MetalKnight's Ironkeeper Armory Suggestion. (Full Version)

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MetalKnight -> MetalKnight's Ironkeeper Armory Suggestion. (10/29/2021 0:26:21)

Golem Demolisher
===================
FO, Earth Element armour with a focus on inaccurate, but powerful attacks. MC is used for the compression of a skill: "Demolish!"
Appearance Detail - giant armor, metallic armored and heavy as the iron golem, front armored arm is so big that have a axe as the iron golem, chains wraps its wrist around. it's crafted with irons a lot.

Animation Detail: the animations representing how heavy the armor.
1st animation Default - the Golem Demolisher armor swing its giant ax-arm slowly to uppercut blow, while rise it... then downward quick slash as it force you back from the heavy arm, to the idle spot.
2nd Animation - Skill Attack, "Demolish!". the Armor start step as rise the giant arm-ax up slowly as the back arm shaking so hard as feel so heavy. then unleash a powerful chop into the ground, split two grounds.
Death Animation - the Golem Demolisher raise the axe arm, but too heavy, tired as accidently chop into the ground, cause it stuck... and struggles to unstuck comedically.

Skill - SP cost: 392sp, 381 is the token cost. but 100% melee is 392. "Demolish!" a very powerful melee nuke, but like just the Iron Golem, it's gonna be a risky Hit or Miss. Weapon based skill with inaccurate lean. Elecomp to cost. Skip a turn for additional damage. Melee Locked.

Description A - "This armor is crafted of the finest metals around. The giant axe is not for show, and is so heavy your opponents will be crushed beneath it!"

Description B - "once there was a powerful iron golem, slowly absorbing power from the earth itself. Far too dangerous to be left animated, an ancient hero slayed the monster.
Unfortunately, some nefarious soul decided to use the pieces to create this, the golem demolisher"

PROS: Heavy Hitter, SP cost cheap, very powerful skill attack, high resist magic, and... have a BIG axe with your arm!(how did it lose hand?...)
CONS: too darn heavy and slow, Skill "Demolish" have high chance to miss as the iron golem.... it won't help you spamming, even big penalty autohit.




CH4OT1C! -> RE: MetalKnight's Ironkeeper Armory Suggestion. (11/7/2021 19:17:23)

Looks like a great suggestion! A weapon-based skill skipping a turn for extra damage frontloaded. Makes it a bigger risk since you'll be unable to fight back the turn after.




Zork Knight -> RE: MetalKnight's Ironkeeper Armory Suggestion. (11/9/2021 15:15:07)

Skipping a turn would just add another 101% melee, making the damage (before accounting for BtH lean) about the same as GPS's Big Boom, but taking 2 turns instead of 1

On the other hand, it'd be much cheaper than Big Boom without overcharging, so I guess you could just keep on spamming it...




MetalKnight -> RE: MetalKnight's Ironkeeper Armory Suggestion. (12/25/2021 3:29:45)

Feral's Zweihander
======================
Sword, Melee, and Darkness
Appearance: A Battle-damaged zweihander, and its blade have a runic language marks. Only it'd glow with a eerie green glow in the runic languages mark
when "Dark Resort" actived.

Abilily:Every turn, This blade tries to seal the monster's spirit. The monster can resist* with a save at a +0 bonus:

Level: PowLvl vs MonsterLvl
Major: YourSTR vs MonsterINT
Minor: YourLUK vs MonsterCHA

If it fails, then the monster is "soullocked"**
*The monster resists the Feral's Zweihander's effects!
**The Feral's Zweihander seals your opponent's spirit flow for one turn!

Skill Toggle: When you click the hilt, it toggles the ability called "The Dark Resort".
it allow you can SP-Lock the foes's Spirit. but in return, you get inflicted with One All-Element Eveuln, renamed "Dark Resort"
Once actives, the runic language marks glow green, yet eerie.

Description: Long in the past, this sword formerly belonged to a bloody king named "The Darkage".
By touching the hilt, you channel his hatred at the cost of your defences.




MetalKnight -> RE: MetalKnight's Ironkeeper Armory Suggestion. (1/15/2022 19:39:16)

Adrenaline Rush Technique
======================
Spell, and Buff. Neutral
SP Price - Free when the hp is low.

Appearance Spell Animation: shadow figure raise arms with clutch fists icon with red aura so much, a message pop "It fill you with Adrenaline rush as your muscles pops!"

