=AQ= Grand Giftmaster Prizes (Full Version)

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KhalJJ -> =AQ= Grand Giftmaster Prizes (1/23/2026 5:13:46)

COMING THIS WEEK!

Congratulations again to all of our 2025 Summer Season of Gifting grand prize winners! These champions of generosity earned the prestigious Golden Dev Ticket, granting them the power to forge their own custom weapons and shields.

In a show of true legendary spirit, our Giftmasters have chosen to share their custom creations with the entire community! Head to the Z-Token Shops to grab your own copies of these amazing custom items:

Gwen's Wrath
Fran's Luminous Edge
Dark Fighter's Anguish
Orihime Inoue's Cataclysm
Demon Lord Aegon's Nogalacna's Guard

Newsletter link: https://mailchi.mp/artix.com/2025-grand-giftmaster-prizes

Special shout out to all the winners, and their generosity to share their prize. I hope that they all match to your vision! ~Tag you're it. ~Anim
PS. I should someone new for you to meet this weekend! ~Anim




Singularity -> RE: =AQ= Grand Giftmaster Prizes (1/23/2026 6:52:37)

This week as in today or tomorrow??? Im bouta go cray if so (Also extend the doomlight armors by a few more weeks...things came up and i was broke....but....)




1stClassGenesis -> RE: =AQ= Grand Giftmaster Prizes (1/23/2026 9:06:15)

Looking forward, Anim!

Though, if time could be carved out to make test subjects selectable rather than always random, without interfering with the "war" ranking to be implemented (if it would be implemented), that would be lovely and most appreciated.




The Hollow Roaming -> RE: =AQ= Grand Giftmaster Prizes (1/23/2026 16:41:48)

The public versions of our Grand Giftmaster prizes should be releasing on Saturday!




Animenut1 -> RE: =AQ= Grand Giftmaster Prizes (1/23/2026 21:27:22)

As one of the top gifters who opted to share the prizes (as humbly as I can say this for the sake of proving credibility), I'm glad the suggestion went through. Like I said before, it's the season of giving! Hogging prizes exclusively for the people who were capable of giving the most feels wrong, to me. I understand the point of a competition, of course, but given the context of the competition, letting everyone enjoy the spoils is most fitting for the Frostvale season. I hope everyone enjoys the new gear! And Merry Gifting, everyone!




The Hollow Roaming -> RE: =AQ= Grand Giftmaster Prizes (1/24/2026 13:24:16)

Alright folks, the Z-Token shops are officially stocked with public versions of the Grand Giftmaster gear! Head over to the shops and grab your own copies of:
  • Gwen's Wrath
  • Fran's Luminous Edge
  • Dark Fighter's Anguish
  • Orihime Inoue's Cataclysm
  • Demon Lord Aegon's Nogalacna's Guard




  • 1stClassGenesis -> RE: =AQ= Grand Giftmaster Prizes (1/25/2026 0:30:14)

    Thanks to those who generously shared their prizes with the community.

    Is there a reason why the Shield has different tiers, compared to the Weapons?




    ming shuen -> RE: =AQ= Grand Giftmaster Prizes (1/25/2026 2:47:31)

    Have to say that Gwen’s Wraith is awesome! The artwork, the changes to the mechanics of Sila’s staff, all of it is peak! Her suggestions tend to be a massive vibe and immensely popular among the player base at large (though a couple, maybe 2 to 3 players, may grumble about precedent). Kudos to the staff for the art as well as the mechanical tweaks that made such a beautiful piece.

    Highly impressed Orihime Inoue's Cataclysm as well. Fire warcaster. 10/10. Since y’all brought it back in the form of a gift master prize, might as well bring back the Water / Ice variants back to the GGBs. Already have those items but suggesting it for those that missed out.

    Been excited for months regarding these 2 items, and well, both of them exceeded all expectations. Looking forward to seeing how the conventional / regular Sila’s staff will change too! Wanted a L150 version for a long time now. Y’all rock (^~^)




    CH4OT1C! -> RE: =AQ= Grand Giftmaster Prizes (1/25/2026 7:01:00)

    Time to "grumble" about that pesky precedent I guess.

