Stabina, Trelix (Full Version)

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DemonicDarkwraith -> Stabina, Trelix (1/3/2026 17:47:40)

Stabina
???

Location: Trelix & Stabina, Betrayed Bonds

Level: As player
Damage: Scaled
Damage Type: Pierce
Element: Metal

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/4
DEX: Level*5/2
INT: Level*5/4
CHA: 100
LUK: Level*5/8
END: Level*5/4
WIS: 0

Offense
Boost: 0%
Bonus: 20 + Level/5
Crit: 10 + LUK/10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 80 * Level/90 + LUK/20
Pierce: 80 * Level/90 + LUK/20
Magic: 80 * Level/90 + LUK/20
Block: 80 * Level/90 + LUK/20
Parry: 80 * Level/90 + LUK/20
Dodge: 80 * Level/90 + LUK/20

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Evil: 50
Shrink: 300
Immobility: 300

Attack Types
Attack Type 1 / 1.1 / 1.2 - Approaches, strikes, and jumps before striking her target for 4 hits of 150% Metal damage, amounting to 600% damage, with +200 Crit; applies 'Toxic Ambush' (a [30+10X]% Magic Poison DoT effect) to target for 6 turns.
  • If Stabina is on Phase 2, instead applies 'Deathly Ambush' (a [30+10X]% Magic Ice DoT effect, -X% Boost) to target for 6 turns.
  • X is the number of times Stabina's hits have landed while any of 'Ambush' effects are active; X is reset to 0 if any of 'Ambush' effects was expired or purged.
Attack Type 2 - Approaches and stabs her target for 1 hit of 200% Metal damage; applies 'Tendon Slash' (-60 Bonus, -60 Crit, -20% Boost) to target for 5 turns.
Attack Type 3 - Approaches and stabs her target twice for 2 hits of 75% Metal damage, amounting to 150% damage.
Attack Type 4 / 4.1 - Applies 'Aimed Throw' (+40 Bonus) to herself for 3 turns inclusive; throws a dagger at her target for 1 hit of 200% Metal damage.
Attack Type 5 - Approaches and stabs her target for 1 hit of 300% Metal damage; applies 'Melting Toxin' (a 50% Magic Poison DoT effect, -10 All Resist, +10 Health Resist, -40 Immobility Resist) to target for 3 turns inclusive.
Attack Type 6 - Approaches and stabs her target twice for 2 hits of 10% Metal damage, amounting to 20% damage; applies 'Heartstopper Daze' to target, stunning it for 1 turn; if 'Heartstopper Daze' was successfully applied on target, automatically applies 'Heartstopper', a 500% Magic Poison DoT effect, to target for 2 turns.
Attack Type 7 / 7.1 / 7.2 / 7.3 / 7.4 - Permanently applies 'Noble Thief's Flurry' (+60 Bonus, +60 Melee/Pierce/Magic Avoidance, +60 Block/Parry/Dodge Defense) to herself inclusive; approaches and strikes her target with a brutal combo for 7 hits of 200% Metal damage, amounting to 1,400% damage.

Other information
  • Stabina begins the battle with 'Stealth' (+40 Bonus) permanently applied to herself and can be disabled for 1 turn if she takes a direct hit; effect will be reenabled if Stabina did not take a direct hit on her next turn.
    • If Stabina is on Phase 2, 'Stealth' is replaced by 'Shadowed' (+80 Bonus), which has the same functionality as 'Stealth'.
  • If the player's hit misses or glances on Stabina, she automatically applies 'Toxic Retaliation' (a [20+10Y]% Magic Poison DoT effect, where Y is the number of times the player's hit missed or glanced on Stabina while 'Toxic Retaliation' was active; Y is reset to 0 if 'Toxic Retaliation' is expired or purged) to player for 4 turns.
    • If Stabina is on Phase 2, 'Toxic Retaliation' is replaced by 'Chilling Retaliation' (a [20+10Y]% Magic Ice DoT effect), still having the same functionality as 'Toxic Retaliation'.
    • Y is the number of times the player's hit missed or glanced on Stabina while any of the 'Retaliation' effects was active; Y is reset to 0 if any of 'Retaliation' effects was expired or purged.
  • Stabina will only shift to Phase 2 if Sir Malifact uses Attack Type 9 in Betrayed Bonds and gains the following effects:
    • Changes her appearance to that of an undead.
    • Stabina's element on her direct attacks will use Darkness instead of Metal.
    • Stabina's element on her DoT effects will use Ice instead of Poison; in addition, 'Toxic Ambush' and 'Toxic Retaliation' DoT effects are replaced by 'Deathly Ambush' and 'Chilling Retaliation' respectively.
    • 'Stealth' is replaced by 'Shadowed'.
    • Resets her rotation.
  • Stabina follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Repeat., and will pause her rotation to use Attack Type 7 once if Trelix was defeated for the first time. (Pop-up: Stabina: 'This isn't over. We can still get out of here, Trelix! This can't be the end!')




