RE: Implemented List (READ FIRST POST) (Full Version)

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Manofthetrees -> RE: Implemented List (READ FIRST POST) (3/27/2008 21:29:57)

Sword of x-thousand truths?

I specifically remember this as the most outrageous suggestion I have ever seen, and I think it was actually just implemented...in which case Ace of Spades should be credited.




Chii -> RE: Implemented List (READ FIRST POST) (3/27/2008 23:30:31)

To the best of my knowledge, it's actually the result of a circular parody. South Park parodied World of Warcraft, AQ is parodying both of them.




Crimzon5 -> RE: Implemented List (READ FIRST POST) (3/31/2008 9:48:25)

quote:

ORIGINAL: Zeshion
- http://forums2.battleon.com/f/tm.asp?m=12661281&mpage=1&key=?
By: fax0r


If you use the code tag...

[link=http://Wyvern Series]http://forums2.battleon.com/f/tm.asp?m=12661281&mpage=1&key=?[/link]


You seem to have misplaced the link name and he URL. Use this:

[link=http://forums2.battleon.com/f/tm.asp?m=12661281&mpage=1&key=?]Wyvern Series[/link]




Chii -> RE: Implemented List (READ FIRST POST) (4/9/2008 1:59:29)

*Raises hand* The Soda Popper weapons are my fault, it turns out. I had forgotten even suggesting them. :p




mastin2 -> RE: Suggested AQ Items which have been implemented into the game (5/5/2008 19:22:37)

This may have been pointed out before, but...

quote:

- http://forums2.battleon.com/f/tm.asp?m=12661281&mpage=1&key=?
By: fax0r


Not only is the link given instead of a name, but also the link is defective. When clicking it, you are lead to the BattleOn forums link interceptor, which when you try to click the link, does nothing.




Zeshion -> RE: Suggested AQ Items which have been implemented into the game (5/9/2008 20:14:12)

the link works fine for me




X -> RE: Suggested AQ Items which have been implemented into the game (5/22/2008 1:53:45)

The Soul Carver(In it's original form) was made by Kueson(Who was banned at the time); it's original stats and idea was his. But since it wasn't posted by the suggestion board- the graphic was redone to protect AE from copyright laws.




kjm7699 -> RE: Implemented List (READ FIRST POST) (2/28/2009 23:37:40)

wasn't the zardasaurus a suggestion




Chii -> RE: Implemented List (READ FIRST POST) (12/16/2009 16:45:44)

Updated lists with Bouncing Tongue Beast, Azamay Golems and Fundead Kitten credit.




Mortus Est -> RE: Implemented List (READ FIRST POST) (12/16/2009 17:14:17)

I've never had confirmation whether the Kindred armours special attack was to do with a suggestion I'd posted several months beforehand under the title of Weapon Damage Amplification.

The suggestion was that, well pretty much exactly what kindreds attack is.

The slight healing and the skewed damage stacking was not in the suggestion. The skipping of turns for damage stacking was the main point and the reason was to give warriors the ability to create damage spikes to override certain enemies special effects as a mage could with a spell.

Found my saved copy, the forum timestamp for when I posted it was April, Kindred came out in July:

quote:


Weapon Damage Amplification: A "spell" or Misc capable of storing up damage for a massive attack



Item Details



WDA



Currently a warrior has one mode of attack. Whack it til it dies. If it doesn't die after that then they do.

Alternative high powered versatile attacks such as spells are abominably low in damage and accuracy for their cost with the sole exception of Day10 which is in fact a SP based Melee "spell" or maybe "summon" as it calls out ten knights to attack in a rainbow of elements.

The proposed item/spell has no intent to increase overall damage. Although it could have a bonus to offset the increased chance of failure of the final effect.



You start a fresh battle, Use/Activate said spell/item and end your turn. You do NOT attack.

The next turn you do the same again.

This carries on until either a cap or otherwise.



