DemonicDarkwraith -> King Alteon (9/10/2022 18:29:00)
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King Alteon ??? Location: Alden Alteon, the Broken King, The Fallen Kingdom Level: As player Damage: Scaled Damage Type: Melee Element: ??? HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/4 DEX: Level*5/4 INT: Level*5/4 CHA: 100 LUK: Level*5/4 END: Level*5/2 WIS: 0 Offense Boost: 0% Bonus: 30 + Level/5 Crit: 10 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 25 * Level/90 + LUK/20 Pierce: 25 * Level/90 + LUK/20 Magic: 25 * Level/90 + LUK/20 Block: 25 * Level/90 + LUK/20 Parry: 25 * Level/90 + LUK/20 Dodge: 25 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Shrink: 300 Immobility: 300 Attack Types Attack Type 1 - Gathers energy for no damage; applies 'Chaos Mimicry' to himself for 5 turns; 'Chaos Mimicry' gain effects depending on the player's Melee/Pierce/Magic Avoidance and Block/Dodge/Parry Defense:- If one of the player's Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) is greater than 100, 'Chaos Mimicry' gains +100 Melee/Pierce/Magic Avoidance. (Pop-up: King Alteon: 'You cannot match the power I hold at bay.')
- If one of the player's Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) is less than 100, 'Chaos Mimicry' gains +50 Bonus, +50% Boost. (Pop-up: King Alteon: 'You cannot withstand the coming tide.')
Attack Type 2 - Slashes his target for 2 hits of 200% Melee ??? damage, amounting to 400% damage. Attack Type 3 - Channels draconic energy for no damage; applies 'Dragonlord's Will' (+100 Block/Parry/Dodge Defense) to himself for 2 turns. Attack Type 4 - Blasts his target with a burst of energy for 1 hit of 400% Melee ??? damage; applies 'Dragon Call', a 50% Magic ??? DoT effect, for 2 turns. Attack Types (Damaged) Attack Type 5 - Unleashes the Chaos within for 10 hits of 80% Melee ??? damage, with +500 Bonus and +400 Crit, amounting to 800% damage. (Pop-up: King Alteon: 'I... am sorry. The Chaos... I can no longer contain it!') Attack Type 6 - Gathers energy for no damage; applies 'Chaos Mimicry' to himself for 5 turns; 'Chaos Mimicry' gain effects depending on the player's Melee/Pierce/Magic Avoidance and Block/Dodge/Parry Defense:- If one of the player's Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) is greater than 100, 'Chaos Mimicry' gains +100 Melee/Pierce/Magic Avoidance. (Pop-up: King Alteon: 'I am sorry.')
- If one of the player's Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) is less than 100, 'Chaos Mimicry' gains +50 Bonus, +50% Boost. (Pop-up: King Alteon: 'Forgive me.')
Attack Type 7 - Slashes his target for 1 hit of 600% Melee ??? damage, with +400 Crit. Attack Type 8 - Channels draconic energy for no damage; applies 'Chaotic Will' (Reflects 50% of any damage taken back to attacker) to himself for 2 turns. Attack Type 9 - Blasts his target with a burst of energy for 2 hits of 300% Melee ??? damage, amounting to 600% damage; applies 'Chaos Call', a 100% Magic Null DoT effect, to target for 2 turns. Attack Type 10 - Summon pillars of lightning for 9 hits of ~88.8% Melee ??? damage, amounting to 900% damage. Other information Attack Types 1, 3, and 8 increase a counter known as Chaos Within, which starts at 0. (Pop-up: The Chaos within King Alteon builds. <x>/100.)- Chaos Within increases by [20 - 5X], where X is the number of parts completely damaged.
- If Chaos Within's counter reaches or exceeds 100, King Alteon will transition to Phase 2.
- While in Phase 2, Attack Type 8 will no longer increase Chaos Within.
During the battle, the player can click and target King Alteon's body, weapon, and legs; King Alteon's body parts can only be damaged by direct damage and DoT effects; King Alteon's head and weapon HP is equal to 15% of his maximum HP while his body is equal to 20% of his maximum HP. (Pop-ups: Targetable: Body, Weapon, Head / You are now targeting King Alteon's [body/arms/head]. / <x>/<y> [body/arms/head] HP remaining.)- Targeting Weapon:
- Applies 'Arms Targeted' to itself for 100 turns.
- Upon depleting his weapon's HP to 0, King Alteon's arms and weapon will change its appearance and applies 'Arms Damaged' (+20% Boost) to himself for 99 turns inclusive. While affected by 'Arms Damaged', King Alteon becomes capable of using Attack Type 7 and replaces Attack Type 2. (Pop-up: The target's arms has been completely damaged!)
- Targeting Body:
- Applies 'Body Targeted' to itself for 100 turns.
- Upon depleting his body's HP to 0, King Alteon's body will change its appearance and applies 'Body Damaged' (+10 All Resist, -10 Health Resist) to himself for 100 turns inclusive. While affected by 'Body Damaged', King Alteon becomes capable of using Attack Type 8 and replaces Attack Type 3. (Pop-up: The target's body has been completely damaged!)
- Targeting Head:
- Applies 'Head Targeted' to itself for 100 turns.
- Upon depleting his head's HP to 0, King Alteon's head will change its appearance and applies 'Head Damaged' (+30 Bonus, +20 Crit) to himself for 100 turns. While affected by 'Head Damaged', King Alteon becomes capable of using Attack Type 9 and replaces Attack Type 4. (Pop-up: The target's head has been completely damaged!)
- If 'Arms Damaged', 'Body Damaged', and 'Head Damaged' status effects are applied, King Alteon will transition to Phase 2.
- If Chaos Within's counter reaches or exceeds 100, 'Arms Damaged', 'Body Damaged', and 'Head Damaged' status effects are automatically applied upon transitioning to Phase 2 regardless if they are completely damaged or not; targeting body parts in Phase 2 will have no gameplay effects.
King Alteon follows the skill rotation: Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Repeat, and Attack Types 2-4 will be replaced by Attack Types 7-9 if King Alteon's weapon, body, and head are fully damaged respectively. Upon transitioning to Phase 2, King Alteon will change its appearance (if any of his body parts are not fully damaged) and use Attack Type 5 once before cycling his skill rotation; Attack Type 6 -> Attack Type 7 -> Attack Type 8 -> Attack Type 9 -> Attack Type 10 -> Repeat, continuing where Phase 1's rotation left off. DoT effects became damageable on King Alteon's body parts on March 11th, 2023. [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/KingAlteon.png[/image] Body Damaged Appearance Arms Damaged Appearance Head Damaged Appearance Fully Damaged Appearance
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