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Reasons why Mercs are OPed

 
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5/22/2011 10:28:39   
pinoy idols
Member

First, I'm doing this post coz I want to state my opinions and observations. As the title says, I feel that mercs are OPed. Here's a chart of sorts that compares equivalent skills from all 3 classes.

MERC BH MAGE
Artillery Strike Multi-shot Plasma Rain = Multi skills
Bunker Buster Stun Grenade Bludgeon = Physical Skills (ignoring SG's stun chance)
(If you can point out other skills that need buffing feel free to mention them.)

Of course I wont do that for all skills. I did that only to point out skills w/c are OPed compared to their counterparts.

Since I'm using a SUPP merc, I've noticed something. My merc has a total of 57 SUPP, and my lvl. 7 multi inflicts 49 damage. On my BH though, he has a total of 54 DEX, yet MAX multi inflicts only 49 damage. That's already my lv. 7 multi on my merc w/ 57 SUPP. That's a total of 3 skill pts. saved. Next, Bunker vs. Stun Grenade. Obviously, SG is WAAAAY much weaker compared to its merc counterpart. No wonder nobody uses that skill. Even I wouldn't dare use that. I'd rather use those skill pts. on my heal. Bludgeon is a mage's equivalent physical skills, but I dont have any problems w/ it.

OK, my point here is that some skills from BHs and mages should be buffed in terms of damage. That way, all classes will be evened out, at least in terms of skill power.

< Message edited by pinoy idols -- 5/22/2011 10:40:12 >


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AQW Epic  Post #: 1
5/22/2011 10:34:33   
PivotalDisorder
Member

erm terrible post really :P

its not about physical damage, its about skill type. stun grenade is classed alongside overload and maul but alot of other
skills dont have a counterpart. bunker buster is nothing like bludgeon or stun grenade.
Post #: 2
5/22/2011 10:40:39   
Remorse
Member

I think it is a good post regardless of how you classify the skills, it is obvious anyway which skills need enhancing, and i think that something should be done about it, not because mercs are OP but because the restrictions on BH and Mage builds, because it is pretty much a waste to use these skills as normal offence. so i support, buff skills like SG, overload, plasma blot plasma rain and multi shot

< Message edited by Remorse -- 5/22/2011 10:41:39 >
Epic  Post #: 3
5/22/2011 10:41:01   
pinoy idols
Member

@jehnannum there you go i removed the bunker part. you happy now?
@remorse uh, i think plasma bolt is fine the way it is right now. against caster builds plasma bolt inflicts about 60 damage if u max it

< Message edited by pinoy idols -- 5/22/2011 10:42:54 >
AQW Epic  Post #: 4
5/22/2011 10:41:12   
altimatum
Member
 

some skills need reworking, that's all i believe.

take multishot for example, to get a the damage of 63 at MAX, you would need somewhere on the lines of 140 something dex
Post #: 5
5/22/2011 10:41:42   
8x
Member

1. You can't compare Bunker and Stun Grenade...
2. What would be the point of classes if skills were the same? (merc multi and bh multi)
Anyways, merc multi is stronger because mercs need support to make it stronger and bhs need dex, wich gives them defense(+ in combination with bloodlust they get hp back).

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Epic  Post #: 6
5/22/2011 10:43:28   
PivotalDisorder
Member

@Pinoy Idols: sorry man, just you said you were putting a chart and then kind of meandered off lol

anyways, I agree theirs a number of skills that should be changed.

plasma bolt, plasma rain, supercharged, stun grenade, artillery strike [nerf] and multi
Post #: 7
5/22/2011 10:44:23   
pinoy idols
Member

@guy above jehannum hey ben tennyson that's why i struck through that portion of my post. ignore that and read the remaining parts.
@jehannum let's stop doing nerfs, please? we need buffs now to equalize, not reductions.