  • DemonicDarkwraith -> RE: Stabina, Trelix (1/3/2026 17:49:59)

    Trelix
    ???

    Location: Trelix & Stabina, Betrayed Bonds

    Level: As player
    Damage: Scaled
    Damage Type: Magic
    Element: Fire

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/8
    DEX: Level*5/8
    INT: Level*5/2
    CHA: 100
    LUK: Level*5/8
    END: Level*5/4
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 20 + Level/5
    Crit: 15 + LUK/20

    Damage Multipliers
    Non-Crit: [100+STR*3/20]%
    Dex: [100+DEX/40]%
    DoT: [100+DEX/4]%
    Crit: [175+INT/10]%

    Defense
    Melee: 20 * Level/90 + LUK/20
    Pierce: 20 * Level/90 + LUK/20
    Magic: 20 * Level/90 + LUK/20
    Block: 20 * Level/90 + LUK/20
    Parry: 20 * Level/90 + LUK/20
    Dodge: 20 * Level/90 + LUK/20

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Evil: 50
    Shrink: 300
    Immobility: 300

    Attack Types
    Attack Type 1 / 1.1 - Applies 'Mage's Manifestation' (+50% Boost, +50 Crit) to himself for 3 turns inclusive; power ups before casting a fireball at target for 1 hit of 200% Fire damage; starts a Magic Combo (see other information).
    Attack Type 2 / 2.1 / 2.2 / 2.3 - Applies 'Mana Barrier' (+120 Block/Parry/Dodge Defense, retaliate equal to 300% of its damage range to the attacker, excluding pets) to himself and Stabina for 1 turn; casts a magic barrier at himself before casting an elemental blast at his target for 1 hit of 200% damage; element varies based on Magic Combo:
    • Frostburn: Ice
    • Firestorm: Wind
    • Plasma: Energy
    Attack Type 3 / 3.1 - Casts a fireball and iceball at target for 1 hit of 100% Fire damage and 1 hit of 100% Ice damage, amounting to 200% damage; applies 'Withering Frostburn' (-30% Boost, -60 Crit) to target for 2 turns.
    Attack Type 4 / 4.1 - Casts a fireball and windball at target for 1 hit of 100% Fire damage and 1 hit of 100% Wind damage, amounting to 200% damage; applies 'Flaming Tempest' (-60 Bonus, -60 Melee/Pierce/Magic Avoidance, -60 Block/Parry/Dodge Defense) to target for 3 turns inclusive.
    Attack Type 5 / 5.1 - Casts a fireball and energy blast at target for 1 hit of 100% Fire damage and 1 hit of 100% Energy damage, amounting to 200% damage; applies 'Conductive Plasma' (a 50% Magic Fire DoT effect, -15 All Resist, +15 Health Resist) to target for 3 turns inclusive.
    Attack Type 6 - Blasts his target with white orbs for 2 hits of 100% Fire damage, 1 hit of 100% Ice damage, 1 hit of 100% Wind damage, and 1 hit of 100% Energy damage, amounting to 500% damage.
    • If the player was not affected by 'Flaming Tempest', 'Withering Frostburn', 'Conductive Plasma', 'Blazing Balefire', or 'Meteoric Meltdown', attack gains +20% damage and +60 Bonus per hit, amounting to 600% damage.
    Attack Type 7 - Permanently applies 'Master Mage's Frenzy' (+30% Boost, +50 Crit) to himself inclusive; blasts his target with white orbs for 2 hits of 200% Fire damage, 1 hit of 200% Ice damage, 1 hit of 200% Wind damage, and 1 hit of 200% Energy damage, amounting to 1,000% damage.
    Attack Type 8 / 8.1 - Applies 'Mage's Malediction' (+50% Boost, +50 Crit) to himself for 4 turns inclusive; power ups before casting a fireball at target for 1 hit of 200% Fire damage; starts a Magic Combo (see other information).
    Attack Type 9 / 9.1 / 9.2 / 9.3 - Applies 'Mana Barrier' (+120 Block/Parry/Dodge Defense, retaliate equal to 300% of its damage range to the attacker, excluding pets) to himself, Stabina, and Sir Malifact for 1 turn; casts a magic barrier at himself before casting a fireball and a specific elemental blast at his target for 1 hit of 100% Fire damage and 1 hit of 100% damage; second element varies based on Magic Combo:
    • Balefire: Darkness
    • Meteoric: Energy
    Attack Type 10 / 10.1 - Casts a fireball and dark blast at target for 1 hit of 100% Fire damage and 1 hit of 100% Darkness damage, amounting to 200% damage; applies 'Blazing Balefire' (-30% Boost, -60 Crit, -15 All Resist, +30 Health Resist) to target for 3 turns inclusive.
    Attack Type 11 / 11.1 - Casts a fireball and dark blast at target for 1 hit of 100% Fire damage and 1 hit of 100% Energy damage, amounting to 200% damage; applies 'Meteoric Meltdown' (-30% Boost, -60 Crit, -15 All Resist, +30 Health Resist) to target for 3 turns inclusive.

