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RE: how to make OP classes!!! (just for fun)

 
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7/19/2011 2:38:52   
sleddyboy3
Member

Tactical Merc with Tactics, and frenzy which increases damage with HP, and Smokescreen which increases with HP, and no Agility
AQ DF MQ Epic  Post #: 26
7/19/2011 5:34:19   
Basicball
Member

what if all skils were tier 1? (hence, theyd all have 1 starting point attached already :3)

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AQ DF MQ AQW Epic  Post #: 27
7/19/2011 6:31:23   
Feral Ninja
Member

Having all passives in one class would be rather fun.

Oh, and bring back Diamond Blades and Iron Skin aswell! :D
AQ AQW Epic  Post #: 28
7/19/2011 7:48:49   
Midnightsoul
Member


sorry, i wasnt here in alpha, what was the effect of diamond blades?

< Message edited by bloodknight997 -- 7/19/2011 7:50:08 >
DF AQW Epic  Post #: 29
7/19/2011 7:51:20   
Agiluz
Member

Give 1 class all the passives and thats how they will be OP
Post #: 30
7/19/2011 7:52:34   
T.600
Member

@blood: Diamond blades were basically deadly aim on your primary. It was overpowered because your primary doesn't have a cooldown like your gun.
AQ DF MQ AQW Epic  Post #: 31
7/19/2011 7:57:55   
McShredder
Banned


STR would improve hybrid and blood lust % . health improves defense
DF  Post #: 32
7/19/2011 8:04:24   
Spora
Member

TLM frenzy is passive,unblockable and add 1000% damage to health .
AQW Epic  Post #: 33
7/19/2011 8:33:27   
Midnightsoul
Member

@ T.600

O_O
AE!!! BRING BACK DIAMOND BLADES!!! u know...actually CH should get a nerfed version of diamond blades then...
DF AQW Epic  Post #: 34
7/19/2011 9:18:53   
goldslayer1
Member

a nerfed diamond blades for CH.
thats actually not a bad idea.
maybe like +5 damage boost max?
like
lvl 1: 6%
lvl 2: 7%
lvl 3: 8%
lvl 4: 9%
lvl 5: 10%
lvl 6: 11%
lvl 7: 12%
lvl 8: 13%
lvl 9: 14 %
lvl 10: 15%

with a +31 wep its 5 extra damage boost. when maxxed
with a +32 wep its 5 extra damage aswell when maxxed
with a +33 wep its 5 extra damage when maxxed (its close from going after 5)
with a +34 wep its 6 extra damage when maxxed

< Message edited by goldslayer1 -- 7/19/2011 9:21:30 >
AQW Epic  Post #: 35
7/19/2011 9:20:55   
T.600
Member

@gold: To keep it nerfed, wouldn't it be better to stick to a fixed numeral for each level instead of a percentage?
AQ DF MQ AQW Epic  Post #: 36
7/19/2011 9:24:51   
goldslayer1
Member

@t.600
yeah but with a fixxed numeral it will most likely be a bit overpowered at low lvls (like hybrid and the % of defense it gives at low lvls compared to when it does at high lvls)
and weak at higher lvls. the higher the lvl we go the weaker it gets.
if its like deadly aim but at low % then it can be appropriately raised depending on the weapon u use.
similar to +32 weps compared to +33 weps which is lvl 33. while +32 are lvl 32.
this way as u lvl up ur damage keeps going.
AQW Epic  Post #: 37
7/19/2011 9:28:13   
T.600
Member

@gold: Oh ok, I was just thinking that it might become OPed if weapons with higher damage came but I realised that you'd have more resistance and defence so it's fine.
AQ DF MQ AQW Epic  Post #: 38
7/19/2011 9:33:08   
goldslayer1
Member

@t.600
as long as the staff dont release insane items with high +damage
(like eggzookas) then it should be fine.
the damage of the wep should be the highest lvl requirement.
so if ur wep is lvl 32 it will do +32. if its lvl 33 it will do +33
then it should be fine because as we lvl we get more defense.
and theres a pattern before it actualy gets raised too much.
meaning there would have to be atleast 6 lvls difference from 1 wep to give +6 damage and then for another to give +7.

