EinhanderX01
Member
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quote:
: make monsters lvl depend on where what an what quest ur doing not auto ur lvl That's what it was back in the early years of MQ. But it's been changed so that players can enjoy higher leveled areas w/o much issue, nor feeling left out. The only thing would be that they won't be able to use the higher level equipment if they're not of that level. quote:
: make more monsters better That's what "Smart enemies" were supposed to be. However, the only enemies with some pre-programmed attack patterns are the Lava Monsters and one or two ShS mechs released during the Final Westion War (IIRC, Jawseph and Insectroscythe). quote:
: make money harder to get/make things cost more You do realize that the money earning and EXP gain are related right? The system is setup up specifically so that players can build up enough cash while on their way to the next level so that they don't have to worry about being left high and dry. Of course, if the player is a natural spender, then no amount of farming will let them gain enough to hold them over for long. Furthermore, equipment is already fairly expensive as-is. No need to increase their price any further than necessary. In fact, farming could use a Double Credit Boost on random weekends, just to encourage a bit more playing. quote:
: make mechas more unique To some extent, I will agree. Esp. concerning Rare mechs and Nova Gem mechs. Most NG mechs are just better versions of the SC mechs w/o any additional extras to make them worth the NGs. Many will end up just buying the Credit SC version (or in NSC's case, the NSC version). quote:
: make normal mode easyer It's already easy. 3 and 4 turn kills is the standard. quote:
: make weapons you buy in stores better so theres a reason to buy them and not just use the defaults on ur mechas This is already done. Granted, it's usually in the upper levels, where stronger and newer specials are on equipment that could complement a specific build. And I don't even have to mention Rares. quote:
: make stats matter more if im properly informed 10 (some skills get boosted every 20 points but most every 10)power points make you do 1% more damage/or what ever that stat does and in basic math 200 does 20% more damage wish is horrible at 200 u should have atleast 1/3 more There is a specific stat formula for each stat, and they're not all the same. Some have formulas that make one stat slightly better than another, though due to the formulas not being released, it's still a vague discussion. Regardless, Stats might undergo a tweak later on, but it's fine currently as-is. quote:
: make mechas more balanced monthy rare mechas or OP and every other mecha is UP witch mean event rares are useless and the only usefull thign is monthy rares That's actually counterproductive, you realize right? Rare equipment are supposed to be stronger, as they only appear once and then are permanently gone, or in the case of Holiday Rares, once a year. If they were so common and average as non-Rare equipment, what's the point of even celebrating a Holiday or releasing a Rare? There are better things to do than spending valuable time to log into a game where Holiday rares are as average as non-Rare equipment. Rares are a bonus for those that take the time away from their plans to log in, play through the special release, and purchase strong equipment that may or may not ever be seen again. Moreso when you include NG Rare items into the mix. quote:
: make lvling a little easyer just a little Again, referring to Credit earnings. It will do little good to make leveling easier if the credits gained from all those fights don't add up enough to sustain you for another level or two. Then again, those who have the habit of just spending their earnings almost as fast as they gain them will not benefit regardless. The amount of Credits gain in one leveling around 30 will already net you two or three mechs and enough support weaponry to last you to the next level, provided you don't spend on what you really don't need. Furthermore, X-Boost is available for purchase that grants an extra 10% to both EXP and Credit gain.
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