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Physical Staff Discussion

 
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3/4/2011 17:05:43   
B9000
Member

Regarding mages using a sword if they want to have phys primary strikes (though this is somewhat of a balance issue that affects mages using energy swords as well). There is a pretty big issue with the number of skills that become unusable when a sword is equipped. It isn't just that mages can't use 6 of their skills, but due to the layout of the skill tree mages must waste a lot of skill points with a sword. Typically sword wielding mages will have both reroute and deadly aim. This requires 4 wasted skill points: bludgeon, plasma bolt, overload, and plasma rain must be selected but are still unusable. This is very different from mercs, which waste 0 skill points if they use a sword (maul and atom smasher are conveniently out of the way). BHs must waste 1 skill point (cheapshot) when using a sword, as massacre and poison are also conveniently out of the way. Mages really get a bad deal on this one.

To rectify this I would recommend connecting deadly aim to reroute (with a diagonal line) rather than have plasma rain as the prerequisite. Alternatively switching the location of deadly aim and supercharge would also work. This would make bludgeon the only wasted skill point for a sword wielding mage.

Just to throw this out there as well, it might be a good idea to alter bludgeon to become bludgeon/pommel-strike (usable by sword wielding mages). I understand 'spells' requiring a staff, but does smashing someone with the bottom of your weapon really require a staff? :D. This would help cut down on the extreme number of skills that are unusable for a mage with a sword. Currently swords benefit mercs way more than any other class, which shouldn't be the case for a non class-specific weapon. Mages with a sword lose their only % boosted attack and defense ignoring move (bludgeon and supercharge). BHs lose their only ones as well (cheapshot, and massacre). While mercs do lose maul, they still have two defense ignoring moves (bunker & mult - though not primary related), and two % boosted attacks (double strike and berzerker). I think making a club required for either double strike (making a wasted skill point when using a sword as other classes must have - cheapshot and plasma bolt), or berzerker. However making a club required for both would probably be going too far.



< Message edited by AVA -- 3/4/2011 18:18:03 >
Epic  Post #: 26
3/4/2011 17:09:15   
voidance
Member

She ment " Cinderella" and I dont understand how people can say "mages cant have physical staves". How do you even know what they are and are not suppose to have IT'S A GAME, kinda defeats the purpose of imagination if you try to make something unrealistic seem realistic.

< Message edited by AVA -- 3/4/2011 18:27:37 >
AQW Epic  Post #: 27
3/4/2011 17:15:28   
xxmirxx
Member
 

above i agree with you

< Message edited by AVA -- 3/4/2011 18:29:28 >
AQ Epic  Post #: 28
3/4/2011 17:25:22   
Nebula
Member

@B9000 A good idea would be to switch Assimilation and Deadly Aim. Or maybe have all three 4th-tier skills be unlockable via reroute. Both ways mean that Mages don't have to waste skill points to get to Deadly Aim if they don't want to use casting skills. Mages do get the short end of the stick with primary weapons and their skill tree.

< Message edited by AVA -- 3/4/2011 18:29:08 >
Post #: 29
3/4/2011 17:26:28   
Gree
Member
 

@ Angels: Mages were asking about physical staves in Alpha. Mages happened to be on the good side of the balance equation at the time so it probably didn't seem needed.

< Message edited by AVA -- 3/4/2011 18:28:41 >
Post #: 30
3/4/2011 17:58:46   
Snaipera
Member

If the devs wish to Not add physical staffs , well then MAGES WISH that the devs REMOVE AND NEVER RELEASE AGAIN energy bounty hunter blades . Period . Sorry guys , balance before all ,right

< Message edited by AVA -- 3/4/2011 18:24:44 >
AQW Epic  Post #: 31
3/4/2011 18:26:03   
eragonshadeslayer67
Member

Yes, yes,yes! mage need physical staves, before we got assimilation I was alright with physical swords but assimilation is 50 times better than people give it credit for

(phys. overlord staff is pretty I guess but it's only 1, not much variety and it's pretty outdated)

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AQ DF MQ  Post #: 32
3/4/2011 19:04:45   
Avantir
Member

I may be a Mercenary, but I find it unfair that TMs don't get many Physical Staffs.

Give it to them, please.

_____________________________

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Yes.

Oh. You aren't joking. You're crazy!
AQ MQ Epic  Post #: 33
3/4/2011 19:05:08   
Algorithm
Member

I could really create various efficient strategic type builds with physical staffs.

