DemonicDarkwraith -> Mecha Togmothy, Intergalactic Tog-Emperor (8/26/2024 19:32:10)
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Mecha Togmothy, Intergalactic Tog-Emperor Reptilian Location: It Has to End This Way Level: As player Damage: Scaled Damage Type: Melee Element: Metal HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: 0 DEX: 0 INT: 0 CHA: 0 LUK: 0 END: 0 WIS: 0 Offense Boost: 0% Bonus: 10 + Level/5 Crit: 10 Damage Multipliers Non-Crit: 100% Dex: 100% DoT: 100% Crit: 175% Defense Melee: 5 * Level/90 Pierce: 5 * Level/90 Magic: 5 * Level/90 Block: 5 * Level/90 Parry: 5 * Level/90 Dodge: 5 * Level/90 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Immobility: 300 Attack Types Attack Type 1 - Approaches and barks its target for 1 hit of 100% damage; applies 'Mecha-Tog-Emperor Bark' (-25 All Resist, +25 Health Resist) to target for 5 turns inclusive. (Pop-up: Togmothy barks, and the power of the Tog-Emperor reduces your All resist!) Attack Type 2 - Approaches target, jumps, and bites down on it for 1 hit of 100% damage. Attack Type 3 - Approaches target and shoots a laser from his eyes at it for 3 hits of 100% damage, amounting to 300% damage; applies 'Flames of War', a 100% Melee Fire DoT effect, to target for 3 turns. Attack Type 4 - Approaches target and cuts its target for 2 hits of 300% damage, amounting to 600% damage. (Pop-up: Togmothy: 'My sword is a tool of justice. Not used for anger or vengeance. But I've changed my mind!') Attack Type 5 - Approaches target and slices its target multiple times for 4 hits of 50% damage, amounting to 200% damage. Attack Type 6 / 6.1 - Approaches target and slices its target multiple times before slashing it twice for 6 hits of 100% damage, amounting to 600% damage. Other information Mecha Togmothy begins the battle with 'Nanotog Shield' (+[100-2X]% Non-Crit/DoT/Crit Damage Reduction) permanently applied to itself.- X is increased by 1 each time Mecha Togmothy receives a direct hit or a DoT effect was ticked from the attacker.
- If 'Nanotog Shield' was reduced to 0% Non-Crit/DoT/Crit Damage Reduction, 'Nanotog Shield' is removed and is replaced by another permanent effect: 'Nanotogs Disrupted' (no effect). Additionally, Mecha Togmothy applies 'Nanotog Failure' to himself, stunning him for 1 turn.
Mecha Togmothy has a hidden hit counter that starts at 0 and increases by 1 if a hit from his attacks was landed. If the hit counter reaches 10, Togmothy applies 'Counter Stance' (Retaliates equal to 100% of Mecha Togmothy, Intergalactic Tog-Emperor's base damage range to the attacker) to himself for 1 turn. (Pop-up: Togmothy prepares to counter!) Mecha Togmothy follows the skill rotations;- While above 50% of his maximum HP, Attack Type 1 -> Attack Type 2 (x3) -> Attack Type 3 -> Repeat.
- Upon falling below 50% of his maximum HP, Togmothy resets his rotation and uses Attack Type 4 before using the skill rotation; Attack Type 1 -> Attack Type 5 (x2) -> Attack Type 3 -> Attack Type 6 -> Repeat.
Mecha Togmothy, Intergalactic Tog-Emperor's party hat is randomly generated upon beginning battle. [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/MechaTogmothy.png[/image]
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