    Being serious, this will be less of a complaint, and more of a pragmatic assessment of the situation we now find ourselves in. Frankly, complaining about it wouldn't do any good; it's not like we can go back to modify these items. That was made perfectly clear to me with the situation surrounding Vanity last year. Nonetheless, I think it's important for us to take stock of where the staff are, and how they proceed. There are multiple options, and none of them are particularly great. Before anything else though, I want to stress that these issues have absolutely nothing to do with the choices of any of the winners. They just requested items and received their requests. They even shared them with the community (and I thank them for that). It's not their responsibility to worry about design standards and balance; that responsibility lies solely with the staff.

    I'll be blunt: the staff broke their own rules. Significantly, in fact. You only need to look as far as Luminous Edge, which has a Melee/Magic toggle despite the contest rules stating you could only have one form. These rules are rigid; they're not soft guidelines (that much was confirmed by the staff on Discord only yesterday). This is undisputably a problem. It damages the integrity of the staff's word; how are we supposed to trust that word if it is subsequently broken? Nonetheless, this is by far the least important issue from the release. Sure, it broke their contest's rules, but it's not going to threaten design standards - I'm not particularly bothered by it.

    That cannot be said for some of the other rewards. Let's start with @Orihime Inoue's Cataclysm, which is a clone of Warcaster Stave. This item was the subject of a major GBI discussion just over 12 months ago. Simply put, spellboosters shouldn't be able to affect spells that aren't the same element as them under current design standards. I shall not rehash that debate here. Suffice to say, the staff compromised by allowing Warcaster to affect alt-element spells as an exception. This was for reasons surrounding staff integrity, explicitly stated here:

    quote:


    Some players were led to believe that Warcaster would remain unchanged, and while this was an honest mistake, it’s not one our community should bear the burden for. While balance is crucial, we never want our players to feel misled.

    As an exception, the Warcaster Staves will retain their original versatility but at an increased cost.
    Source

    I also stress here that @The Hollow explicitly communicates this breaks balance. It was an exception made solely due to maintaining the integrity of the staff's word. That is not the case for Cataclysm. Nobody was "misled". Even on the contest rules (which, to reiterate, are hard rules), it states the following:

    quote:

    AdventureQuest staff reserves the right to make final decisions regarding the eligibility of selected prizes.
    Source

    In other words, even though Warcaster was not on the list of excluded options, the staff could have still either said no or enforced removing the non-elemental effect. Releasing Cataclysm in this state has broken both balance rules and the staff's word, and the staff did this willingly. They did this despite maintaining staff integrity being the very reason an exception was made in the first place. That's on top of its regular precedent issues surrounding the original weapon: trading magic weapon damage for spell boosts.

    However, the biggest problem by a country mile has to be Wrath. At the time of writing, I'm unsure whether its counterpart, Sila's staff, will be updated, but it doesn't really matter for the purposes of this post. The only relevant thing is that Sila's staff is a tome. Wrath is not a tome as we would currently understand it. The closest description would be a Hybrid Melee weapon with 3 compressed spells and "draw mana". It's not even a Whack to School Locker (which isn't a tome either, by the way. It just has compressed skills "somewhat like a tome"). And let's be clear: the staff could have made this a Melee tome. They willingly broke their own design standards. Tomes do have baseline attacks, they're just only accessible if spells are disabled. The "Draw Mana" option is meant to be their baseline attack. That's why it's there. That's why it's worth ~392 MP (which is 75% Melee in MP). If the staff were reskinning a tome as a Melee weapon, the "Melee" part should only be relevant if spells are disabled. Most of its spells don't resemble anything from Sila's staff either - the original neither had panic eating nor a harm spell. This weapon is closer to a custom item than it is a reskin. That's on top of the primary issue associated with Cataclysm - the damage boost provided by this weapon is omni-elemental too. They broke that balance rule here too. I haven't even gotten onto the sheer amount it compresses, but I think the point has been sufficiently made.

    The tl;dr is that the staff broke multiple of their own contest rules and abandoned their design principles to make these items. Items that, to reiterate, can't be fixed (at least not without the staff changing tune). I want to be constructive, so where do we go from here? From my perspective, we have two main ways forwards, neither of which I consider to be particularly good:
    1). Claim Wrath and Cataclysm are mistakes, with the former being a custom item and the latter being another exception.
    2). These items become the new standard.

