NightofLight's Suggestions (Full Version)

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NightofLight -> NightofLight's Suggestions (10/16/2024 19:45:22)

Conductive Bane
MC Energy Spell that Burns or Poisons the foe.

Example Tier:
Level 150 Mastercraft
Powerlvl 153

Price: 24,205,166
Sellback: 12,102,583
Location: Guardian Shop
Hits: 3
Element: Energy
Cost: 653MP / 392 SP

Effects:
  • Comes in MP [INT} and SP {STR/DEX}
  • Deals -50% damage, has a menu similar to the Rubicon March Spells that lets you pick between inflicting a Burn or Poison. +0 save 3 turn Burn/Poison

    PlayerLvl vs MonsterLvl
    Major: PlayerMainstat vs MonsterEND
    Minor: PlayerLUK vs MonsterLUK

    *The jolt of energy from within has Burned your foe
    Your foe is left reeling, but manages to avoid being Burned by the jolt of energy

    The jolt of energy from within has Poisoned your foe
    Your foe is left reeling, but manages to avoid being Poisoned by the jolt of energy!

    MC Effect: -20 to save rather than +0

    Appearance: Small energy bolt that damages the foe by damaging them from the inside
    Description: While this Spell is not very powerful on its own it deals major damage by burning or poisoning the foe from within by conducting through the body.




  • NightofLight -> RE: NightofLight's Suggestions (12/1/2024 18:56:24)

    Twilight Paladin Sword
    MC Melee Sword that is focussed on spellcasting with a charge system.

    Location: GGB
    Element: Light/Dark

    Effects:
    Starts as a Light weapon, can click on it to swap it to Dark element. pays mc for this effect

    When attacking with the weapon gain a charge similar to the Star Sword pays 25% weapon damage for this effect, charges persist between modes. 10 charges max

    When in Light mode casting a spell spends charges to boost the damage of Light spells depending on the charges, when in Dark mode casting a spell spends charges to boost the damage of Dark spells.

    You can click the handle to gain 2 charges but gain a self elevuln debuff (Does not affect healing effects) can only click it once per turn. Cannot lucky break or cleanse this debuff.


    Twilight Wildweaver Bow
    MC Ranged Bow that is focussed on inflicting elevuln, recovers sp when using a spell vs an enemy with elevuln.

    Location: GGB
    Element: Light/Dark

    Effects:
    Starts as a Light weapon, can click on it to swap it to Dark element. pays mc for this effect

    While this weapon is equipped player is inflicted with a self elevuln debuff (Persistant effect that remains until the weapon is unequipped, Does not affect healing effects), also takes a damage penalty of 25% weapon damage this is used to fund the next effect

    When attacking the enemy inflict a Light elevuln in Light mode or a Dark elevuln in Dark mode. +0 save 1 turn elevuln

    When using a spell while the enemy has a matching element elevuln to this weapon, uses the self elevuln debuff from earlier to recover a portion of sp instead.


    Twilight Mage Staff
    MC Magic Staff with a focus on spellcasting, recovers MP when attacking with the weapon.

    Location: GGB
    Element: Light/Dark

    Effects:
    Starts as a Light weapon, can click on it to swap it to Dark element. pays mc for this effect

    While this weapon is equipped player is inflicted with a self elevuln debuff (Persistant effect that remains until the weapon is unequipped, Does not affect healing effects) this is used to fund the next effect

    When casting a Light spell in Light mode or a Dark spell in Dark mode while this weapon is equipped uses the self elevuln debuff and a 10 bth debuff (I don't like using weapon damage on a magic weapon) to buff the damage of the spell.

    When attacking with the weapon itself take a 25% damage penalty and uses the self elevuln debuff from earlier to recover MP equal to the melee spent.




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