Zeldax's Suggestions (Full Version)

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Zeldax -> Zeldax's Suggestions (1/5/2025 13:35:48)

Thread to be updated when (if) I think of other suggestions.

Contents:
Necragon
Tinkerer
Tera'Suul's Armory
Griffinrider Mount




Zeldax -> RE: Zeldax's Suggestions (8/10/2025 23:11:22)

Necragon
Necragon's Guise
MC FO Darkness Armor with Water and Earth secondaries (Changed from Ice and Earth secondaries)

Level 150 Stats:
Combat Defenses: 45 MRM

Elemental Modifiers:
Fire: 84%
Water: 42%
Wind: 70%
Ice: 70%
Earth: 42%
Energy: 84%
Light: 95%
Darkness: 39%

Comes with three skills:
Lean Toggle: Once per battle, swaps armor lean between FO and SC.

Necro Spikes:
  • 3 or 6-hit Darkness weapon-based skill in FO lean and spell in SC lean.
  • Costs SP in FO lean. Costs SP or MP in SC lean depending on your equipped weapon type.
  • EleComp reduces weapon-based skill's SP cost when in FO (85 SP for Melee/Ranged and 183 SP for Magic at lvl 150); increases spell damage when in SC (x1.76216 at lvl 150)

    Amplify Minion (Toggle):
  • Spend 25% Melee in SP or HP to increase damage dealt while in the armor by 25%.


    Necragon's Might
    MC Darkness Axe/Bow. Melee/Ranged/Magic Toggle. Click on the blade to toggle between two modes, paying MC bonus and 20% weapon damage to attempt either of the following:
  • +[40.58 (32.27 if Magic) x Hits/Attempts]% Darkness EleVuln. +0 Save Bonus, player [MainStat]/LUK vs. monster END/LUK (Same numbers as the Nutcracker weapons)
  • -(29.76 x MobDarkRes x Hits/Attempts)% Panic. +0 Save Bonus, player [MainStat]/LUK vs. monster CHA/LUK (Same numbers as Olympax Pulverizer)

    FSB increases the EleVuln/Panic numbers




  • Zeldax -> RE: Zeldax's Suggestions (8/10/2025 23:13:27)

    Tinkerer
    MC FO Fire/Energy Armor. Flavor effect has it pay MRM for +105 Initiative.

    Comes with two skills:
    Shock Copter / Pyro Tanks:
  • 4-hit weapon based skill that seeks between Energy and Fire (different animation depending on the element).
  • Follows weapon damage type.
  • EleComp reduces SP cost (127 for Melee/Ranged and 225 for Magic at lvl 150).

    Toggle:
  • When you use Shock Copter or Pyro Tanks, you have a [Hits / Attempts]% chance to attempt either Hypersalinate or Thermal Shock, respectively
  • If the enemy has the Freedom status or is a Boss, it instead inflicts +38.46% Energy or Fire EleVuln, respectively, for [Hits] turns.
  • Gives Shock Copter / Pyro Tanks an additional 91.5% Melee HP cost (318 HP at lvl 150) on top of its base SP cost
  • +0 Save Bonus, player [MainStat]/LUK vs. Monster END/LUK.




  • Zeldax -> RE: Zeldax's Suggestions (8/10/2025 23:18:38)

    Tera'Suul Armory
    MC Ice Set. Has a weapon, armor, and shield.

    Tera'Suul's Drive
    MC Melee/Ranged/Magic 0-proc Ice Sword/Scythe/Staff (Separate weapons). Flavor effect reduces MRM to deal +10% damage.

    Click on the weapon's blade for the following toggle:
  • Pay 25% weapon damage and 25% SP to attempt a Power 1.25 Ice Burn for 4 turns each hit, capped at 4 hits per turn.
  • +0 Save Bonus, player [MainStat]/LUK vs. monster INT/LUK.
  • While the toggle is active, sacrifices the 0-proc bonus for each Burn attempt to have a chance to increase Burn Power.
  • Burn is affected by Ranged Lean damage modifier for the Ranged weapon.


    Hand of Tera'Suul
    MC FO Ice Armor. No secondary resistances.

    Level 150 Stats:
    Combat Defenses: 48 MRM

    Elemental Modifiers (Same as Light Realm Champion but adjusted to follow elemental wheel):
    Fire: 95%
    Water: 48%
    Wind: 48%
    Ice: 39%
    Earth: 87%
    Energy: 87%
    Light: 71%
    Darkness: 71%

    Comes with two skills:
    Swordcicle:
  • 3-hit Ice Weapon-based skill. Follows weapon damage type.
  • EleComp reduces skill cost (95 SP for Melee/Ranged and 193 SP for Magic).
  • Consumes up to 400% Melee worth of Burn to increase damage dealt by up to +200%.

    Wrath of the Ice Realm:
  • 3-hit Ice Spell-Type Skill. Follows weapon damage type.
  • EleComp increases skill damage (x1.86326 at lvl 150).
  • Sacrifices 75% of its total damage (150% Melee x EleComp) to inflict a permanent (29.95 x EleComp x Hits / 3)% melee Ice Burn (similar to Warmaster Dragon Rider's Breath of War).
  • +0 Save Bonus, player [MainStat]/LUK vs. monster INT/LUK.

    FSB: When used with the weapon and shield, Ice burn from Wrath of the Ice Realm is increased.


    Tera'Suul's Scales
    MC Ice Shield. No secondary resistances.

    Comes with a Quickcast skill
  • Consumes up to 100% Melee worth of Burn to give you +37.5% Player Ice EleEmpower and +10.625 BTH for 2 turns. 1 turn cooldown.
  • Gives -26 Ice Resistance at lvl 150.




  • Zeldax -> RE: Zeldax's Suggestions (8/10/2025 23:20:40)

    Griffinrider Mount
    MC FO Wind Armor

    Level 150 Stats:
    Combat Defenses: 52/52/45 MRM

    Elemental Modifiers:
    Fire: 90%
    Water: 82%
    Wind: 39%
    Ice: 47%
    Earth: 97%
    Energy: 82%
    Light: 47%
    Darkness: 90%

    Can switch between Mounted and Unmounted Forms, which affects both your normal attack and your skill:
    MOUNTED FORM:
  • Normal attack: Standard 2-hit attack
  • Gust of Wind (Skill): 3-hit weapon-based skill. EleComp reduces SP Cost (101 SP for Melee/Ranged and 199 SP for Magic at lvl 150)). Deals -50% damage and attempts a attempts a 47.6% Choke for [Hits] turns. +0 Save Bonus [MainStat]/LUK vs. monster CHA/LUK.

    UNMOUNTED FORM:
  • Normal Attack: 2-hit attack locked to Wind. Damage is boosted by EleComp (x1.70597 at lvl 150). Eats up to 200% Melee worth of Choke to give you up to +100% damage and a +25% Omni EleEmpower for 4 turns.
  • Griffin Pounce (Skill): 3-hit spell-based skill. EleComp increases skill damage. Deals -50% damage and inflicts a (+56*EleComp)% Wind EleVuln for 3 turns. +0 Save Bonus, player [MainStat]/LUK vs. monster END/LUK




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