goldslayer1
Member
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quote:
why?, is not going to make any difference, trust me, their is a merc move call hybrid armor, and since the are robots 99.9 percent of the merc population, doesn't switch hybrid amor, rather the use robots, or an energy shield; so no, is really not going to make any difference. thats not really an option, people say hybrid is OP, but i fought a merc yesterday who had physical armor, and 22-27 defense and max hybrid, as a BH. u would think that i would loose. but no i won with 83 hp. even when i smoked and he used assault bot, had a physical armor and hybrid i still won, so in the end are they really that strong? no because its all about strategy. quote:
The only solution that I see to help with this Non sense, is removing Hybrid armor, maybe then when the start getting their butts kicked by BH, just maybe then they start distributing their skills evenly. The Three classes is like a triangle, one class is supposed to be stronger than the other, and this in return makes every class try to come up with a build to cover their weakness, and this creates what is know as a balance between the three class. but when their is a class that is the stronger than both classes, this makes the triangle, a straight line, meaning that their is a strongest(Mercs), weak(BH) and Weakest( Mages). But the only skill that I belive that makes Mercs. OP is Hybrid, because it allows them to use 36+ points(because of the update) to use on any skill the want. lets take a look at some type of builds. str merc: has high ammount of strength and low res, a mage with a simple malf > gun >aux combo will easily beat it. a Bh doesn't need the block, but more blocks the better, with their high dex and shadow arts plus smoke, they are going to block anyway. str mercs can get 40-50 wins an hour but at 60-80%. str BH can get 40-50 but at 95% quote:
A good mage will beat a good merc a good merc will beat a good bh a good bh will beat a good mage a good merc will beat a bad mage and bh a good mage will beat a bad merc and bh a good bh will beat a bad mage and merc a good anything can beat anything. some people say mage is the best to fight str bh builds, but when im a str BH all u have to do is out smart, 1 little mistake and they are dead. when i was a mage i had a heal loop build variation. and i fought some people, str mercs, str bh, support mercs, mages, 5 focus mages, 5 focus merc, 5 focus BH, support bh. on str merc i went second and got stunned and then hit by berserker, u would think the str merc would win it by then, but no, i came back and managed to win. because its about strategy and good builds. str bh, all i had to do was use defense matrix and they were screwed. support mercs, well they certainly didn't crit, after their artillery was gone, all they had was enough energy to heal and their aux. they were sitting ducks, some did crit once in a while but didn't win. other mages u just had to play smart and think ahead of ur enemy. if ur enemy thinks 3 moves ahead, u go think 5 moves ahead. 5 focus mages gave a little trouble because they would lower ur defense and then use bot and aux with gun combo then heal. and the process repeated. 5 focus merc wasn't much of a problem either, neither were the bunker types, just malf them and their bot and bunker becomes weak. 5 focus BH, 5 focus BH was the only build that could beat heal loop without having to use boosters. their bloodlust and ability to spam bots while i waste turns healing allows them to regain more hp. therefore the more hp i have, the more hp they get thru bloodlust. those who did use boosters won for sure. and support mercs, well they had big ammount of support while 5 focus so its pretty much the same as the 5 focus. now heres what i suggest, drop ur ammount of dex, and some tech and put it on support, u dont need that much tech, so have ur tech as low as possible. ur dex should only be about 62 or 58, have a lvl 2 defense matrix to make up for defense incase of any smoke BH. drop ur field medic to lvl 5, and make ur malf lvl 3 or 4. ur deadly aim, make it lvl 6. so lvl, 2 defense matrix, lvl 1 technician, lvl 5 field medic, lvl 6 deadly aim, lvl 3 or lvl 4 malf, max reroute, the rest put it on assimilate. and get 1 more physical damage.
< Message edited by goldslayer1 -- 6/7/2011 2:06:33 >
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