_____________________________

Legion > Exile
Post #: 34
3/5/2011 0:01:43   
xxmirxx
Member
 

above agree
AQ Epic  Post #: 35
3/5/2011 1:09:27   
BlueKatz
Member

OMG I JUMT PHYSCIAL STAFFFF

is that enough for demanding :I
AQ DF AQW Epic  Post #: 36
3/5/2011 1:12:42   
voidance
Member

It's ok if you make them all varuim ile be glad to waste money on them.
AQW Epic  Post #: 37
3/5/2011 9:09:49   
Light Stridr
Member

@voidance:
So BHs and Mercs can get both types of class specific without varium, but mages must pay to a single physical staff? Sound fair to you?
I'd say wait until the bazaar opens, then we talk some more.
AQW Epic  Post #: 38
3/5/2011 9:42:21   
BlueKatz
Member

Add 2 high level weapons for Mer and BH (mainly BH)
10 Physical staffs for Mage
and maybe some hard to farm Robot (1 or 2 will be great... we have too less)

yeah, I think that would be great, solve 1/4 problems of current gameplay
AQ DF AQW Epic  Post #: 39
3/5/2011 10:00:45   
saaaaaaaaaaaaa
Member

We tms definitely need physical staffs! that is one of the main factors to our hard strat skills

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EPICDUEL!!!!!!
AQW Epic  Post #: 40
3/5/2011 10:30:17   
King FrostLich
Member

Can any of you realise that having a physical staff is just like bludgeon in its weaker form?
Epic  Post #: 41
3/5/2011 10:41:20   
TurkishIncubus
Member

^

bludgeon take 10 energy , and its blockable , after bludgeon blocked and we want physical strike what we will do? , and in my opinion mages should use energy unblockables for being strong.

_____________________________

Epic  Post #: 42
3/5/2011 12:39:54   
Giras Wolfe
Member

@Frostlich

Yes, just like for mercinarys double strike is just a slightly stronger strike. Whats wrong with that?

@B9000

I agree, you skill tree should be arranged to accommodate sword mages, just like ours easily accomidate sword builds.


I also think we should add physical magestaffs, INCLUDING a nonvarium physical magestaff. Varium mages have one meagere level 31 physical staff, and nonvarium ones have none. (Not that anyone cares, because this game is unplayable for nonvarium.)
AQ AQW Epic  Post #: 43
3/5/2011 13:22:45   
voidance
Member

Ok our one and only Physical staff is varuim and theres like 5 non-varuim staffs out there thats better then it, thats how bad it is. (i think even if it was non-varuim people still wouldnt buy it)

< Message edited by voidance -- 3/5/2011 13:23:37 >
AQW Epic  Post #: 44
3/5/2011 13:26:39   
Giras Wolfe
Member

@Voidance

You're kidding right? Name the 5.

*Looks up the overlord staff*
Wow, that is WEAK. Maybe you're right. O.O

< Message edited by Giras Wolfe -- 3/5/2011 13:28:27 >
AQ AQW Epic  Post #: 45
3/5/2011 13:33:51   
voidance
Member

Ok maybe its more like 3 and uh Frozen Horror Staff, Caden's Wrath, and Apprentice Staff.
AQW Epic  Post #: 46
3/5/2011 15:17:10   
xxmirxx
Member
 

i have use those staff you are talk about there not as good. are you guys for getting that if merc can use new skill to reduce energy attacks and bountys can use energy sheild. and that phyiscal staff that they sell it suks who would buy that one.
AQ Epic  Post #: 47
3/5/2011 15:33:06   
Snaipera
Member

If anyone else in this topic mentions Overlord staff , I swear I'm going to poke his/her right eye out ! WAKE UP GUYS . Take a look at all the overlord weapons

http://epicduelwiki.com/index.php/Overlord_Maul
http://epicduelwiki.com/index.php/Overlord_Claws
http://epicduelwiki.com/index.php/Overlord_Staff

Did you check their stats ? Good , now you can shut up.
AQW Epic  Post #: 48
3/5/2011 15:37:50   
charwelly
Member

Well i have only seen 1 and only 1 person use it before the overlord staff that you can buy at overlord gaurd

_____________________________

Retired Again.
AQW Epic  Post #: 49
3/5/2011 16:03:32   
xxmirxx
Member
 

its still bad stats not as good as energy ones, and its lvl 30
AQ Epic  Post #: 50
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