Effect: When your hp is low, you can cast the adrenaline Rush to grant you Str and berserk greatly! (stronger versions of Str 'n' Berserk, -10 Bth lean)

Description: A secret technique that will make you feel adrenaline rush when you're nearing death! Use it as a last resort.




MetalKnight -> RE: MetalKnight's Ironkeeper Armory Suggestion. (2/6/2022 16:06:28)

Rngeus's Die Mace
======================
Melee, and Mace. Wind.

Appearance: A mace with a massive side die 20 as a blunt.

Special Attack Effect: No damage, but can roll rng 1 to 20, to affect your Player Damage get boosted.
If it landed on 20, you get damage boost with hypercritical*. If it's landed on 1, you get lowest damage with unlucky strikes**.
If it's land on medium, you get damage boost, no unlucky strikes or hypercritical either***.
(No toggle, only a trigger chance to active it.)
*'you landed on 20! Damage boost and Hypercritical!
**'You can hear the voice laugh as you landed on 1. lowest damage and Unlucky Strikes!
***'You landed on (insert numbers)! Damage boost!

Special Attack Animation: When active the trigger chance, the massive side die 20 jump off from the mace, as it land on (insert numbers),
three particles of type: when it's landed on 1, you get a purple skull. When it's landed on (insert numbers), you get sparky aura. When it's landed on 20... you get shiny aura!

Description: a strange mace that possesses its a ability that grant you buffs. But you feel being watched as if you're under someone's control...




MetalKnight -> RE: MetalKnight's Ironkeeper Armory Suggestion. (2/13/2022 6:34:52)

RageStriker
====================
Melee, Axe, and Earth

Appearance: a massive axe, metallic with chains around everywhere on its axe head, along with seal mark papers. When it's clicked, the axe head will have a green lightning aura.

Effect: When you toggled the axe, Earth Become Energy. Gain 25% damage boost and stronger berserk, but will force the lucky strikes into Unlucky Strikes.
Which trade your lucky strikes for Power.

Description: a powerful, heavy massive axe that filled with its curse aura.
It grant you to make your strikes so powerful as it's inaccurate. but there is a unlucky price for you...




MetalKnight -> RE: MetalKnight's Ironkeeper Armory Suggestion. (2/19/2022 21:36:51)

ShadowReaper Origin
=======================
FO, Armor, and Darkness

Appearance: Massive armor, ShadowReaper Axehead as torso chest, metallic plate with ShadowReaper color schemes.

Animation
=========
Intro - You land as crash the ground with crack crater, then rise slowly...
Animation Attack 1: rise your weapon, then power smash with it's full strength, as it impacted the ground, a slow shockwave-explosive burst. (two hits)
Animation Attack 2: Unleash 3 brutal slashes - downward brutal slash, brutal uppercut slash, then downward powerful smash. (3 hits, but with low chance trigger.)
Death Animation: The Armor pieces start fall apart slowly, a darkness spirit get out from the armor...
Skill Animation: Doom Blast - When the armor's ShadowReaper Axehead start creating a sinister, energyball...
then unleash a destructive blast that cut throught the floor to the foe!
=========
Skill Effect - Doom Blast: Offbalanced renamed "DOOMED!" decreased the monster's dex. weapon based with elecomp.
Second Effect Passive - -bth scaling lean. When you finished attacking, you gain 5% damage, but -5% Bth.(Damage more, but inaccurate less.) Max Cap is 20.
Description: The ShadowReaper of the Origin before the Doom Weapons and Doomknights.
This armor seem ancient as it's so destructive.






MetalKnight -> RE: MetalKnight's Ironkeeper Armory Suggestion. (3/12/2022 17:56:42)

Ironclad
================
FD Armor, and Earth

Appearance: a heavy, full armored knight, its metallic plate is massive(but not giant). standalone knight-helmet. affect your weapon's size into big, like just pit protector.

