Home  | Login  | Register  | Help  | Play 

AssaultKnight

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Armor and Class Armor >> AssaultKnight
Forum Login
Message << Older Topic   Newer Topic >>
3/28/2008 18:58:03   
Suikoman444
Member


AssaultKnight

Location: Mt. Thrall > AssaultKnight and Paxia Under Siege! > Big Mech Attack!

COMBAT DEFENCE
Melee: 30
Ranged: 30
Magic: 30

ELEMENT MODIFIER
Fire: 75%
Water: 75%
Wind: 75%
Ice: 75
Earth: 75%
Energy: 75%
Light: 75%
Darkness: 75%

NORMAL ATTACK
If the Chain Gun token is displayed, you use Attack #1. If the Laser token is displayed, you use Attack 2.
    ATTACK 1
    ...Level 0-20
    ......Hits: 1
    ......Damage: 50% Base, 150% Random, 100% Stats
    ...Level 21-40
    ......Hits: 1
    ......Damage: 100% Base, 300% Random, 200% Stats
    ...Level 41-60
    ......Hits: 2
    ......Damage: 100% Base, 300% Random 200% Stats; 50% Base, 150% Random, 100% Stats
    ...Level 61-80
    ......Hits: 2
    ......Damage: 100% Base, 300% Random, 200% Stats each
    ...Level 81-100
    ......Hits: 3
    ......Damage: 100% Base, 300% Random, 200% Stats; 100% Base, 300% Random, 200% Stats; 50% Base, 150% Random, 100% Stats
    ...Level 101+
    ......Hits: 3
    ......Damage: 100% Base, 300% Random, 200% Stats each
    Type: Ranged
    Element: «As Weapon»
    BTH: -10 + (Level/20)*5 plus Stats each
    Effect:
  • After a hit connects, you lock on* to the opponent. While locked on, all attacks from this armour gain +10% BTH.
  • After your next hit from this armour (either from Attack #1 or Attack #2) (regardless of whether the hit connects), the lock-on ends.** The pop-up doesn't show up if the hit connects and you lock-on again.

    *Tracer Locked On
    **Tracer Activated

    ATTACK 2
    ...Level 0-20
    ......Hits: 1
    ......Damage: 150% Base, 50% Random, 100% Stats
    ...Level 21-40
    ......Hits: 1
    ......Damage: 300% Base, 100% Random, 200% Stats
    ...Level 41-60
    ......Hits: 1
    ......Damage: 450% Base, 150% Random, 300% Stats
    ...Level 61-80
    ......Hits: 2
    ......Damage: 450% Base, 150% Random, 300% Stats; 150% Base, 150% Random, 100% Stats
    ...Level 81-100
    ......Hits: 2
    ......Damage: 450% Base, 150% Random, 300% Stats; 300% Base, 100% Random, 200% Stats
    ...Level 101+
    ......Hits: 2
    ......Damage: 450% Base, 150% Random, 300% Stats each
    Type: Ranged
    Element: «As Weapon»
    BTH: +10 + (Level/20)*5 plus Stats each
DESCRIPTION
This giant 8-story tall mech was built in the future, based on technology from the distant past!



Thanks to Aelthai, dragonkillerajc, Crimzon5, MaxPower7, Uberdog, Elsdragon. Corrections from Z.324 and Kalanyr (via Z.324 and Hedning1390). Image thanks to Yozai.

< Message edited by Carandor -- 5/28/2016 7:59:13 >
AQ DF MQ AQW  Revisions: 1 | Post #: 1
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Armor and Class Armor >> AssaultKnight
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition