Hun Kingq
Member
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When I mention Blood shield, shadow arts, and Hybrid armor starting at low levels talking about defense and resistance you brought up deadly aim and reroute, what does dealy aim and reroute has to do with defense and resistance? Well if a mage has no armor then they have to use high defense matrix and technician but if he has good armor then he really don't need to use those skills to save energy. I rarely use defense matrix and technician and sometimes not at all with my lvl 33 mage Blood when it came out they told us it will only last 4 turns but I have seen it last 6 turns so either they lied or something went wrong with the programming. Do you know when someone puts max it means level 10. I take a look at players stats in 2vs2 and mercs hybrid I constantly seen on resistance and some even have max blood shield and some do have the energy armor while others have the physical armor. So take the smoke reduces your defense say 8-12 combine bunny borg +18 so it puts defense back to 26-30, WOW, that is being over powered. Titan stated there will be modifications to the skill tree, how do you know this will not be one of them ," Maybe they will combine the Defense matrix and technician to give us both at once when activated but what will it be called?" It is not making mages invincible it is called adjusting to make room for new skills. Playing all three classes is not seeing what true blanace is it is just playing all three classes. You say combining armor will make the whole mage class overpowered, well prove it, create a program combine the armor and show us. If your not a stat abuser then why world you be ok for other players being stat abusers, do you find it thrilling to loose 10 or more battles in a row.
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