NaturallyMaria
Ebil Empress
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I'm debating on whether or not to make a separate topic of my own about this, but I guess I'll post here for now. I just broke level 20 on my main character, which I also just upgraded to star captain. Having access to so many more things is cool, but then I realized something else... I feel like I've already seen everything the game has to offer. It's not just about having done all the main quests. It's that there's no ongoing stories I care about, no characters I really care to follow, nothing that connects with me emotionally. First off, the dropship was awesome. I'd have liked a bit more of a reward for completing Sys-Zero's missions there, since the exp is kind of a joke compared to what you can get on Soluna, but the experience was cool enough. I felt like I was being dropped into the middle of a war, and that I could be an important soldier if I wanted to try. After landing in Soluna though, that feeling kind of vanished. The first thing that stood out to me, probably around level 8-10, was that GEARS University feels really, really small. It's got five stories, but no more than five people worth talking to. The mecha classes are a given (though it would be nice if I was pointed there as soon as I arrived in Soluna), and the energy blade class is a good enough presentation of a hopefully-to-be-improved battle system. Beyond the classes and Warlic himself though, the content there is barren. Where are other NAMED students? Where's the class clown, nerd, or bully? Do any of these students matter besides me? This shows even more in the houses... Am I seriously the only member? I'd like to think that house allegiance means I'll meet other house members, maybe ally with them on future missions, or run into rivals from other houses. The truth of it is that it's just one more shop, and if I decided to ditch my own house mecha, I'll never hear from any of the houses again. I would think that GEARS would be the ideal setting to introduce some recurring ally and rival characters. Classic character archetypes like the cocky rival, the dangerous ally, the friendly enemy, the teacher who knows too much? The guy that taunts me even after I beat him, and leaves wise parting words like, "Smell ya later!" Those would have been nice. Sys-Zero and Odessa Pureheart seem to be the closest attempts so far, but they both kind of fade into obscurity once their respective missions have been completed. Hugh Munn was almost the kind of character that MechQuest needs, but he was killed off far too quickly. Pretty much every other Shadowscythe is a complete John Doe... I mean, who piloted the Trog or Decimator? And what IS the Doom Harvester? I think we need more characterization for recurring characters like Sys-Zero, Braddock Steele, the Queenadent, etc. Sys-Zero has the look of an awesome character, but he sits uncomfortably between the roles of revered legend and modern hero, not really filling either role perfectly. Braddock Steele feels a little more personable, but only seeing him on one mission is a bit of a let-down. You'd think that a great galactic hero would show up for the Arthurian war, or try to find the missing superheroes of Zargon, wouldn't you? And did I really have to destroy the Decimator on my own, while Sys-Zero was just hanging out in the cabin? The same goes for the house representatives; they didn't earn that position by doing nothing, but it kind of feels that way. I want to know what wars they've been in, what associations they're involved with, what kind of mecha they pilot and what strategies they use. When I trash yet another weak Mystraven mecha at the K&S, I want to know that I beat down the cocky jerk from piloting class, not just another nameless dummy, and that he might try to sabotage one of my future missions if I'm not careful. I don't know why, but I seem to have Pokemon on the mind tonight. Conveniently, Blue/Gary is a perfect example of what I think the game needs most- a recurring character, with a recognizable name and face, that actually grows as the story progresses. He starts off just a little better than you, picking the starter that beats yours. It would have been nice if the houses had a relationship like that, with you finding a rival in a different house depending on what you picked. As you progress through the levels, you see him growing with you (and always just slightly ahead). Even as he grows and finds more powerful allies, you'll notice that he keeps some and dumps others, in an ongoing attempt to find the group that best matches his personality. More astute players might have even noticed that his Raticate actually died, explaining why you run into him at the cemetery. His final team is always different, depending on which starter you chose, making you feel like your choices affected the development of your greatest rival. He's both fascinating and infuriating, and you're always looking forward to your next meeting. That's one of the things that keeps you playing- you WANT to kick his ass! Anyway, back to the game at hand. From reading through this topic, it seems like I'm not the only one that thinks the Arthurian/Pirate War was the best event in recent times. Granted, I haven't been around long enough to know what things were like before, but I'm assuming the order was somewhat close to the storyline given on the board in Soluna. Anyway, I think there were two main reasons the Arthuria storyline worked so well. One, there were rewards at multiple points along the way, and earlier rewards weren't totally trivialized by later ones. That made the entire war saga worth playing. And two, even more importantly, Robert and Robina were likable and believable characters! They had multi-faceted personalities (lol Alamonia sheriff), a full history with fleshed-out allies and enemies (unlike Yokai's nameless Norris devotees), and actually do more than just sit around while you save the day (dammit Sys-Zero!). I'd genuinely like to see how Robert's reign turns out, and maybe have an excuse to help him again in the future. I wouldn't mind returning to Lagos in general, actually, if only because it seems like there's a lot more potential to tap there (and I have some awesome ideas for ocean-themed mecha!). I'm getting a bit long-winded here, so I'll finish up now. In summary, I think one of the first steps to improving MechQuest is to populate it with actual people, not just one-time-use NPCs.
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