EinhanderX01
Member
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Talking about the practicality of a hand with a weapon or a weapon in place of a hand is getting off-topic. I'd comment on it, but not in this thread. As for "End of Mission Drops", it should be called "Salvage" (NOT to be confused with the ShS Rare Salvage available during ShS Wars), but unlike shop weaponry, the price would be discounted, but the weaponry are as good-as, if not slightly better than, similar Shop equipment (after all, you did fight your way to the cache of weaponry, so discounted pricing and better-than-average equipment is an extra Reward). All you're paying for is the recovery and refurbishing of salvaged equipment; if you want to have some canon explanation. And it could easily be incorporated like the "hidden" shop in the "Starship Parts" mission from Warlic, where after completing that one particular mission (getting all the parts), you're given automatic access to a general Salvage shop on the next run after. If it's to be actual Drops, like Mortis 3009's Candy Bag for NSCs/SCs, it has to be restricted to Bosses, and a guaranteed giveaway, not like the annoying 100 rolls on Zargon. Because really, it's a pain having to fight through so many enemies, running back to the heal point(s) every 2 or so battles, then reach the Boss, defeat him, only to find that a decent Drop requires luck to obtain. In this case, the strength of the Drop is based on how hard the mission was (if it was just a Boss Battle, just plain Better-Than-Average; if it was a series of battles + Boss, then Almost Rare level). Of course, the type of equipment the Drop is will either be a Head, Shoulder, or Arm weapon. If they are Shoulders or Arms, there might be two to choose from, but you can only get one. You'll have to repeat the mission to get the other one. Salvaging an intact Body (Chassis), if ever considered (which it should never be), will be restricted to an occasional Final Boss; and while the Chassis may look the same as the Boss's, due to the amount of damage you had to do to defeat them, the Body's weapon isn't as powerful as it was when the Boss was alive and using it (for a canon explanation as well as balancing of strength so as to not start a Buff/Nerf war). All Drops would be NSC with SC level Damage and a decent NSC Special plus an Extra SC-Only Special or two (both to entice SCs to actually complete the mission and consider the Drop as well as to provide Upgrading NSCs with a weapon they don't have to replace right away), just to reduce the Staff's need for duplicate code-work for the same visuals (including animations) and equip point.
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