    Other information
  • Trelix begins the battle with the following permanent effects:
    • 'Master of Magic' (+30% Boost) applied to himself.
    • 'Aura of Trelix' (-10% Boost, -10 All Resist, +10 Health Resist) applied to player.
    • Both permanent effects can be removed if Trelix falls below 50% of his max HP.
  • Upon using Attack Type 1, Trelix starts a Magic Combo, consisting of Frostburn, Firestorm, and Plasma. (Pop-up: Trelix starts a <Frostburn/Firestorm/Plasma> combo!)
    • Trelix's combo rotation is Frostburn or Firestorm -> Frostburn or Firestorm (whichever wasn't chosen previously) -> Plasma -> Repeat., with 1st use of Frostburn and Firestorm chosen by the state of player's current MP:
      • Frostburn: Player's current MP was even.
      • Firestorm: Player's current MP was odd.
    • Upon using Attack Type 8, which can only be activated if Trelix is on Phase 2, Trelix will only use a Magic Combo between Balefire and Meteoric, with the same conditions as above to determine which is initially chosen (Balefire = Frostburn, Firestorm = Meteoric); the rotation will be Balefire or Firestorm -> Balefire or Firestorm (whichever wasn't chosen previously) -> Repeat. (Pop-up: Trelix starts a <Balefire/Meteoric> combo!)
  • Trelix will only shift to Phase 2 if Sir Malifact uses Attack Type 9 in Betrayed Bonds and gains the following effects:
    • Changes his appearance to that of an undead.
    • Resets and changes Trelix's rotations.
  • Trelix follows the skill rotations:
    • Phase 1: Attack Type 1 -> X -> Y -> Z -> Repeat., with X -> Y -> Z representing his Magic Combo rotations:
      • Frostburn: Attack Type 2 -> Attack Type 3 -> Attack Type 6.
      • Firestorm: Attack Type 4 -> Attack Type 2 -> Attack Type 6.
      • Plasma: Attack Type 5 -> Attack Type 6 -> Attack Type 2.
      • Any of Phase 1's Magic Combo rotations are paused to use Attack Type 7 once if Stabina was defeated for the first time. (Pop-up: Trelix: 'Stabina?! No... Not you, too!')
    • Phase 2 (Betrayed Bonds only): Attack Type 8 -> X -> Y -> Z -> Repeat., with X -> Y -> Z representing his Magic Combo rotations:
      • Balefire: Attack Type 9 -> Attack Type 10 -> Attack Type 6.
      • Meteoric: Attack Type 11 -> Attack Type 9 -> Attack Type 6.




  • DemonicDarkwraith -> RE: Stabina, Trelix (1/3/2026 17:52:19)

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/StabinaTrelix.png[/image]
    Undead Appearance
    Individual Stabina Appearances: Human / Undead
    Individual Trelix Appearances: Human / Undead

    Thanks to
  • arcanum37 for damage information.
  • Darkflarezero for rotation information.




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