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Zeldax -> RE: Zeldax's Suggestions (10/31/2026 23:27:29)
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Tinkerer (revised) MC FO Fire/Energy Armor. Flavor effect has it pay MRM for +105 Initiative. Comes with two toggles: Shock Copter / Pyro Tanks: Locks weapon attacks to either Energy or Fire, depending on which element the enemy is weakest to Weapon attacks become 4 hits (different animation depending on the element) EleComp increases increases damage dealt (x1.62458 at lvl 150) Hypersalinate / Thermal Shock: Toggles between Off, Hypersalinate, and Thermal Shock. When toggled, pay 91.5% Melee equally split between SP and HP (180 SP and 159 HP at lvl 150) Weapon attacks have a [Hits / Attempts]% chance to attempt the status. If the enemy has the Freedom status or is a Boss, it instead inflicts +38.46% Energy or Fire EleVuln, respectively, for [Hits] turns. +0 Save Bonus, player [MainStat]/LUK vs. Monster END/LUK.
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