< Message edited by pinoy idols -- 5/22/2011 10:45:57 >
AQW Epic  Post #: 8
5/22/2011 10:45:09   
Remorse
Member

@8rlxo , of caorse you shold make attack skills even otherwise there is no such thing as balance , your not getting nered you silly merc so just be quite would you, thank you.
as for BH multi you are right BH should be slightly weaker but not that much weaker. plus i would much rather my skills imprve with support so stop your whining.
Epic  Post #: 9
5/22/2011 10:47:07   
8x
Member

@pinoy idols: I started writing that post before you "struck through that portion of my post".
Epic  Post #: 10
5/22/2011 10:53:48   
PivotalDisorder
Member

with the addition of agility restricting health, skills that can do more than half health to both members of a team
should be nerfed IMO. on turn 2 mercs effectively get 4 attacks while mages and hunters only get a decent multi
if they smoke/malf first, and then ofc you give your enemy a chance to deal with the smoke/malf.

if you dont like nerfs, then every single skill EXCEPT artillery strike should be buffed, agility cap should be raised etc

< Message edited by Jehannum -- 5/22/2011 10:59:50 >
Post #: 11
5/22/2011 10:56:07   
ajs777
Member

you also forgot to mention that bounts have blood lust and shadow arts and mages have deadly aim (which isnt used as often as it should be, its a great skill) and they have reroute, the classes are fairly balanced, classes are better in some areas then others, merc just happens to be better with a multi hit, you cant compare class skills because if they were all the same like that then all the classes would be to much alike i could go into more depth to point out how the classes are pretty balanced, but for anyone who actually takes time to look at the class as a whole and not just a few skills, you will see what i mean

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AQ DF MQ AQW Epic  Post #: 12
5/22/2011 10:56:24   
8x
Member

@Remorse: I would much rather my skills imprve with Dex and I am not whining...
Epic  Post #: 13
5/22/2011 11:01:50   
Remorse
Member

lol u got to eb joking me mercs rather dex, that is funny cause you guys have hybrid giving u no reason to spam dex like u do support. e.e plus all skills that improve with support seem to be better thn the others, eg malf and smoke, intim and smoke etc.
Epic  Post #: 14
5/22/2011 11:02:01   
TurkishIncubus
Member

The reason Mercs seem strong is because they have 0 useless skill.

Mage's useless skills: Plasma Bolt (because gamma bot hit same dmg with no energy cost) , Plasma Rain (Most useless skill i ever seen) , Bludgeon ( its only physical and useable with staff + too small % ) , Asim ( only take 2-3 energy if you dont max- lets imagine mage vs str hunter , when mage used asim i cant use massacre so what??? i will use 2nd smoke than rage with cheapshot and its block able) , Super charge (One word : Useless and took extrem energy )

Hunter's Useless skills:Multi shot ( too small dmg ) , Venom Strike ( becuase it has tech requirement and you need to max it for using effective)

Merc's Useless skill: None maybe Blood Shield but just maybe

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Epic  Post #: 15
5/22/2011 11:05:19   
PivotalDisorder
Member

@ajs777: its not that we want the skills to be the same, its that we want build alternatives.

how many level 33 plasma rain mages or multi hunters do you see that are any good ? their are more 33 support
mercs with artillery strike than mage/hunters with their respective multi skills, combined.
Post #: 16
5/22/2011 11:06:12   
pinoy idols
Member

@turkish nah blood shield's fairly useful, just as long as you time it right and u have high hp. at least u still have physical defense from hybrid. so mercs do have no useless skill.
AQW Epic  Post #: 17
5/22/2011 11:07:16   
8x
Member

@Remorse: Even with hybrid armor we still need dex to hit and to block. I always use at least 78 dex, only problem with it is that it doesn't improve any of my skills.
Epic  Post #: 18
5/22/2011 11:18:11   
RKC
Member

Mercs are OP and everybody knows that.

All of merc skills ignores a certain amount of defense.

Bunker Buster has a chance to crit and also ignores defense that like a whole lot of pain

Artillery strike Ignores defense also

In juggernaut if you face 2 mercs even if they are low level they really hurt and has only a 2 turn cool down so thats a lot of chance to crit.

Plus they have intimidate that can screw up mid level STR builds.

