Laeon val Observis -> RE: Why Only 1 ring? (7/15/2024 5:12:17)
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Even the Legion bracer which you get after a difficult challenge barely gives any stats. A difficult challenge for a while. There, fixed it for ya. It barely holds a candle to Primordials or even Big and Small, where challenges started to have a noticeable spike, both before and after class reimaginings got up to speed. With class reimaginings in mind, barely -if it still has any visage of being- a challenge above a story boss. At this point, trying to go for the "elitist" stigma towards endgame players who actually dare see the possible envelopes of combat have to be drawn a line from players who are struggling to find time (like you, don't think I didn't read your certain edited post) for the game or those who are just in for the story. Why? The simplest thing that separates those kinds of players is actually gunning for the best gear. Otherwise, all those NDA and budget Inn vids are just senseless to make. While I did allow some "hope" by imposing a limiter (seriously, the simplest limiter for that pretty much involves something that Guardians have in their resident game. Grab a hint of which on the link I provided, and combine it with something here that is almost as long as Fleshweaver in the making), it is still barely necessary. Case in point, I just redid the Constellations challenge a few hours ago (mostly out of personal curiosity, notwithstanding you most recent post here), start to finish with a victory with both aspects of DragonLord (Wrath to blitz mobs and minibosses, Bulwark for the duo boss). And... The findings:- While I did chuck a Seaweed while the Ascendant was alive, there was zero need for gearswap inside the battle. Which says something compared to the WDL speedrun vid on YT for the same boss duo that required a more elaborate gearswapping mid-battle. Didn't burn through Hardtack and Cocoaberry, nor took a sip of a potion.
- My dragon stayed at default configuration (200 PROT/FIT/MAG), further solidifying that it did not require the AST dragon that is the most concerning of "requirements" for a competent Inn build. I shan't further entertain dragon vs other pet arguments as that is a large can of worms that'll derail this thread further, unlike the first finding above and the third finding below, both of which offer room for simplicity.
- The 200 STR/END 45 CHA config I chose prior to going to the challenge (I usually go for 130 STR/INT 100 WIS 85 END as my default so I can still have some fight outside the Inn, unless I am in the mood to Paladin or Ninja) barely fazed my WDL runs on the small fry. This also has the benefit of emphasizing that low need to suggest a save stat builds feature, which can result in the devaluing those who purchased Clyde the Stats Moglin (the save item/specials builds function of the Inventory pretty much already devalued Orb of Saving to a poor man's Armor Closet).
The conclusion: the results confirm that with, at the least, adaptability and willingness to learn instead of a combination of (a) slothfulness to stick to one class and build (both gear- and stat-wise), (b) OCD to have to train every single stat (both character's and dragon's, mind you), and (c) -if I were to take a page of a certain r/dragonfable post's words- "nostalgia speaking" under the context you are still stuck at the Books 1 and 2 days wherein the only strategy that matters is damage vomit (made pretty emphasized by the former existences that are v1 and pre-reimagined Doctor When) and deploy shield and blind when they're off CD (something old When didn't allow, thus exacerbating the damage vomit gig) thus rendering all other flair a class outside of those a waste of a non-potion turn, you can come out on top of this game. EDIT: Let me ask you this: did you read the above paragraphs in their entirety? Maybe perhaps my final... sympathy... if you are still in a state of exhausted stupor posting, lemme get a short paragraph. Despite just one modern example, it should have given a hint why you barely need an additional equipment slot, nor your red herring towards bracers. Any "improvements" to those will only strengthen already strong players and aggravate the illusion of "newfound power" less adaptive players have been using to try to have their way in the game. In short, at best you never really moved from your place in the totem pole. At this point too there should be minimal tolerance to the "those are just small numbers" argument. Small numbers, eh? Then how did we get the limiters to our elemental resistances in the first place as one example, hmm?
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