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neswii -> RE: Neswii's Suggestions Vault (5/25/2026 21:51:05)

Entombed Elegy

MC Earth Spell/Skill. Removes and locks out pets and guests in exchange for Burning.

Flavor Effect 1: Pays 100% Melee in HP to deal +50% damage.

Flavor Effect 2: Disables pets and guests for the rest of the battle. If any pets/guests are equipped, automatically hides/dismisses them after the spell is cast. Attempts to inflict a [(25*10/2 + 25*10/2*CHA/ExpCHA])/0.5/4]% Melee Earth Burn (renamed Ash to Ash) for 4 turns. This has +0 Save Bonus, player Mainstat/LUK vs. monster DEX/LUK.
If pets/guests are already disabled, does not attempt this infliction.
MC: Save Bonus is improved to -20.

Just wanted to make something when I found the old Damnation spell - it's a shame that this effect is only found in two permarare items and a middling magic weapon ( Caden's Wrath)

I chose to dismiss pets/guests after spell cast because of companions like Poelala or Spotter Drake, both of which affects the spell while they’re present.

I added the expected CHA bit after checking out how the Warwolf armor handles that in its Combination Form. (Thanks again to @Chaotic for helping me with the math!)




neswii -> RE: Neswii's Suggestions Vault (6/30/2026 3:02:21)

Chroma Martino

MC Earth FO armor with Energy secondary. Inflicts self with debuffs that get progressively stronger in exchange for time-related effects.

Charge Mechanics - Borrowed Time: All skills generate Borrowed Time stacks. Stacks are detrimental, acting like a permanent Power: (0.025*[Stacks]) Harm Poison.
* Charges don't carry over between battles.
* Charges still do damage to the player if the armor isn't equipped.
* If stacks exceed a certain amount, inflicts an increasingly stronger debuff on the player. This check happens both after generating stacks and at the end of the player's turn. (All effects except 560 can be Lucky Broken/Unyielded.)
**1st Infliction - 100 Stacks: 1 turn Paralysis. Removes 1 Power from the Poison.
(Your excessive use puts too much strain on your body! You need to rest!)
**2nd Infliction - 250 Stacks: 1 turn Paralysis. Removes 1 Power from the Poison.
(You double over, unable to handle the stress!)
**3rd Infliction - 400 Stacks: 1 turn Paralysis, -23.81 BtH Blind for 3 turns. Removes 2 Power from the Poison.
(Is... is that...?)
**4th Infliction - 560 Stacks: Player dies.
(The moon was just out of reach.)

Flavor Effect - Destined for Greatness: +105 Initiative. If the player wins initiative, generates a Borrowed Time stack.
Toggle - Speedware Blitz: While toggled, applies Player + Misc Celerity on player attack. Generates 40 Borrowed Time stacks.
Skill - Pinnacle of Perception: Quickcast weapon-based overcharged skill. Follows weapon element. Usable only once per turn. Generates 100 Borrowed Time stacks.
Skill - Take a Load Off: Skips the player's turn. Removes 40 Borrowed Time stacks. This scales off of END.

Obviously inspired by Cyberpunk Edgerunners, I wanted to come up with something now that season 2's characters were revealed!

It was pretty infuriating how close this was to H-Series in terms of the top-down design, but it really does match with the concept of the Sandevistan, down to the cyberpunk-Energy element.
I tried to make this unique enough and avoiding that niche (aka explicitly not adding any elecomp and adding the stipulation that Borrowed Time still affects the player while not equipped)

I also wanted to explore what might happen with negative effects on Warwolf WHz-esque items, and I think this is a pretty solid look into that if I do say so myself.

Edit: added some numbers after talking with @Chaotic! - thank you as always! Check out their riff on Borrowed Time here!




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