    What are the advantages of option 1? We get to retain current design standards. As outliers, we wouldn't expect them to fit into current standards. However, there are some massive disadvantages to doing this. For one, we now have a situation where @GwenMay has just obtained a custom item. Regardless of their generosity, this wasn't what the contest offered and is immensely unfair to all of the participants. Not only is this unfair to the other ticket winners (regardless of whether they knew what Gwen was doing), but it's also unfair to everyone else. I imagine others would have donated considerably more if they knew custom items were on the line. It's essentially a problem on the scale of the 2023 Summer Donation contest (Wing/Wishweaver) and would (in my view) require a massive apology. More importantly though, it means abandoning staff integrity. It means the staff outright admitting they strayed from their own rules to the extent where the contest rewards were misleading. It also undermines the integrity of the balance system - it turns out that money allows you to break said principles, after all. There's no way of sweeping this one under the rug like Vanity - the rules were clear.

    That is why, and especially uncharacteristic of me, I'm advocating the second. Yes, it is normally considered extremely poor design practice to balance everything around the new most powerful item. However, in this particular case, it offers significant advantages. If we change the baseline standard of a tome so that it has "draw mana" and a baseline attack, then it's not an issue (well, except perhaps destroying the unique aspect of tomes from other weapons with compressed skills...). The only necessary component would be releasing a Sila's staff with the same mechanics (albeit in magic format). Cataclysm and Warcaster are only problems for precedent if no other spellboosters can boost alt-element spells (regardless of whether that's what they do in reality). From that perspective, all the main contest related problems go away - Wrath is a reskin of a tome, and Cataclysm is the baseline for a spellbooster.

    Of course, this doesn't come for free (or for cheap). It means abandoning several long-established balance rules (and with all the consequences that entails), and will introduce significant powercreep. It also doesn't entirely absolve the staff of breaking their own rules - the MRM toggle on Luminous Edge is still there, after all. Most importantly though, it means the staff would have to live with the consequences of these choices - new items would be compared with these items as the standard, not as outliers. Monsters will need to be balanced in relation to these mechanics. Other mechanisms may need changing to be fair. But these can all be done in the long term, retroactively, and without the need for immediate change. Most importantly though, they also avoid the significant harms of breaking their word on such a massive scale.

    Ultimately, it's up to the staff how things proceed from here. One thing's for certain though: there will be long-term consequences whichever way things go.




    Aura Knight -> RE: =AQ= Grand Giftmaster Prizes (1/25/2026 11:53:14)

    quote:

    For weapons with multiple forms (Melee/Ranged/Magic), only one form may be selected for reskinning.


    This was referring to design changes only. Had nothing to do with m/r/m swaps.

    Staff betrayed none of their rules.

    These items are an absolute win and I feel sorry you can't see that.




    KhalJJ -> RE: =AQ= Grand Giftmaster Prizes (1/25/2026 12:34:08)

    Super cool picks from everybody, and thanks for sharing.

    To slightly counter some of the arguments/complaints:

    1- No one needs to go back into the original warcaster debate.. Purely in this context, Warcaster's functionality being an exception doesn't strictly logically prevent this clone from existing - why can this clone not also be considered an exception? It is still very much not the norm. Seems fine to me, cool choice of item also!

    2- Gwen's item is awesome, and I think I'm pro-staff discretion on this. Whilst I would say it falls into a custom item, there's some wriggle-room from the "updated item" loophole, given sila's staff is so outdated. I'd also just defer to staff having ultimate decision here, and it being a cool thing for them to do.

    Kudos to staff for keeping going as ever.


    As an aside, i think Gwen's custom panic-eat is not functioning correctly - eats panic but doesn't appear to have a damage boost




    Grace Xisthrith -> RE: =AQ= Grand Giftmaster Prizes (1/25/2026 13:09:40)

    Quick message supporting Khal's points. Hopefully this silas staff update is one day (soon??? cope???) added to the original silas as well. Warcaster is not the only magic weapon that pays SP to apply its status to other element spells, Carnax Kneeboard for one quick example (p sure there are others but I'm washed up).
    Also, this part of the rules about dono items "If an item's mechanics operate on outdated standards, or are bugged, they will be updated accordingly. " suggests that old items must be updated to new standards, Silas is obviously an old item, so the only 2 parts of the Silas clone that don't as easily track as part of a mechanics update are the melee attack, but that's easily explained by it being a melee weapon not a magic weapon, and the energy autohit spell, which I'd argue we need to know more about any plan or lack of plan for updating Silas staff in the future to see if that makes sense.