right now +34 damage is the beggining of +6 damage
for +7 the wep will have to be +40 or +41 damage

< Message edited by goldslayer1 -- 7/19/2011 9:34:07 >
AQW Epic  Post #: 39
7/19/2011 10:12:45   
altimatum
Member
 

give str bh's hybrid
Post #: 40
7/19/2011 13:52:42   
Midnightsoul
Member

well, gold, its probably a good idea seeing that CH still is a bit weak...also, it needs to be wrist blade only for a nerfed diamomd blades.
DF AQW Epic  Post #: 41
7/19/2011 14:07:33   
TurkishIncubus
Member

The most Oped thing is having 0 cooldown for Field Medic

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Epic  Post #: 42
7/19/2011 14:10:15   
Sipping Cider
Member

quote:

The most Oped thing is having 0 cooldown for Field Medic


lol duh why did i not think of this and then of course you are tactical merc or tech mage since you can get rerout
Epic  Post #: 43
7/19/2011 14:12:11   
Calogero
Member

Bloodlust and Hybrid...

make a 5 focus build and you are all set


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Having a Signature is too mainstream
AQ DF MQ AQW Epic  Post #: 44
7/19/2011 16:31:30   
endtime
Member

The ultimate class' skill tree with currently available skills and weapons:

Field Medic* - BloodLust - Hybrid Armor
Reroute - Deadly Aim - Energy Shield
Field Medic* - Field Medic* - Field Medic*
Reflex Boost - Malfunction - Intimidate

*The four Field Medics are separate skills from one another and thus have separate cooldowns

Strategy: At level 33, get 141 Support (minimize other stats) and the following Skill Tree (your gun is 33 dmg)

1 - 6 - 10
7 - 4 - 1
1 - 1 - 1
1 - 1 - 1

Since reroute gives more energy per heal than the cost of one heal, this class--with this strategy--would literally be immortal. The only way to win would be for a strength mercenary to go first, critical Maul for the stun, and then critical Berzerker.
AQW Epic  Post #: 45
7/19/2011 16:40:47   
beastmo
Member

Heal Reroute Smoke
Frenzy Bloodlust Hybrid
Berserker Shadow Arts Massacre
Static Charge Assilimation Reflex
Epic  Post #: 46
7/19/2011 16:56:46   
Midnightsoul
Member

how about...

field medic-hybrid armor-bloodlust
static charge- reroute- frenzy
diamond blades-deadly aim-technician
reflex boost-smokescreen-emp grenade
DF AQW Epic  Post #: 47
7/19/2011 17:34:20   
The Cardclasher
Member

This is my OP class Shogun Hunter with 5 focus
1)Multi heal heal u and ur ally for 17 mana on 1 lvl improves with technology
2)Bloodlust
3)Reroute
4)Malfunction improves with support
5)Smoke screen improves with support
6)Frenzy
7)Cheap Shot
8)Deadly Aim
9)Berzerker
10)Multi shoot Improves with support
11)Technician
12)Hybrid armor
AQW Epic  Post #: 48
7/19/2011 18:12:00   
Sipping Cider
Member

How about this skill tree:


Static charge-Static charge-Static charge
Blood Lust-Blood lust-Blood lust
Blood lust-Blood lust-Blood lust
Blood lust-Smokescreen-Blood lust


This basically works off of Endtimes idea of having multiple of the same skills and each working separately.

The strategy is: 5 focus with all enhancements and as many stats as possible on dexterity and technology


1--1--1
3--3--3
3--3--3
3--7--3


So what you are doing with all the bloodlusts is getting it so each strike will get you more than 100% of that damage to health and then static charge so you can regain energy to keep casting smoke screen which will help you hit. All though it does not guarantee a win it would be really really easy to use, just smokescreen and then static charge till you do smokescreen again.

Edit: wow i had it as xendrans idea when it was Endtimes lol i guess i just mix those two names up a lot

< Message edited by theSunguardian -- 7/21/2011 17:20:22 >
Epic  Post #: 49
7/19/2011 19:16:25   
Clutch
Member

Bloodlust and Hybrid armor together.
AQ Epic  Post #: 50
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