Animation
=========
Intro - You arrive as drag your massive weapon with two hands. stops as front of the foe.
Animation Attack 1: drag your weapon, then swing vertical left, then swing vertical right. (2 hits)
Animation Attack 2: jump as rise the weapon, then powerful chop. (1 hit)
Death Animation: drag weapon bit as rise it, but fall back hilariously thanks to its heavy armor and massive weapon. struggles like just a turtle comedically.
===========
Flavor Effect A:Start with more MRM, tacking on guranteed health loss per turn in addition to mrm loss as part of the tradeoff to auto inflict scaling vuln on enemy.
OR
Flavor Effect B: Start with more MRM. lose more MRM per turn and manipulated the elemental resists to give the armor 55 MRM

Description: WIP




MetalKnight -> RE: MetalKnight's Ironkeeper Armory Suggestion. (5/24/2022 22:41:31)

Onslaughter
===================
FO Armor, and Ice

Appearance: gladiator theme, wear a armored shoulder pad, big metal gauntlet, no weapons. Instead, it's back arm that can wield the weapon only.
full helmet gladiator, wearing a leather cloth torso with armor piece. large armored belt. and metal boots.

Animation
================
Intro - You arrive as show-off by raise arms wave, your head look around, but then stop as idle and stare at the foe.

Animation Attack 1: Punch, then quick slash. (two hits)

Animation Attack 2: Power stab, Uppercut punch, uppercut quick-slash, then backflip attack! (four hits).
Also, that Animation Attack 2 have a random chance to repeat the same attack.(No celebrity) If it didn't repeat again,
then the backflip attack become a finisher punch blow.

Death Animation: Suddenly, you got hit by rotten tomato, then you're getting hitting rotten tomatos a lot,
you start walk away in shame.
======================
Passive Effect: Merciless Chain - Increase damage with each successful hit, plus an added scaling bonus as the foe's health decreases.

Description: This armor was belong to a cold heartless gladiator once, who was thrist for the fame 'n' glory.
SHOW YOUR FOES NO MERCY!!




MetalKnight -> RE: MetalKnight's Ironkeeper Armory Suggestion. (8/25/2022 1:27:53)

Nemesis's Judgement Flail
=============================
Mastercrafted, Ice, and Melee

Appearence: Flail, it have handle with spike bottem, as the hilt have small spikes.
it have chains, with tiny spike on each pieces, that connect to the big blunt, with massive spikes.

Flavor Effort: Punish Strike, a powerful version of insanity strike, except it's very rare trigger.
Punish Strike can boost one of your hits damage massively, however... it come with a price.
A - After Punish Strike, you get self-defloss greatly.*
Or
B After Punish Strike, you get self-bleed greatly.**

*Punish Strike! Your Flail just hit yourself!
**Punish Strike! You just hit too hard, cause your hand bleed from the handle!
=============================
Description:WIP




MetalKnight -> RE: MetalKnight's Ironkeeper Armory Suggestion. (9/10/2022 20:44:21)

Franken Knight's Plate
=========================
Netural Armor, Mogloween and Energy.

Appearence: a giant, armored hulk-ish knight, with it's mixed armor pieces.
along with the heavily helmet, as it have a eerie dot blue eyes glow throught the helmet visor. The back have two telsa coils. When get hit with energy,
the telsa coils powering up. When get hit with fire, the glow blue dot-eyes changed into red fire-aura mist throught the helmet visor.

Animation
=========================
Intro - you walk slowy as dragging the weapon on the ground.
stop as look up slowly to the foe, then roars. after roar, stopped as breath heavily slowly, while still dragging the weapon.

Animation 1: Walk slowly as dragging the weapon, preparing slowly to punch, then unleash a brutal punch, then swing heavily uppercut, then stomp powerfully. (3 hits)

Animation 2: The animation is changed when it's fire... dropping the weapon as charging to the foe, starting throw tarturm by smashing with its fists. (Four hits)

Animation 3: The Animation is changed when it's Energy... lightnnig strike on the telsa coils, launching yourself to ram so hard with it's lightning on the foe. (One Hit)

Death Animation: Suddenly get lit with flames on the whole body as it roars, walk slowly to the foe as almost reach with its hand... then fall.
========================
Effect: have a Dual Trigger Element with bonus - When Get hit with energy attack, Gain % chance to gain celerity on being hit with energy damage.
And When get hit with fire attack, gain a berserk effect with damage boost bit.

Description: A mad-scientist made the Ultimate Knight with the decreased knights and its armors mixed!
That powerful brute armor is yours and its unique dual ability now!




MetalKnight -> RE: MetalKnight's Ironkeeper Armory Suggestion. (9/30/2022 0:55:11)

i'd like to present a new type armor with mechanic...

Combo Meter

Appearence: a small second icon helmet with a meter bar, it'd fill with gold color. once it's filled, it'll start glow white as it's flash slowly.

