Silver Sky Magician
Member
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@Hun Kingq That isn't a good reason for not requiring energy or health. Every single skill (except passives) of every class, excluding static charge and assimilation. Besides, you have not addressed why requiring health (which the suggestion of Blood Barrier does) is not viable, especially since Blood Mages have Bloodlust. Moreover you being a programmer has absolutely nothing to do with you understanding what constitutes balance, evidently. And criticism is (generally) needed so that better suggestions can be given. I say generally because (no offense) your suggestions are really too ridiculous to be taken seriously by anyone, so actually everyone can just ignore you and the end result in terms of implementation will be the same. Just for the record, with the exclusion of unblockable skills and defensive skills, no skill has a greater chance to hit than another. If you maintain otherwise, consider the small sample size syndrome. And did you forget to take into account the different stats and skills of the different players you tested your skills on? To be clear, my suggestion is the Blood Barrier idea, which was originally proposed by another poster before me. Blood Barrier is a physical version of Blood Shield.
< Message edited by Silver Sky Magician -- 7/7/2011 6:56:19 >
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