Lorekeeper -> RE: Weapons [2022] - Read the first post! (2/8/2024 19:42:09)
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2023 Frostval Gifting Reward: Heroic Titan Weapons Via Kam: quote:
(Nightfall) Heroic Titan's Grasp/Breaker/Herald Melee/Ranged/Magic Dark/Fire Fist/Sword/Staff, all three have a -5 BtH lean and a 0.2 base damage lean. For flavour effect they lower your MRM by -6 and deal +10% damage with Melee/Ranged weapon attacks, while the Magic version boosts spell damage of the same element as the weapon by +20%. The Melee/Ranged versions give up their no-special bonus to have their hits attempt to inflict a 1-turn (8 x 2 x (85/80) / 2 / 8 x (132/108))% Melee Prismatic Burn on the foe. (NoSpcVal x 50%Save x HitRate / Avg2Hits / PrismaticBurn8Ele x AllEleBoost). Magic version also attempts this on spell hits that match the weapon's element, but has (32 x 2 x (85/85) / 2 / 8 x (132/108)) as the baseline. This inflicts with WpnMainstat/LUK vs mob's DEX/LUK. From here, all three weapons differ, but they all have toggles for specific effects. Melee: Charges 50% weapon damage and 47% Melee in SP (base 50% Melee cost, /(85/80) to factor in weapon's hit rate) to cause your hits to attempt a 10% Melee Burn of the weapon's element with an infinite duration (so we're assuming 10-turns, and assuming average of 20% Melee per turn with 2-hits). If/when you manage to get to a total of 100% Melee Burn on this specific Burn effect, the toggle switches to charging 45% Melee in SP to give your attacks auto-hit (worth 15% Melee) and causing your weapon hits to attempt a 2-turn ((30 x 2 x 0.85 / 2 / 2 / 8 x (132/108))% Melee Prismatic Burn. So (30%Melee x 50%Save x AutoHit / Avg2Hits / 2TrnDur / PrismaticBurn8Ele x AllEleBoost). These all inflict with STR/LUK vs mob DEX/LUK with a 50% save. For the PrisBurn effect, it ONLY starts doing this if the permanent Burn is already >= 100% Melee on the first hit you're attempting that turn. First attempted hit in a turn is also when the SP cost is charged for this effect. Ranged: Charges 50% weapon damage and 47% Melee in SP (base 50% Melee cost, /(85/80) to factor in weapon's hit rate) to cause your hits to attempt a 4-turn 25% Melee Burn of the weapon's element, (100% Melee x 50%Save / 4TurnDur / Avg2Hits). The weapon toggles between off/Burn/ManaBurn modes, Burn mode has the attempted Burn target the enemy's HP, while the ManaBurn mode targets the enemy's MP, dealing x1.5 damage. If you're in either of the Burn modes and strike an enemy with <= 0 MP, then you will instead attempt a 4-turn ((100 x 2 / 2 / 4 / 8 x (132/108))% PrismaticBurn. All of these inflict with DEX/LUK vs mob DEX/LUK, with a 50% save. The PrismaticBurn effect is only attempted if the enemy's MP is at 0 on the first attempted hit you do that turn. First attempted hit in a turn is also when the SP cost is charged for this effect. Magic: Charges 100% Melee in SP to have spell hits that match the weapon's element to attempt to inflict either a 4-turn 25% Melee Burn of the weapon's element, or a 4-turn ((100 x 2 / 2 / 4 / 8 x (132/108))% PrismaticBurn. You can toggle the weapon between Burn and PrisBurn modes, however if the PrismaticBurn has been attempted, you must attempt 3 turns worth of the normal Burn infliction to enable use of the PrisBurn mode. If you're in the PrisBurn mode and don't have enough "charges" for it, it will instead just do the regular Burn. Level 5 15 35 55 75 95 115 135 150
Type - - - - - - - - G
PowLvl 5 15 35 55 75 95 115 135 153
Melee/Ranged
Base 6 8 12 14 17 19 21 24 26
Rand 2 4 5 8 8 10 12 11 12
BtH 1 2 4 7 9 12 14 17 19
Magic
Base 4 6 9 11 13 14 16 18 19
Rand 3 3 4 5 6 8 8 8 10
BtH 1 2 4 7 9 12 14 17 19
CostLv 5 15 35 55 75 95 115 135 152
45SP 14 20 36 54 75 98 123 151 176
47SP 14 21 38 57 78 102 129 158 184
100SP 30 45 80 120 166 217 273 335 392
MCPrice 35 47 178 1226 9682 77859 627513 5059007 24205166
MCSell 17 23 89 613 4841 38929 313756 2529503 12102583 Autumn Package Weapons, via Ianthe: quote:
Autumn's Charm / Longing / Grace MC Wind Melee sword / Ranged bow / Magic sword. Melee/Magic: 0 proc. Instead of the usual x1.08 damage no-proc boost, it has the following effect: when attacking there's a 5% chance of the weapon dealing x2.6 (multiplicative) and -(160/2.6)% (additive) damage. At the end of your turn, the mob is Burnt (Wind, 4 turns, power:5.7). The mob can resist with a save at a -20 penalty (inflict with MainStat/LUK, resist with DEX/LUK). Ranged: 100 proc. Instead of the usual x1.1damage "no real special" boost, it has the following effect: when attacking there's a 5% chance of the weapon dealing x3 (multiplicative) and -66.7% (additive) damage. At the end of your turn, the mob is Burnt (Wind, 4 turns, power:7.1). The mob can resist with a save at a -20 penalty (inflict with MainStat/LUK, resist with DEX/LUK). MC: comes with a toggle. Has three options: (Default, standard damage) Your attacks take -25% Melee damage, and you pay [47% Melee] in each of SP and HP. After you attack, you have a [hits]/[attempts] chance of Paralysing your foe (1 turn). They can resist with a save at a -50 penalty (inflict with MainStat/LUK, resist with END/LUK). Your attacks take -25% Melee damage and you pay [50% Melee] SP. After you attack, your foe becomes Burnt (Wind, 3 turns, power:5). If the mob has Freedom, the power is multiplied by x1.15; otherwise it's multiplied by x0.9. The mob can resist with a save at a +0 bonus (inflict with MainStat/LUK, resist with DEX/LUK). Level 55 75 95 115 135 150
Type B B B B B B
PowLvl 59 78 98 118 138 153
MELEE
Base 11 13 15 16 18 19
Rand 15 17 19 23 24 26
BtH 7 10 12 15 17 19
RANGED
Base 12 14 16 18 20 21
Rand 13 15 17 19 20 22
BtH 7 10 12 15 17 19
MAGIC
Base 9 11 12 14 15 16
Rand 19 21 25 27 30 32
BtH 7 10 12 15 17 19
/quote]
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