Bunker Buster and artillery strike cannot be deflected or blocked

If you add +5 focus builds they can be defensive, so defensive they make ironman look like toilet paper at the same time be offensive that they can hit hard and by hard. They are like the Juggernaut (X-men) of ED

Mercs has the most damaging skills ever.

I got pwned by 2 level 24 mercs in juggernaut with max Bunker buster lots of DEX they crited me 2 times I didn't even got the chance to move.
AQ DF MQ Epic  Post #: 19
5/22/2011 11:19:51   
goldslayer1
Member

BH multi cant be buffed
if someone with really high dex used it in 2 vs 2 they would get a big ammount of hp back thru bloodlust.
u already get about 10-13 hp from 40 damage, imagine 80-120
AQW Epic  Post #: 20
5/22/2011 11:23:51   
goldslayer1
Member

quote:

Mercs are OP and everybody knows that.

All of merc skills ignores a certain amount of defense.

Bunker Buster has a chance to crit and also ignores defense that like a whole lot of pain

Artillery strike Ignores defense also

In juggernaut if you face 2 mercs even if they are low level they really hurt and has only a 2 turn cool down so thats a lot of chance to crit.

Plus they have intimidate that can screw up mid level STR builds.

Bunker Buster and artillery strike cannot be deflected or blocked

If you add +5 focus builds they can be defensive, so defensive they make ironman look like toilet paper at the same time be offensive that they can hit hard and by hard. They are like the Juggernaut (X-men) of ED

Mercs has the most damaging skills ever.

I got pwned by 2 level 24 mercs in juggernaut with max Bunker buster lots of DEX they crited me 2 times I didn't even got the chance to move


mercs aren't OP. we cant reduce ur defense/resistance so we have to get our skills to do more damage while all u do is a hit a smoke/malf. merc is also the only class with a blockable stun (gets blocked alot btw) it also the only class that cant regain its energy.
and it cant increase its dex/tech/def

also BH have cheapshot, and its alot worse than bunker.
and massacre certainly does more damage than surgical strike.

and the reason for the defense ignores is like i said we cant lower ur def/res so we have to increase offense


EDIT: woops double post

< Message edited by goldslayer1 -- 5/22/2011 11:24:22 >
AQW Epic  Post #: 21
5/22/2011 11:24:41   
8x
Member

@RKC Most of merc moves ignore defenses because we don't have smoke or malf.

And about intimidate, do you think mercs aren't screwed if str bh smokes them? Unless you have assault bot your done... (hybrid doesnt do much)

< Message edited by 8rlx0 -- 5/22/2011 11:25:00 >
Epic  Post #: 22
5/22/2011 11:25:17   
PivotalDisorder
Member

ive tried high dex multi hunter with max reflex boost and come on, it doesnt compare to artillery strike at all.
and ive also tried a plasma rain build recently for juggernaut, and its weak sauce
Post #: 23
5/22/2011 11:25:29   
RKC
Member

@goldslayer1

Yes but Dex (which powers multistrike) can be reduced, While support (which powers artillery strike) cannot be reduced by any skill

As I said, apart that artillery strike cannot be De-powered by any skill they also ignore defense

Bunker Buster ignores defense plus has a chance to crit

Both of them cannot be blocked or deflected.

That what makes Mercs OP.
AQ DF MQ Epic  Post #: 24
5/22/2011 11:26:40   
goldslayer1
Member

quote:

Yes but Dex (which powers multistrike) can be reduced, While support (which powers artillery strike) cannot be reduced by any skill

As I said, apart that artillery strike cannot be De-powered by any skill they also ignore defense

Bunker Buster ignores defense plus has a chance to crit

Both of them cannot be blocked or deflected.

That what makes Mercs OP.

yeah its powered by dex, if all BH spam their dex for the multi they also tank their def, and they block alot. cause im sure they will use shadow arts.

mercs aren't OP.

< Message edited by goldslayer1 -- 5/22/2011 11:27:06 >
AQW Epic  Post #: 25
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