RobynJoanne -> Spores' Excessive Growth (4/18/2025 23:29:12)
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When I made Spore, I messed up the cap mechanic. It's much better now than it was when I designed the concept, but at a certain point, the growth per turn may exceed the cap. That means some of the power of a Spore long-term is just lost. I propose a slight modification to the drain mechanic. If the growth would be greater than the cap, then that excess would be channeled into healing. Ex: 4 Power Spore with 4.5 cap. The next turn, 4 should become 4×1.15=4.6. That 0.1 would be lost right now, so instead, make it heal 0.1/4.5 = 2.22% of the damage dealt. As you can see, it's not really that big of a deal for most Spores, so it's not a high priority change.
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