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RE: =WF= Gameplay Feedback Thread

 
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10/3/2009 16:23:51   
_Rowey_
Member

Hello,
I just started player WF 4 days ago now, I have 2 Warp guardian characters and im like everything so far. I'd like to see some new weapons and spells + more magic, but im 100% sure that you guys are already on it!
AQ MQ  Post #: 201
10/3/2009 17:37:33   
GDK
Member

Thanks for the explanation Aelthai, sorry I went all defensive. I'll stay away from that topic, if only to not get a smack from westwind! :)
Post #: 202
10/3/2009 19:10:37   
Aelthai
Legendary Miss Fixit


That wasn't a smack from Westwind :-p

Seriously, feel free to post here. Simply expect that sometimes you will get a reply from game staff - both Westwind and I read this thread (and I've seen others in here, too), and take it into account. Sometimes, a reply seems called for. Look at it this way - you know game staff is seeing what you are saying :-)
AQ DF MQ  Post #: 203
10/3/2009 19:57:32   
BlueKatz
Member

WF is a good game, however I think interface in quest and shop should have more, the area is a bit small.
There are 2 think make it better than ANY game (mini-game and sound). However It not really better than any game!
AQ DF AQW Epic  Post #: 204
10/3/2009 20:32:42   
X master Z
Member

I have to comment here.

The game itself is good. But my only pet peeve is the amount of menus. Yes, those tick me off. otherwise, the game is almost the best scifi/fantasy RPG I've ever played.
AQ DF MQ  Post #: 205
10/3/2009 21:26:20   
BlueKatz
Member

I have another comment, the Ranger/melee/Magic thing should be fix, it's very uncommon.
AQ DF AQW Epic  Post #: 206
10/3/2009 21:55:03   
  Verlyrus
DragonFable Boxcat


Just because something is uncommon does not mean it is broken, or needs to be fixed.
AQ MQ  Post #: 207
10/3/2009 22:14:09   
BlueKatz
Member

I think it should, not it must.
Ranger magic?! That's weir.
Gunner should have different bonus on DEX (not damage, like more Bth...)
Also physical skill use MP
AQ DF AQW Epic  Post #: 208
10/3/2009 22:18:01   
moneybags
More than a Game

 

I think the Stat system in WF is fine as it is.

Gunners do get BtH from DEX. To your second point, physical skills don't neccessarily have to use MP; if a character does not train INT, then it'd be hard to win battles.



~moneybags
Epic  Post #: 209
10/3/2009 22:26:16   
  Verlyrus
DragonFable Boxcat


To add to what moneybags said, in WarpForce, it isn't really magic or MP, since magic doesn't work well in space. Think of it more like Energy.
AQ MQ  Post #: 210
10/3/2009 22:28:29   
BlueKatz
Member

It's Feedback thread right.
I feel that if WF make that, it will tent to be Hybrid (DEX for hit, STR to attack, INT for spell). Yes, the stat is fine, but it unbalanced.
The Ranger/melee/Magic effect by stat is pretty good now (umm...point above ). However the problem come from the enemy, they have different Defend with each, the damage just a small problem.
AQ DF AQW Epic  Post #: 211
10/4/2009 19:37:42   
Aelthai
Legendary Miss Fixit


Each enemy has a different set of Defences - some are better to use Melee against, some Ranged, and some Magic. So yes, there will be some monsters that are easier for one build or another. Because it varies, it's considered variety rather than imbalance ;-)
AQ DF MQ  Post #: 212
10/5/2009 15:27:38   
_Rowey_
Member

SO far my characters are going good but what i'd really like it to be able to change my attributes coz mine are all messed up
AQ MQ  Post #: 213
10/8/2009 13:59:33   
Rhunespire
Member

I'm a long time AQ/DF member, got back recently and found this little number - its absolutely brilliant and more fun in my opinion then the Mecha game.

Graphics, Sound, Gameplay are all high caliber - I'm very pleased.

My only issue is the SP system and it's forumlas - I often lose SP for just using the normal attack option on any/every weapon, is this part of the game design?

Keep it up, I'd like to see expansions of classes (ie: Paladin and the like) in the future.

-Rhune
AQ DF  Post #: 214
10/8/2009 14:48:40   
Nightly
Member

Rhunespire

If you have a guest or if you use a Gauntlet, then you will lose SP. Also, if you have a helmet equipped you will lose SP.
Post #: 215
10/9/2009 0:11:02   
Rhunespire
Member

That explains it. Thanks much.

_____________________________

Social Engineering Specialist - Because there is no patch for human stupidity
AQ DF  Post #: 216
10/9/2009 11:12:54   
The Braken Bard
Member

I think what is annoying me right now is really just the scaling as well as the somewhat unreliable things. I mean I have a Striker who can't hit because his normal attacks turn into ranged because the special activates and then a Gunner that can't hit the enemy because the enemy has high ranged defense modifiers.
AQ MQ  Post #: 217
10/9/2009 18:02:43   
moneybags
More than a Game

 

Strikers aren't really better with guns than with a Melee weapon, so use melee weapons instead. As for ranged defenses being too high as a problem for Gunners, that is untrue. Just use a Armor Skill that converts the Ranged attack into a melee attack, and you should be fine :)

As for tiering, its a continual concern. When you hit a new tier, monsters will be harder for you, but once you level up a few times and is well into the tier, monsters will tend to be easier.


~moneybags
Epic  Post #: 218
10/9/2009 21:51:53   
BlueKatz
Member

@The Braken Bard: I myself find a lot of monster have low Ranger Defend, that why I hose to build Hybrid, this built is fun.
AQ DF AQW Epic  Post #: 219
10/10/2009 10:29:15   
The Braken Bard
Member

Er I mean that my Striker's attacks are ranged because the special of the weapon activates which gets irritating. I was fighting the Exo Scout and my default kept on doing its special which was ranged.
AQ MQ  Post #: 220
10/10/2009 11:51:52   
moneybags
More than a Game

 

Well, theres nothing that can be done about that... Just try not using that certain weapon that often, its probably the only solution



~moneybags
Epic  Post #: 221
10/11/2009 10:20:41   
PowerWordPie
Member

i think blustery beam lance i overpowered. the special's last hit hit for 94 damage.

(im talking about the good special, if it is not obvious enough.)

< Message edited by PowerWordPie -- 10/11/2009 10:23:30 >
AQ  Post #: 222
10/11/2009 11:26:36   
Nightly
Member

Well don't forget that it's affected by your Strength. So if you have high Strength then it will be strong.
Post #: 223
10/11/2009 13:25:11   
moneybags
More than a Game

 

PowerWordPie,

I think the reason why the that special is so good is because that

  • it only happens 1 / 3 of the time when specials occur
  • one special takes away your HP and doesn't deal any damage



~moneybags
Epic  Post #: 224
10/11/2009 16:55:29   
Ilø€IMPERIAL€ølI
Member

I've been wanting a monster that automatically levels you up, lol, it takes a while to level up. (No, this is not a suggestion/idea. Just something I want to say...)
Post #: 225
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