The effect of each round being missed is that your weapon attack damage is being stacked round after round into one pile.

Miss One Round : 200% damage on next weapon attack
Miss Two Rounds: 300% damage on next weapon attack

and so on.



A cost of MP (or more appropriately SP) can be applied either of which can act as a cap in itself, SP more effectively than MP in that respect.

Further restraints will be needed so you can't turtle while boosting and only pull out the high damage/low defence kit to attack.

Acts such as swapping armour and perhaps shields should reset the damage boost.



The purpose of such an item is to give more variation in how damage can be delivered.

Melee-only classes are notoriously flat in their damage output, if special enemies have certain abilities which work against moderate but frequent damage there is no backup option to deliberately override that with a damage spike.

A meditation type attack will give that kind of alternative.




Looks similar? [&:]




Dream King -> RE: Implemented List (READ FIRST POST) (12/16/2009 17:19:32)

@ Chii, when you updated the list, I think you forgot to score out the names on the "Freaky monster contest" section?




Chii -> RE: Implemented List (READ FIRST POST) (12/16/2009 17:27:56)

Mortus Est: No, the Kindred armors were entirely based off a past suggestion from a member who eventually became a staff member -- Ronin Of Dreams. Some of the specifics changed, but otherwise, it was implemented as first described to me in 2007.

Dream King: Done, and also updated some outdated or unnecessary info.




Chii -> RE: Implemented List (READ FIRST POST) (3/11/2010 15:56:59)

Note for post as soon as Encyclopedia entry is finished -- Poultrygust based on a suggestion by Reign Man.

Scakk just reminded me to link it in. *Does so now* User was credited already, but I forgot to put in the Encyclopedia link.




ruleandrew -> RE: Implemented List (READ FIRST POST) (7/5/2010 7:34:58)

The remaining entry of the Zard Contest, i believe is now added to the game on 25/6/2010 as a war event as the Zardmaster: Evolution. So please cross them off.




Chii -> RE: Implemented List (READ FIRST POST) (7/5/2010 13:12:46)

All but three.

Cheezard, Scisszard, Czard, Zardine and Shellzard added!

Also added the pet versions. Waiting on Encyclopedia entry for Cheezard pet.




kipperkin -> RE: Implemented List (READ FIRST POST) (7/23/2010 6:42:53)

quote:

Night Horror
By: Chii


Actually, it's by Selene Platinum.




Chii -> RE: Implemented List (READ FIRST POST) (7/23/2010 11:21:09)

Selene Platinum was my character at the time. I chose to have it based off character name instead of account name.




majesticstar3800 -> RE: Suggested AQ Items which have been implemented into the game (1/28/2011 17:57:18)

Umm, RockLobsard and RockZard need to be slashed seeing as they are now released into the game.




Chii -> RE: Suggested AQ Items which have been implemented into the game (1/28/2011 18:17:45)

Quite right. Added to the list and removed from the "to be implemented" list.




ArchMagus Orodalf -> RE: Suggested AQ Items which have been implemented into the game (3/1/2011 16:49:37)

Does the Xyfrag postbag count?

Mogbusters: Where do Xyfrags come from?? - Vivi




Chii -> RE: Suggested AQ Items which have been implemented into the game (3/1/2011 17:11:22)

Yep, just waiting for the Encyclopedia to add the entry.




ArchMagus Orodalf -> RE: Suggested AQ Items which have been implemented into the game (3/1/2011 17:42:19)

Working on that right now, incidentally.




Chii -> RE: Suggested AQ Items which have been implemented into the game (3/2/2011 18:35:47)

Added the Xyfrag quest.




marluxiarose -> RE: Implemented List (READ FIRST POST) (3/5/2011 19:15:42)

they didnt put silas staff [:@]




Chii -> RE: Implemented List (READ FIRST POST) (3/5/2011 19:18:47)

Sila's Staff isn't based on a player suggestion.




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