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RE: Flash Q&A Thread 4

 
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12/13/2007 15:42:40   
Darklord517
Member

No. I think shape tween is only for non-objects.
AQ DF  Post #: 476
12/13/2007 19:47:52   
flsg
Member

no you can't. Your object must be drawn directly and not converted into mc, bt or gr

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AQ  Post #: 477
12/13/2007 20:00:42   
TreadLight
Member
 

Can someone please give me an explanation of how to actually use the Turn-Based Battle System tutorial (on front post)?

Edit: As many others, I'd like to attempt to make a flash battle system like AQ and DF.

I know, it's a little weird for me to even try to accomplish this, but I just want to learn more of flash usage.

< Message edited by TreadLight -- 12/13/2007 20:25:26 >
MQ AQW Epic  Post #: 478
12/13/2007 21:09:24   
EragonZZZZ
Member

it can be converted into an object though. just use combine objects.
AQ  Post #: 479
12/14/2007 2:18:25   
Darklord517
Member


quote:

ORIGINAL: TreadLight

Can someone please give me an explanation of how to actually use the Turn-Based Battle System tutorial (on front post)?

Edit: As many others, I'd like to attempt to make a flash battle system like AQ and DF.

I know, it's a little weird for me to even try to accomplish this, but I just want to learn more of flash usage.


The tutorial is made for people with some knowledge of Flash.

Have you tried rolling over the Keyframes?
AQ DF  Post #: 480
12/14/2007 6:08:16   
TreadLight
Member
 

I have knowledge of flash, it's just that I don't get what any of it means :(

I rolled over the health keyframe, and it just shows "empty dynamic text" and yellow lines.

I don't know the code to put, and I don't know where I should put the health.

_

Also, I'd like to be able to engage in the battle right when I encounter the enemy's space in this.

< Message edited by TreadLight -- 12/14/2007 6:30:49 >
MQ AQW Epic  Post #: 481
12/14/2007 16:12:11   
flsg
Member


quote:

ORIGINAL: Darklord517

The tutorial is made for people with some knowledge of Flash.

Have you tried rolling over the Keyframes?


actually, the tutorial is for beginners. No advanced flasher would ever use the method described on the front page lol
ask eragon and somebody
AQ  Post #: 482
12/15/2007 0:53:31   
EragonZZZZ
Member

lulz the method on the front page burns mah eyes >_<


and no, flsg, i haven't obtained CS3 yet. finally in the process of, though.
AQ  Post #: 483
12/15/2007 8:29:30   
Darklord517
Member


quote:

ORIGINAL: flsg


quote:

ORIGINAL: Darklord517

The tutorial is made for people with some knowledge of Flash.

Have you tried rolling over the Keyframes?


actually, the tutorial is for beginners. No advanced flasher would ever use the method described on the front page lol
ask eragon and somebody


By some knowledge i mean that know what Dynamic Textboxes are.
AQ DF  Post #: 484
12/15/2007 8:38:56   
TreadLight
Member
 

Dynamic textboxes are used to be copied and pasted and for larger writings.

But I can't used the dynamic textbox if I can't reach it!
MQ AQW Epic  Post #: 485
12/15/2007 11:11:35   
flsg
Member

TreadLight: humm...no, lol
for writings that doesn't change in the movie, you use static text
dynamic text can be changed during the movie and only by the programmer
input text can be changed by the viewer

so if you need to show the hp value you'll need to use dynamic text, with text wrap
to control the textbox, you need to give it a name for accessing
there are 2 options, give it an instance name or a variable name
instance name is at the left side, variable name is at the right side(in the property menu when you click the testbox)
to access with instance name:
_root.myTextBoxIName.text="blahblahblah"
to access with variable name, remove the ".text" part
AQ  Post #: 486
12/16/2007 21:13:02   
SirSchmoopy
Banned Multi


Cud i make movement by making squares, and stepping in 1 changes background?

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Post #: 487
12/17/2007 14:42:37   
tauguy
Member

I woukd appreciate some product advice:

Is it worth the extra money buying CS3 or should I buy flash 8?
And where is the most reliable yet cheap place to buy said product?

thx
~tauguy
AQ  Post #: 488
12/17/2007 17:12:43   
flsg
Member

tauguy: depends. If you're a beginner and are too lazy to learn the advanced way to program things, buy 8
if you REALLY want to learn actionscript and not just use it for a month to make a game, buy CS3
no big differences in the animation part

dunno for the second question
AQ  Post #: 489
12/18/2007 11:40:08   
tauguy
Member

Ok thanks. Now that I know what the difference really is I can make a better decision.

Edit: Am I right that flash 8 doesnt have the timeline feature?

< Message edited by tauguy -- 12/18/2007 12:29:44 >
AQ  Post #: 490
12/18/2007 20:02:35   
EragonZZZZ
Member


quote:

ORIGINAL: tauguy

Ok thanks. Now that I know what the difference really is I can make a better decision.

Edit: Am I right that flash 8 doesnt have the timeline feature?


O_O

Flash is timeline-based animation :D
Silly you ^_^


Both versions of flash will have a timeline.
AQ  Post #: 491
12/19/2007 10:02:39   
tauguy
Member

Silly me! Thanks.
AQ  Post #: 492
12/20/2007 23:17:20   
Dragonlord Razielle
Member

I have made a platform game where the character runs and jumps with the arrow keys, i was just wondering how i make it so that when i press left on the arrows the character sprite flips, as at the moment the sprite just moves right.

also at the moment i have an animation of the character running, but it plays constantly, i was wondering how to make it so that the animation only plays when i press left or right on the keys.

any help on this problem would be greatly appriciated

Razielle
Post #: 493
12/21/2007 13:14:58   
flsg
Member

see the documentation about stop(), play(), and gotoAndPlay()
I don't want to tell you the exact way because that'll steal the fun in AS
AQ  Post #: 494
12/26/2007 14:35:52   
SirSchmoopy
Banned Multi


flag or eragon: how wuld i make a code that sets the variable hp to 0 if its smaller theen 0?
i tried this but it sets hp to 0 and makes syntax errors:

if(_root.HP<=-0){
_root.HP=0;
}

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Post #: 495
12/27/2007 11:31:54   
flsg
Member

SirSchmoopy: I think you've made a similar error before. I told you, -0 doesn't exist
just change it to a 0
AQ  Post #: 496
12/27/2007 13:00:14   
Darklord517
Member

XD. Using -0 lol.
AQ DF  Post #: 497
12/27/2007 13:06:51   
zenron the great
Member

hey thanks this helped me alot.

I've got one question though, how do you convert an animation into something that can be actually uploaded normally

or just a site that you can upload .swf files on (without download)

< Message edited by zenron the great -- 12/27/2007 13:09:53 >


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DF  Post #: 498
12/27/2007 13:18:12   
Darklord517
Member

www.swfup.com

You mean to upload swf. files that you have made so others can see them?
AQ DF  Post #: 499
12/27/2007 13:36:29   
EragonZZZZ
Member

My new favorite number is -0.

And you can publish it as a .gif to use it as a sig :D
AQ  Post #: 500
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