The Combo Meter is designed for rather focus on the hits than pure damage.
And no skills either.

The Combo Meter requires hitting foes, or take hits to fill the meter... the new combo armor's default attack animation will be two hits.
But if the Combo Meter is full, it'd automatically change two hit animation to four hit animation! the four hit is free for first, but there is a rare random chance
for loop the 4 attack animation again. the Cap loop is 2 max.

However, missing hits/dodge don't count for fill the meter.
Don't worry, it won't be sloooooooow charging meter... since it'd be quick to fill the meter as long you don't miss/dodge.

The Combo Meter have a penalty: -1.8 Bth mainstats, -20% damage boost since the armor is pretty weak, but can keeps hitting. Which it's perfect for warriors.
ALSO! it'll reset the meter if you swap the weapons.




MetalKnight -> RE: MetalKnight's Ironkeeper Armory Suggestion. (12/23/2022 17:51:29)

Vanguard
=============================
Earth, and FD Armor. can transform into FO when skill form actived.

Appearence: Knight armor but beaten, wear gloves and leather boots. in FO form skill, become a brute metallic armored. its body is made of green energy, only wear metallic armor pieces. aura with green lightning.
its metallic spiked gauntlets are massive.

Animation
=======================================
Intro Animation - arrive as stop as start stancing with h2 style as defensive.

Animation Attack 1: charge as hold the weapon point, into the foe as pierce with the weapon, then uppercut slash slowly, then power chop downward into the ground. (3 hits)

Animation Dodge: slide back as block with the weapon, in 2h style.

Transform Skill Animation: When you explode with burst of energy as armor pieces float, then attach you into a big, powerful brute metallic armored form.

Transform Skill attack Animation 1: walk slowly to the foe as unleash his powerful swing-slap into the foe, then straight punch with other gauntlet. (2 hits)

Transform Skill Block Animation: block with the gauntlets together.

Detransform Skill Animation: The metallic armored brute start shrink into the normal armor.

Death while transforming animation: the green energy suddenly vanished as the armors remain float, but then fall into yourself, ended got crushed with armor pile.

Death Animation: stand as accept the defeat, hold the weapon downard.
===============================================

Skill - Sentinel: transform you into a powerful metallic armored offensively form. Can absorb the monster's damages and boost your player damage with the foe's own damage.
can last for One turn or two turns at least.

Description: that damaged plate was belong to a knight, who have learned the secret ancient enchantment that can transform you into a metallic armored brute.




MetalKnight -> RE: MetalKnight's Ironkeeper Armory Suggestion. (2/15/2023 22:50:54)

Tog Berserker
==========================
Earth, and Neutral armour.

Appearence: wear a older pactagonal(Dragonfable version) plate along with a old badge, tog leather damaged gauntlets, tog cloak with furs around neck.
small shoulder pads as metallic tog heads. and metallic tog boots.

Animation
==================================
Intro Animation: Walk slowly as dragging a weapon in the ground, then lift up as hold it like just a heavy maul H2.

Animation Attack 1: ram quickly with the weapon's top into the foe, rise the weapon up, then smash into the ground. (2 hits)

Animation Attack 2: Charge quickly to the foe as starting swinging up and down faster in a loop, then last attack
- power smash into the floor with wind burst along with rocks. (repeating 2 each hits until 8 Hits reach.)

Animation getting hit: when take hits, you laugh manical like just a insane person as still standing.

Animation Block: When blocked with the weapon H2,
you make grunts as gesture "it is your best shot?" as if you're taunting foes.

Animation Death: suddenly rise arms as screaming so hard with a ghost aura burst, tog spirits appearing and floats away into the sky,
while (face insert) tear fall slowly... then knees down.
===========================================

Effect: Random chance of skipping the turn per round taking hits, and then triggering the 8 hit attacks animation with weak damages.

Description: This older armor was belong to the previous owner.
He made the unique armor with tog leathers, to honor his precious creature friends.
you can feel them as if they're here with you....




MetalKnight -> RE: MetalKnight's Ironkeeper Armory Suggestion. (2/15/2023 23:07:27)

Tog Breaker
==========================
Melee, Earth and Hammer/Maul. No special proc.

Appearence: Iron Maul, with rusty metallic tog heads as top blunt, and its handle is made of tog leather.

Effect: "Tog Power!" (Renamed Insanity Strike) when your one of hits get damage boost.
And bth less since it's a heavy maul.