    On an undebatable topic though, the art is once again amazing for all five of these items! I also loved that in the today's events tabs they have a little animation when you hover over them, IDK if that's standard but I've never noticed it before.




    Maxtrigon -> RE: =AQ= Grand Giftmaster Prizes (1/25/2026 13:10:21)

    This will be an expansion on @CH4OTIC1!’s post, and while it will not repeat or delve any deeper into his critiques on the weapons themselves, it will focus on the lesser aspects such as what this means for the contest as a whole, and where we go from here.

    The Donation Contests that AQ regularly hold every year, despite their faults, are on the whole a good idea and premise. However, they are also built on stated rules that aren’t just meant for the players to adhere to but the staff as well. These rules were broken, specifically two rules in regards to how the weapon should remain a mechanical reskin of an existing item, and disallowing custom mechanics and not following AQ design standards that the game heavily relies upon to maintain both item design structure and player enjoyment.

    I want to make something clear as well, that the fault is not on the players’ whose items were approved but by the staff who approved said items despite them breaking the two aforementioned rules. Wrath is one of these weapons that breaks the idea that all GDT (Golden Dev Ticket) items were stated to be only mechanical clones of pre-existing items (I’d urge you to read up on @CH4OTIC!’s post for a breakdown on that) and while it’s been given a very positively warm vocal and visible reception as should be totally okay in any other circumstance; the idea for future top donors who see staff approving Wrath, see how much it was able to get away with in terms of just its sheer versatility, will have a very grounded assumption that they too can get away with making a similarly if not more rule breaking weapons.

    This rule is crucial to the game’s health and without it being firmly cemented and stood behind, it opens the possibility to create a very unhealthy game state wherein staff must put forth more time and effort and resources to essentially work around designs that they themselves have allowed to persist and not enough time fixing other, more important and urgent issues with the game and/or needing to fix those same urgent issues with the items having exasperated them further.

    There is also the concern with Cataclysm, which also undermines Artix’s own post on use of AI and AI art in games. While Cataclysm also does something similar to Wrath in that it’s breaking a long established rule of having previously stated banned weapons be considered for GDTs, it also appears to directly contravenes AE policy regarding the use of AI art. This is something that Artix, the CEO of AE had stated to be something they were working towards removing;

    quote:

    Recently, we received our first-ever submission from a contributor which appeared to use AI art. We declined the submission and as a result are crafting this policy for how we move forward. When you play a game like AdventureQuest, DragonFable, MechQuest, AdventureQuest Worlds, and EpicDuel -- know that every single piece of content in that game was created by from the endless creativity and mouse-clicks from our corps of artists and game designers.


    Source.

    I would like to express that the above obviously goes above AQ and is a core company policy that affects AE as a whole. As such, I feel it needs to be addressed in some fashion to the effect that there needs to be some kind of change to the weapon’s art, or alternatively some other form of explanation as to why this is ok.


    *These are the photos as publicly released in Gogg’s Tavern’s Discord server by the same player as evidence of its AI origins.

    Referenced AI picture -
    Source.

    In-game Art -
    Source.




    Aura Knight -> RE: =AQ= Grand Giftmaster Prizes (1/25/2026 13:29:23)

    There's nothing to indicate the disallowing of AI art as reference for artists making the design going in game. If you look at both linked images it's obvious they're different. I don't understand the effort of looking for issues where they do not exist. There's a potential slippery slope at play here but I think we should trust AE to not make the worst choices.




    CH4OT1C! -> RE: =AQ= Grand Giftmaster Prizes (1/25/2026 13:56:41)

    I'll do a quick Q+A:

    quote:

    This was referring to design changes only. Had nothing to do with m/r/m swaps.

    Not sure why that would be a useful rule in your interpretation, but I'll defer to the staff. It's practically the least important part of my concerns anyway.

    quote:

    1- No one needs to go back into the original warcaster debate.. Purely in this context, Warcaster's functionality being an exception doesn't strictly logically prevent this clone from existing - why can this clone not also be considered an exception? It is still very much not the norm. Seems fine to me, cool choice of item also!

