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			  | DemonicDarkwraith ->   Makkinax   (5/10/2023 20:54:15) |  
			  | Makkinax
 Golem
 
 Location:  Carnax (All Versions)
 
 Level: As player
 Damage: Scaled
 Damage Type: Melee
 Element: Stone
 
 HP: Scaled
 MP: Scaled
 
 Experience rewarded: Scaled
 Gold rewarded: Scaled
 
 Stats
 STR: Level*27/8
 DEX: Level*9/4
 INT: 0
 CHA: 0
 LUK: 0
 END: Level*5/2
 WIS: 0
 
 Offense
 Boost: 0%
 Bonus: 20 + Level/5
 Crit: 10 + LUK/10
 
 Damage Multipliers
 Non-Crit: [100+STR*3/20]%
 Dex: [100+DEX/40]%
 DoT: [100+DEX/4]%
 Crit: 175%
 
 Defense
 Melee: 10 * Level/90
 Pierce: 10 * Level/90
 Magic: 10 * Level/90
 Block: 10 * Level/90
 Parry: 10 * Level/90
 Dodge: 10 * Level/90
 
 Damage Reduction
 Non-Crit: 0%
 DoT: 0%
 Crit: 0%
 
 Resistances
 Health: -40
 All: 40
 Shrink: 300
 Immobility: 300
 
 Attack Types
 Attack Type 1 - Approaches and punches his target with his Ice and Energy arm for 2 hits of 100% Melee Ice/Energy damage, amounting to 200% damage.
 Attack Type 2 -  Approaches and punches his target with his Metal and Fire arm for 2 hits of 100% Melee Metal/Fire damage, amounting to 200% damage.
 Attack Type 3 - Approaches and punches his target with all four arms for 4 hits of 100% Melee Ice/Energy/Metal/Fire damage, amounting to 400% damage.
 Attack Type 4 - Makkinax uses his arms to empower his rage, dealing no damage but applying 'Makkinax Rage' (+[10+10X]% Boost, +[10+10X] Bonus) to himself for 4 turns.
 Attack Type 5 - Approaches and punches his target with his Ice and Energy arms for 2 hits of 100% Melee Ice/Energy damage, amounting to 200% damage; if the Ice hit lands, applies 'Chill of Carnax' (-135 Melee/Pierce/Magic Avoidance) to target for 3 turns inclusive; if the Energy hit lands, applies 'Strike of Carnax' to target, stunning it for 3 turns.
 Attack Type 6 - Approaches and punches his target with his Metal and Fire arms for 2 hits of 100% Melee Metal/Fire damage, amounting to 200% damage; if the Metal hit lands, applies 'Shrapnel of Carnax' (-25 All Resist, +50 Health Resist) to target for 2 turns inclusive; if the Fire hit lands, applies 'Blaze of Carnax', a 50% Magic Fire DoT effect, to target for 2 turns.
 Attack Type 7 - Approaches and punches his target with all four arms for 4 hits of 100% Melee Ice/Energy/Metal/Fire damage, amounting to 400% damage, with +200 Crit. (Pop-up: Makkinax unleashes his fury!)
 
 Other information
 X is the number of times that Makkinax used Attack Type 7 prior to the use of Attack Type 4; X is increased by 1 if Makkinax was hit at least 6 times in 1 turn or takes more than 10% of his maximum HP in a single hit. This also forewarn the use of Attack Type 7. (Pop-up: Makkinax goes into a rage!)
 In  Carnax, during the battle, the player is aided by Morgan and Maxwell, two noncombatants who give the option of 'Blast Round!';  clicking the option causes to deal 1 hit of Constant Null damage equal to 10% of Makkinax's maximum HP to Makkinax, with +1,000 Bonus and -1,000 Crit; (Pop-up: Morgan: 'Backup's here! We took out the wizard, but then he transformed into... that!' / Maxwell: 'Shoot that thing already, before it smashes us!' / Morgan: 'Yah gotta wait for the right moment. The right shot makes all the difference...' / Morgan: 'Those arms give me the creeps! Let's take 'em out!')
 Makkinax follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Attack Type 3 -> Repeat., and will pause this rotation to use Attack Type 7 if one of X's conditions was met.Due to how Constant damage type works, it will always adhere to the global damage cap of SQRT(Level)*100. 
Attack will also remove 'Makkinax Rage' from himself.  
This option is granted on the 12th turn of the battle and again every 12 turns thereafter after 'Blast Round!' is clicked.
 
 [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Makkinax.png[/image]
 
 Thanks to Verlyrus for other information.
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