Description: This unique weapon was belong to the previous owner, he love smashing with it.
it's heavy yet slow, but can hit hard sometimes!




MetalKnight -> RE: MetalKnight's Ironkeeper Armory Suggestion. (3/4/2023 17:13:45)

Zurgle's E.G.B.S. MKII
=================================
Energy, and FO Armor.

Appearence: Warpforce Guardan armor, except it's big-sized. every each armor pieces have cables.
can transform left arm into a big, plamsa cannon(reused gauntlet as Warpguardian cannon). have a standalone guardian helmet but the visor is red.

Animation
==============================
Animation Intro: teleport-arrived, the armor start powering up slowly as your visor start glow red.
standing menacing, with robot movement breath.

Animation getting hit: step back as it's sparks.

Animation Block: block with his hand, laughing insane in robot style.

Animation Death: the whole torso just exploded, left yourself exposed and black soots in covered,
open mouth as it's a black smoke from the mouth, while the mech legs are still standing.

Animation Attack Pool 1#: start charging his jump, then unleash jump attack as its big metal boots burst like just rocket jet, as the back have a jet burst effect.
stab into the foe in slow motion like just Awethur's animation. (1 hit)

Animation Attack Pool 2#: Launch a grapple hand into the foe. When it's grabbed the foe, the grapple hand pulls yourself into the foe, shoulder rammed, then jump 'n' punch down. (2 Hit)

Animation Attack Pool 3#
Transform the left arm into a plamsa cannon, blasting at the foe 2 times, then charging the last attack,
then unleash a destructive blast-beam, cause a big explosive. (3 hits)
===========================

Passive Attack: Crippled*

"The Mech's Brute attacks crippled the foe!"**

Description: a rogue guardian stolen the Warpforce Guardian Battlesuit.
And modificationed it into a bulky, war-machine battle suit with the guardian technology.
Now you can use the Exo Guardian Battle Suit MK II!




MetalKnight -> RE: MetalKnight's Ironkeeper Armory Suggestion. (5/27/2023 21:55:36)

War Looter
==========================
Water, and Neutral Armour, no skill.

Appearence: bandit outfit, but wearing battle damaged knight pieces - one gauntlet, torso half-plate, shoulder pad, and plate boots.
Can wield one of the three rusty weapons as a secondary weapon instead shield - Maul, greatsword, and chainmace.

Animation
=================================
Animation Intro: walk as arrive, knee down as looking for something,
then pull a random rusty weapon while get up, put it on his shoulder pad.

Animation getting hit: Take a knee down quickly but recovery quickly.

Animation Block: blocks with the Secondary weapon.

Animation Death: the secondary weapon snapped, and tried to pick another...
but a ghost knights pop as it's grabbing you, drag you into the underground quickly, cause you drop your main weapon, as it land on the ground.

Animation Snapped 'n' Pick: Your secondary weapon, the rust weapon snapped, cause you surprised.
then pick another random rust weapon as a new replacement.

Animation 4-Hit: walk slowly, then start attack the foe in a heavy slow motion by a powerful downward slash with the secondary weapon,
then uppercut slash with the main weapon. repeats the animation another 2 times. (four hits).
==================================

Effort: Three rusty weaponry, but you can only pick one random from one of the rusty weapons: Maul, Greatsword, and Chain Mace.
But beware, they're pretty fragile and can snap after hitting foes, or blocking at least, which it will backlash you.
so you can replace it with another random weapon.

three rusty weapons have each passive abilities
---------------------------------------------------------
Maul - Sometimes it can bonk hard, cause the foe stunned*
"BONK! (insert foe name) stunned!"**

Greatsword - 20% damage boost, but BTH less.

Chain Mace - Lucky damage boost, but if you land a lucky strike, it'd snap instantly after you land a lucky strike.
-------------------------------------------------------

Description: this armor was belong to a bandit once who loots the battlefield...
nobody know what happened to the bandit after looting too much.
Now you looted this armour, and gain a secondary weapon!




MetalKnight -> RE: MetalKnight's Ironkeeper Armory Suggestion. (8/9/2023 17:59:42)

DeathKnight King
===================================
Example:
Level: 150
Power: 5

Location: The Void
Monster Lean: Offensive
Element: Dark

Resists:
Fire: 100%
Water: 50%
Wind: 50%
Ice: 50%
Earth: 50%
Energy: 50%
Light: 13%
Darkness: 13%
Void: 100%

M/R/M: Melee/Magic focused.