    I discuss pretty much everything in the original post, but the two situations are not at all comparable given the information provided. One involves making an exception because of a prior promise not to modify an item despite knowing it is unbalanced. The other, Cataclysm, didn't need such a promise to be made in the first place. At the very least, I think it's worth more than being dismissed outright. Similarly...

    quote:

    Warcaster is not the only magic weapon that pays SP to apply its status to other element spells, Carnax Kneeboard for one quick example (p sure there are others but I'm washed up).

    Having other items break the rule doesn't mean breaking the rule is ok. If omni-elemental spell effects on spellbooster weapons are now considered kosher, that would fit with the second path I already outlined in the original post. Also, Carnax Cneeboard came out before the GBI post (as did Chaotic Lacerta staff, since I've heard that batted around).

    quote:

    Also, this part of the rules about dono items "If an item's mechanics operate on outdated standards, or are bugged, they will be updated accordingly."

    While this is true, you have to squint really hard to make it fit Wrath. To the point that it isn't a tome anymore.




    Aura Knight -> RE: =AQ= Grand Giftmaster Prizes (1/25/2026 14:07:22)

    quote:

    Not sure why that would be a useful rule in your interpretation


    It quite literally invalidates your claim of the choices made violating the mentioned standards put on item choices. You can say you'll defer to staff discretion but if that's so you wouldn't bring this up in the first place.




    Maxtrigon -> RE: =AQ= Grand Giftmaster Prizes (1/25/2026 14:16:35)

    quote:

    There's nothing to indicate the disallowing of AI art as reference for artists making the design going in game. If you look at both linked images it's obvious they're different. I don't understand the effort of looking for issues where they do not exist. There's a potential slippery slope at play here but I think we should trust AE to not make the worst choices.


    Except that in the article I listed, it does nothing *but* explain why the weapon's art should be disallowed.

    quote:

    Artix Entertainment loves artists, creative people, and painstakingly handcrafted art. We have been doing it for nearly 25 years. AI slop presents a real danger to the future of our games. It is a deep fear that people wielding an AI prompt will be able to create 1000 times the content we can. What we think is that there are people like us to still value art made by real people. That is why Artix Entertainment games will not be allowing AI art into our existing 2D Flash games. [...] While Artix Entertainment continues to be AI-resistant, we would be absolutely foolish to not realize that the future is coming whether we like it or not. Our guiding light is to protect our artists and other creative team members, and keep them employed and making games.


    I disagree that the art looks nothing alike because that AI generation is the basis for the weapon's design (admitted by the donor to whom the weapon belongs to mind), however you're right that it is an AE decision, and not one from AQ as it is clearly stated to be a company policy to have purely human made art in their games (which includes AQ) and the weapon's art is not a human based work, it's based off an AI-generated image. Which is why the bare minimum I am requesting for is an explanation as to why it was ok'd in the first place.




    Aura Knight -> RE: =AQ= Grand Giftmaster Prizes (1/25/2026 14:22:43)

    Right the art in its AI form wouldn't be allowed and it wasn't. The design that went in game referenced it but was not a copy/paste nor trace. Reference points were never given any limitation. It could be a miscommunication and the possibility of a mistake isn't too crazy but until confirmed it's best to assume innocence.




    Gateless -> RE: =AQ= Grand Giftmaster Prizes (1/25/2026 14:33:03)

    quote:

    I disagree that the art looks nothing alike because that AI generation is the basis for the weapon's design


    I really didn't want to come back on the forums, but, Botto, with all due respect, if I didn't have some insight regarding your limited knowledge of the creative process from our discussion yesterday on Discord, right now I would probably be jumping to the conclusion that you're arguing in bad faith.

    The art looks nothing alike, really. To me, it's clear that the staff made every effort to ensure what they made was an original item and not a copy of any reference material, AI or not.

    Even if you're simply asking for policy clarification, your case is weak. I would be hard pressed for staff to come out and say, "No, we're not allowed to even reference AI-generated art; not even when it's supplied to us by a donor for purely thematic or inspiration purposes."

    Such a policy is akin to avoiding even looking at anything AI-generated on the sole basis that it was generated by AI, which is not only untenable as a policy, but is, in my opinion, the only interpretation of AE's AI policy (if such an official policy exists) that would substantiate your case.




