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12/25/2004 12:21:49   
healerii
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Werewolf Form

Also see Sickly Werewolf Form, Feral Werewolf Form and The Hide of Retham.

Location: Get bitten by a WereWolf.

Power Level: Equal to the level of the WereWolf that bit you; Mastercraft.

This armor's stats scale based on the Power Level. For the formulae used on the scaling, see the bottom of this post.

DESCRIPTION
Become a Werewolf and rip your enemies to shreds with your bare hands! Defense against ice, earth, light and darkness. Wolves in your command will have higher attack damage.



Update thanks to In Media Res.



Werewolf Form

«Stats at Power Level 40»

COMBAT DEFENCE
Melee: 36
Ranged: 32
Magic: 32

ELEMENT MODIFIER
Fire: 92%
Water: 88%
Wind: 99%
Ice: 86%
Earth: 77%
Energy: 88%
Light: 86%
Darkness: 92%
All damage taken from the 8 standard elements is multiplied by *1.25.

ATTACK
Hits: 3
Type: «As Weapon»
Element: «As Weapon»
Damage: 2 hits of {58.4% Base, 58.4% Random and 96.7% Stats} each; 1 hit of {116.9% Base, 116.9% Random and 193.4% Stats}
BTH: +0 plus Stats each

EFFECT
  • You heal 12 HP every turn.
  • Pets tagged as "were", "wolf", or "dog" deal 112.5% damage.



    Analysis

    Defence
      Combat Defences are equal to:
      • Melee: 25 + Round((PowLvl/2-0.5)/3) + [Floor(PowLvl/10), to a max of +5]
      • Ranged: 25 + Round((PowLvl/2-0.5)/3)
      • Magic: 25 + Round((PowLvl/2-0.5)/3)

      Element Modifiers are equal to:
      • Fire: Round(100.424 - 0.305*PowLvl + 0.00241*PowLvl^2 - 0.00000789*PowLvl^3)
      • Water: Round(99.95 - 0.468*PowLvl + 0.00534*PowLvl^2 - 0.0000337*PowLvl^3 + 0.0000000765*PowLvl^4)
      • Wind: Round(100.455 - 0.0352*PowLvl - 0.00036*PowLvl^2 + 0.00000189*PowLvl^3)
      • Ice: Round(99.501 - 0.398*PowLvl + 0.00127*PowLvl^2 - 0.00000137*PowLvl^3)
      • Earth: Round(100 + Round(0.0015*PowLvl^2 - 0.6*PowLvl) -4*PowLvl/150)
      • Energy: Round(99.95 - 0.468*PowLvl + 0.00534*PowLvl^2 - 0.0000337*PowLvl^3 + 0.0000000765*PowLvl^4)
      • Light: Round(99.501 - 0.398*PowLvl + 0.00127*PowLvl^2 - 0.00000137*PowLvl^3)
      • Darkness: Round(100.424 - 0.305*PowLvl + 0.00241*PowLvl^2 - 0.00000789*PowLvl^3)

      The armor is fully offensive, so it takes 125% damage from the 8 standard elements.
    Offence
      The armor's offence would be on par with other fully offensive armors, but it does 80% damage to compensate for the armor's healing effect; therefore it's equivalent to an average armor attack.
      • Base and Random: 100+3*PowLvl %
      • Stats: 100+6.6*PowLvl %
      • BTH: Floor(PowLvl/8)

      The attack is 3 hits: the first 2 hits deal 25% damage and the third hit deals 50% damage. All hits take -5 BTH and deal *85/80 damage.
    Effects
    • The armor attack is weakened, but in return the player will heal HP equal to 25% of an expected Melee attack. Since the healing hits automatically, it does *0.85 damage.
    • The armor's Mastercraft bonus is used to boost the damage of certain pets.


    < Message edited by Carandor -- 3/27/2018 14:21:30 >
  • AQ  Revisions: 1 | Post #: 1
    8/15/2006 23:19:18   
    geopetal
    Member


    Werewolf Form

    Level: 30 78
    Price: 9,000 6,000 Z-Tokens
    Sellback: 8,100 5,400 Z-Tokens (< 48 hours); 4,500 3,000 Z-Tokens (> 48 Hours)
    Location: Z-Token Shop
    Element: Earth

    COMBAT DEFENCE
    Melee: 20
    Ranged: 20
    Magic: 30

    ELEMENT MODIFIER
    Fire: 110%
    Water: 105%
    Wind: 105%
    Ice: 90%
    Earth: 85%
    Energy: 105%
    Light: 90%
    Darkness: 90%

    NORMAL ATTACK
    Hits: 3
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 100% Base, 60% Random and 100% Stats each
    BTH: +0% each

    EFFECT
    If your Pet (not Guest) has "Wolf", "Dog", "Puppy", and/or "Hound" in its name, then both your Pets and your Guests gain +3 Base Damage.

    DESCRIPTION
    Become a Werewolf and rip your enemies to shreds with your bare hands! Defense against ice, earth, light and darkness. Wolves in your command will have higher attack damage.



    Rarity from DragonUltraMaster.

    < Message edited by Carandor -- 3/27/2018 14:21:55 >
    Post #: 2
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