Stat Distribution:
STR: 300
DEX: 0
END: 300
INT: 0
CHA: 0
LUK: 50

Relic Wave Mechanic: Four waves, but instead of waves, it's the boss only, with three relic items - Weapon, Shield, and Armor. Last wave is DeathKnight King.

-Must damage the relics as you can go, before DeathKnight King grow powerful slowly before Phase HP 2
-Instead of SP nuke, DeathKnight King can buff himself with any relics as grow powerful, affecting his attacks into strong, and Phase HP 2's Necrotic Curse
before you damaged three relics.
-If the relics are destroyed, DeathKnight King change the SP Buff to enhanced Necrotic Curse attack as SP Attack.
-the Relics prevents any incoming damages to the DeathKnight King,
so you need destroy the relics first before attack him.

Animation
=================================
Intro Animation: walk slowly as dragging his heavy greatsword in the ground, then pull it, then pierce into the ground.
holding his weapon with two hands, while his animated shredded cape flowing slowly, he breath slowly as let a cold, fog breath.

Idle Animation: Still standing as holding the heavy greatsword with two hands, as the ground is pierced with the greatsword.

Block Animation: get hit, but still standing as grip the greatsword tightly.

Attack1 Animation: Walk slowly as dragging his heavy greatsword, then unleash a powerful uppercut slash, then horiziontal slash quickly. then return to his spot.

Attack2 Animation: Sometimes Walk slowly, then unleash his powerful uppercut slash with massive damage.

Sp Buff Animation Phase 1: rise his greatsword, red lightning suddenly appear as it covered the weapon, then it's heading to himself as if his relics grow powerful slowly.

Sp Attack Necrotic Curse Phase 2: everything suddenly dark except the player and DeathKnight King... he walk slowly as his greatsword glow with a red eerie aura, while his eyes are so glow red.
unleashing his necrotic attack - unleash his uppercut slash, with a exploding necrotic aura.
=========================================

Effect:
- Freedom, softcap damage and form shift immunity.
- When DeathKnight King use his sp, it buff his relic set to enhance his attacks and its phase 2 Necrotic curse.*
- the three Relic items protects DeathKnight King from any incoming attacks, cause the player's damages zero.**
- If three relics are destroyed, it trigger DeathKnight King's Phase 2, and switch SP buff to his Necrotic Curse SP.***
- When DeathKnight king Phase 2 unleash his SP attack - His Necrotic Curse on the player, cause a powerful sipinon poison.****

*His relics grow powerful!
**His Relics prevent your damages to DeathKnight King!
***His relics are destroyed! DeathKnight King isn't protected anymore!
****DeathKnight King unleashed the Necrotic Curse on you!

Appearence: This
Description: Long time ago, the DeathKnight King was a human, and defender once. But after his relics are corrupting him slowly,
against his own friends and betrayaled the king. his humanity is fading slowly, and becoming the Deathknight of the king!
Will you defeat the DeathKnight King... or face your death?




MetalKnight -> RE: MetalKnight's Ironkeeper Armory Suggestion. (8/27/2023 21:10:09)

DeathKnight Relic Set



Requiem
========================
Melee/Range/Magic toggle, Dark, MC, and no special proc.

Appearence: This

Effect1: Inflict Dark Corruption(DoT) againist undead targets, reverse-seeking vs undead-tagged enemies.
Effect2: Relic - 10% Bonus Damage againist the enemies that have Dark Corruption.
Each relics you're using, get 10% bonus damage.

FSB: When you're using the full set of DeathKnight Relic,
reduces Skill Cost, and increase the DoT Power for the weapon.

Description: One of the Relics, The Might of the Requiem.



Work In Progressing...




MetalKnight -> RE: MetalKnight's Ironkeeper Armory Suggestion. (11/10/2023 20:33:17)

Chaos Tagger
=========================================
Spell, and cost HP.

Spell Effect: inflict the foe with one random tag, but lose your hps.
it'll increase the HP cost as you add one each tag.

Description: that spell scroll look like it's corrupted,
with its unstable secret that will create a new species for the monsters!
However, you'll have to use your blood to cast it.




MetalKnight -> RE: MetalKnight's Ironkeeper Armory Suggestion. (8/26/2024 23:21:11)

VengeDrake

Example:
Level: 150
Power: 5

Location: Mogloween
Monster Lean: Offensive
Element: Fire

Resists:
Fire: 13%
Water: 75%
Wind: 50%
Ice: 13%
Earth: 50%
Energy: 50%
Light: 100%
Darkness: 13%
Void: 100%

M/R/M: Melee/Range focused.

Stat Distribution:
STR: 245
DEX: 50
END: 245
INT: 50
CHA: 50
LUK: 50

Volcanic Fury Mechanic: a passive effect "Volcanic Fury" charges - 0/2 in each turns.
When it's maxed, VengeDrake transform into a bloody territfy aura as gain extra turn and ability - Volcanic Explosion(renamed Spiritual Seed with fire element), while cause the player get inflicted with fear for one turn.
Will hitting the the player as it inflicted Volcanic Explosive(based on hitcount)
If the player have a Afraid effect, it'll enhances VengeDrake's transformed 6 hits attack's damage slightly and the Volcanic Explosive effect.
...Once the Volcanic Fury reachs zero after two turns, the bloody territfy aura fade, and no longer enhances.

Animation
=====================================================
Intro Animation: the ground start getting crack as it leak lava, then it erupts as his monstrous arm rise slowly, then VengeDrake get up slowly, then let he roar.
then idling.

Idle Animation: feral standing as his monstrous arm's lava claw fingers move slowly, while he breath with ash smoking from his damaged helmet.

Block Animation: stomps with his half-monstrous leg left, a crater wall pop quickly with lava erupts.

Transformation Animation: After his Volcanic Fury maxed it, VengeDrake roars with firebreath as his monstrous claw fingers's lava suddenly glow so bright, while his scrap armor ribcage-like, as it act like just furnace inside, fire bursts.
then back to idle while his monstrous lava claw grow bright as his scrap-armor half-ribcage- ike is burning like just furnace.

Default Attack Animation: charge quickly as downward slash with his normal claw arm,
then uppercut slash with his monstrous lava claw. then jump away quickly as back to idle. (2 hitcounts)

Transformed Attack Animation: walk slowly bit as drag his monstrous lava-claw arm on the ground as it leave fire trail...
then unleash a uppercut red-ish energy shockwave slash with his monstrous lava-claw at the player,
then jump as downward slash with red-ish energy. then land as roll back to idle.

Death Animation: as VengeDrake roar as rise his monstrous lava-claw at the player,
but his arm is getting turn into nothing with orange fully glow, leave burn dusts as his whole body fade, only the remaining last piece unaffected is the damaged armor that fall into the ground.
=====================================================

Effect:
-Freedom, and Softcap.
-Volcanic Fury* - after maxed the Volcanic Fury 2/2 charges, transforms into bloody terrifying aura, as his two-hit animations into 6-hit animations with weaker damages.
Gains extra turn, with ability Volcanic Explosion(renamed Spiritual Seed, and based on hitcounts.) and inflict the player with fear/afraid for one turn, enhances its 6 hit damages and its effect after inflicted the player's fear/afraid)
If the player have END or STR to prevent getting afraid, Venge Drake still inflict you with his volcanic explosion, without the boosts.**
Once Volcanic Fury reached zero, his terrifying aura vanished, lost its ability and the 6-hit animations are back to 2-hit animation.***

*His rage aura is too terrifying as VengeDrake notices your opening! Enhanced his attacks and its fiery curse!
**Your courage has prevented yourself getting scared from his terrifying aura!
***VengeDrake's volcanic rage has calmed!
Appearence: Feardrake, but his right arm is monstrous that made of obsidian, as his claws are made of metallic lava.
his armor have a half-ribcage with scrap armor pieces that attached look like it's ribcage inside is burning with flame act like just furnace.
his left leg is half-armor, yet damaged, with obsidian leg with lava claw-foot.
his helmet have a orange-red glow eyes, while his metallic mouth is smoking with ash clouds.
and his top tail have a fire.

Description: Fear Drake is back for revenge from his volcanic grave! Reborn as vengeful spirit unwilling to be denied again-
I WON'T LET YOU DENY ME AGAIN! I WON'T LET YOU DENY ME AGAIN! I WON'T LET YOU DENY ME AGAIN!
I WON'T LET YOU DENY ME AGAIN! I WON'T LET YOU DENY ME AGAIN! I WON'T LET YOU DENY ME AGAIN!




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