Spirit Thorns: reusable with a HP/MP cost that increases per use (1st use is free) Aux Passives: Auxilary Mastery: exceed max crit limit, return bonus damage, bonuses apply to active cores too if you get a critical melee then you get 10% lifesteal (stacks with bloodlust) Aim Assist: same as sidearm, except 85 HP/MP Laser Sights: same as sidearm, except 50 HP/MP restore Super Scope: same as sidearm Actives Concussive Shot: 105% damage, reusable with cost increasing every time Improbability Gate: reusable with cost increasing per use, remove damage limit Hair Trigger: reusable with cost increasing per use (reduce initial cost) Azrael's Torment: reusable with cost increasing per use General: Stat Boost cores: +6 Prime Stat boost cores: +8 Armor stat boost cores: increase stat boost to compete with endless cores better Reasoning: I want the cores to be interesting and be able to compete with eachother allot. The way they are now i think is boring. I probably have forgotten some cores, but i think the general idea is clear; if its acitve make it reusable with its cost increasing or a cost being added after the first free use, if it's passive buff it and add additional effects.
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