    Maxtrigon -> RE: =AQ= Grand Giftmaster Prizes (1/25/2026 14:53:59)

    It's possible that AE policy on AI art has changed since the above post, and it's also true that AI art being used as a reference image is different than a direct submission. That is precisely why I want to clarify the AQ Team's position on this, so we know where we stand. Even if we aren't guaranteed a response from them, I don't think it's unreasonable to ask.




    Gateless -> RE: =AQ= Grand Giftmaster Prizes (1/25/2026 15:51:39)

    quote:

    That is precisely why I want to clarify the AQ Team's position on this, so we know where we stand. Even if we aren't guaranteed a response from them, I don't think it's unreasonable to ask.


    I think asking for clarification is fine. However, my response on the AI issue was a complete dismissal of your claim, precisely because, from what I can tell, the staff have done nothing wrong there.

    The same cannot be said about the controversy surrounding Gwen's weapon, which concerns possible special treatment and the staff overstepping their own stated boundaries.




    KhalJJ -> RE: =AQ= Grand Giftmaster Prizes (1/25/2026 16:23:51)

    quote:

    While Cataclysm also does something similar to Wrath in that it’s breaking a long established rule of having previously stated banned weapons be considered for GDTs,


    @MaxTrigon I could not find where it was stated as banned?





    Aura Knight -> RE: =AQ= Grand Giftmaster Prizes (1/25/2026 16:52:44)

    Within the official guidelines post mentioning the choice limitations there's nothing to indicate that item among the disallowed.

    quote:

    The following mechanics are excluded from eligibility for a Golden Ticket. If an item is based on one, it will not be cloned: Backlash, Dodgelash, resource conversion, armor compression.

    Further, the following items (And all clones thereof) are currently excluded from eligibility: Book of Burns, Fathershed Moment, Pumpkin Spice weapons, Celestial Voidforged Gear, Voidpact Gear, Shieldcakes, Shield of Plenty, Troposhield.


    If there's something mentioned in a comment within threads that's not a search I'd care to do. I'd say the mistake was not placing a general ban on cloning package items in general. Keeps most happy so maybe a good thing.




    Lorekeeper -> RE: =AQ= Grand Giftmaster Prizes (1/25/2026 17:29:10)

    Concerns about the breaking of contest rules, with their resulting balance implications, and communication issues on the updates to original items, have been noted. I understand that the lack of a proper response from staff is frustrating. However, as it's the weekend, with much of the team in bad weather conditions, I ask for your patience so we can get together to properly communicate about the cause once the work week starts. In the mean time, please be kind to one another in the thread.




    Gateless -> RE: =AQ= Grand Giftmaster Prizes (1/25/2026 18:54:05)

    quote:

    From my perspective, we have two main ways forwards, neither of which I consider to be particularly good:
    1). Claim Wrath and Cataclysm are mistakes, with the former being a custom item and the latter being another exception.
    2). These items become the new standard.


    To add to the discussion, Chaotic, I think that while, given the circumstances, some kind of failure on the part of staff is almost self-evident, the choices you presented are not necessarily the only ways forward. If the staff update Sila's Staff into a hybrid weapon that uses the same standards as Wrath and has all the bells and whistles that Wrath has, they could claim both Wrath and Cataclysm as mechanical clones, albeit of weapons that are regarded as "exceptions," thereby avoiding both the accusation of having, against their own policy, granted a donor a custom weapon, and having to change the standard for all tomes to include a base attack.

    While such an outcome only slightly diminishes, but, in my opinion, does not resolve in a truly meaningful way, contentions concerning the power that top donors have, it would not technically be anything new compared to the previous years, due to the existence of clones such as Vanity. In such a case, careful analysis would reveal that the real contention introduced by this outcome becomes the evidence of the power of donors to circumvent balance precedents through cloning outdated items slated for updates, where said updated weapons would otherwise not be powercreeped to the same extent, had their updates not been incentivized by a donor.

    Granted, I genuinely do not know whether one of the three options discussed here are "better" compared to just acknowledging that top donors have had, and continue to have, more leeway with their rewards than what is stated in official rules. Regardless of how bad that looks for the staff, this is certainly my understanding of the de facto situation, regardless of what explanations the staff would like to provide.




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