NightofLight -> RE: NightofLight's Suggestions (12/1/2024 18:56:24)
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Twilight Paladin Sword MC Melee Sword that is focussed on spellcasting with a charge system. Location: GGB Element: Light/Dark Effects: Starts as a Light weapon, can click on it to swap it to Dark element. pays mc for this effect When attacking with the weapon gain a charge similar to the Star Sword pays 25% weapon damage for this effect, charges persist between modes. 10 charges max When in Light mode casting a spell spends charges to boost the damage of Light spells depending on the charges, when in Dark mode casting a spell spends charges to boost the damage of Dark spells. You can click the handle to gain 2 charges but gain a self elevuln debuff (Does not affect healing effects) can only click it once per turn. Cannot lucky break or cleanse this debuff. Twilight Wildweaver Bow MC Ranged Bow that is focussed on inflicting elevuln, recovers sp when using a spell vs an enemy with elevuln. Location: GGB Element: Light/Dark Effects: Starts as a Light weapon, can click on it to swap it to Dark element. pays mc for this effect While this weapon is equipped player is inflicted with a self elevuln debuff (Persistant effect that remains until the weapon is unequipped, Does not affect healing effects), also takes a damage penalty of 25% weapon damage this is used to fund the next effect When attacking the enemy inflict a Light elevuln in Light mode or a Dark elevuln in Dark mode. +0 save 1 turn elevuln When using a spell while the enemy has a matching element elevuln to this weapon, uses the self elevuln debuff from earlier to recover a portion of sp instead. Twilight Mage Staff MC Magic Staff with a focus on spellcasting, recovers MP when attacking with the weapon. Location: GGB Element: Light/Dark Effects: Starts as a Light weapon, can click on it to swap it to Dark element. pays mc for this effect While this weapon is equipped player is inflicted with a self elevuln debuff (Persistant effect that remains until the weapon is unequipped, Does not affect healing effects) this is used to fund the next effect When casting a Light spell in Light mode or a Dark spell in Dark mode while this weapon is equipped uses the self elevuln debuff and a 10 bth debuff (I don't like using weapon damage on a magic weapon) to buff the damage of the spell. When attacking with the weapon itself take a 25% damage penalty and uses the self elevuln debuff from earlier to recover MP equal to the melee spent.
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