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RE: Involving Battle Tokens Inside Purchases

 
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7/26/2011 13:24:51   
Chosen 0ne
Banned


The thing is, a lot of people dump all their tokens to flags. This would get people more upset. If a spoiled brat spends $50.00, they are supporting the game. I do not see why they shouldnt be able to get whatever they want.
DF AQW Epic  Post #: 26
7/26/2011 13:34:02   
  Omni
Quantum Mod


The idea of integrated Battle Token, Credit, and Varium items has been thought of since BT's were first introduced, a major issue we could see from this though is a further separation amongst the power levels of items. Currently we already have the following item power level categories (Non official simply an observation):

Credit
Credit Rare
Varium
Varium Rare
Promo

That's even before the mixture of Ultra Rare, Seasonal Rare, and Limited Quantity factors are taken into consideration. Adding an entirely new group of categories based on items costing Battle Tokens as well would simply make things incredulously hard to sort out. While the idea certainly would get people more active I believe there are more effective ways to integrate Battle Token usage into the game as opposed to using it as a way to punish the casual player.
Post #: 27
7/26/2011 14:03:57   
comicalbike
Member

good idea mr bones

_____________________________


Epic  Post #: 28
7/26/2011 14:15:49   
Elf Priest JZaanu
Constructive!


Omni, I understand the concept being formatted much like AQW.

Battle-token purchase supplements the credit purchases. Why is there a credit attachment to varium purchases? For the same reason many are supporting this feature, it provides an element of competition that allows all players to compete for a usable "achievement"

When battle tokens were first introduced, the concept was nice because, to battle certain NPCs, you had to earn your tokens. If one chose to submit to a flag or achievement, it took planning.

This feature is nothing more then giving a unique option.


Adding to this topic, I had made a suggestion of regionalizing factions, imagine if each region had a special store for this type of purchase, and everyone who completed their requirement would get this armor, but the region/store that sold the most, they would get a badge on their armor as winner. Now this adds a 2nd layer where players could compete not only for themselves, but also as small communities.


This game lacks community, and has slowly been breaking down since the closure of EDF. This is a fact. To bring community together, there needs to be a reason to stay. This type of feature doesnt need to happen every time, but is will be useful in adding kinship if the game provides reasons like faction regionalization.


Also one of the biggest errors this game has made during its conversion, it has become too refined and regal like AQW and other Artix games. AQW is like a Ballroom dance, while Epic Duel is a bar-room brawl while high blaring jukebox is playing. The game needs to be gritty border-lining into crude. We have our heros, villains, nomads, drifters, and every type of uniqueness within each individual. The strongest factor in this game is not the game itself, but the player's personalities within each of our given characters.


There are issues with cost, and we all have varied responses to that, but the other element is that this game is evolving into something it is not destined to be. That is refined. I do ask any mod to forward this to Artix or another individual who runs the operations.

There is a vast market of 20+ age demographics, and trying to fit an adult game like Epic Duel into the confines of a child's "so called" world will be very difficult.

This is PVP and faction wars, not a lore battle of good vs evil. We cheer for one another, yet we also compete against one another.


Want this game to succeed, make it bitter, fowl and rude within the game-play aspect.

Much of Nightwraith's early work is amazing with true imperfections. It reminded me much of Frank Miller's work.



< Message edited by JZaanu -- 7/26/2011 14:21:03 >
AQW Epic  Post #: 29
7/26/2011 14:33:56   
Pegadius
Member

kinda off topic.
well , if we want people to be active make it so that every day you log online you get one varium
just ONE
so it would take a looong long time to collect varium
OR make it so if your online for an hour you get the one varium, so people couldn't just log in and out to get the varium they must actually play for a bit
Epic  Post #: 30
7/26/2011 14:43:43   
MrBones
Member

@JZaanu I have been reading your posts for quite some time. This is BY FAR your best one, maybe the best I read ever.

_____________________________

I am kind of a big deal, so don't act like you're not impressed.
- Abraham Lincoln
Epic  Post #: 31
7/26/2011 16:00:19   
Elf Priest JZaanu
Constructive!


DBag, I appreciate the sincere thoughts.

Many of us who have stayed and watched the transition from when the game was initially introduced righter after the merger and the evolvement.
The game is slowly becoming polished for a younger demographic, and slowly mimicking the other games appearances.

There was a thread that mentioned why people are leaving this game. The reasons stated were all correct, but one was missing. The game population is maturing. As we get older our interests change, and one of the issues with Artix games I think is, there is nothing for adults to enjoy and play. Many adults, like myself, who came from AQW, we truly enjoyed this concept of this game. It felt mature and the possibility of growth was amazing at that time. Many of the younger ones who loved aqw tried ED and didn't like it, so they went back to a more comfortable environment in AQW.

Artix needs to have a full age demographics of games. People are not always going be 7-15 years old. If Artix provides games for young and older players, the younger ones will mature into the more adult-like games.

Lore is fun, but this game is not of Lore, Epic Duel is of Grime and Filth with the hopes of beauty and happiness. This game has now evolved into a Cyber Japan Animation now.


The issues of Balance will always be a hot topic, but guess what... it is a hot topic throughout our world. Equality of genders, Equality of nature and modern world, Equality of the poor and rich, and many others. This will always be some type of issue, but this shouldn't be reflected on our game-play experience.

Artix Ent will hopefully start expanding into the Adult region. The revolving door of youth is always unpredictable, and that is what is happening to this game.

~JZaanu



< Message edited by JZaanu -- 7/26/2011 16:02:58 >
AQW Epic  Post #: 32
7/26/2011 17:24:43   
Frostbud
Member

Why do you deserve an armor that makes you stronger if you barely did a thing for it? 2000 battle tokens is very easy too get 2000/30 = 66 wins a day for 1 month...thats 1 hour gone? do it before bed or something...
Post #: 33
7/26/2011 17:26:51   
Chosen 0ne
Banned


This idea is a great way to make the strong stronger. Not supported.
DF AQW Epic  Post #: 34
7/26/2011 17:31:17   
Elf Priest JZaanu
Constructive!


I dont think this feature had to do with stats or power. This feature was more about adding a new layer of competition.

OT: But this does bring up the issue of power of rares over standard items. Why is there one when both cost around the same?
AQW Epic  Post #: 35
7/26/2011 19:16:55   
Wootz
Member

quote:

Lately I've been noticing a growing trend, and that's the cost of new items. There way too easy to get, a spoiled brat could just spend 50 dollars on a package and buy whatever the hell he/she wants. I think that the Devs should involve battle tokens with the purchase of new weapons. That way people actually get rewarded for spending their time on this game. Let's take the Telsa armor for instance, we've been given a week in advance of the armors release date, I think that it would be a great idea to charge battle tokens along with varium and credits.


I don't know if you noticed. But some people actually donate their tokens for a FLAG TO CAPTURE!
Isn't this like the 10th thread where you just write these random comments? O_O
AQW Epic  Post #: 36
7/26/2011 19:32:20   
pistol star
Member

Why would the devs implant this as they would loose profit
EXAMPLE.
People who don't have 5,000 battle tokens ( let's say that was the price ) for this weapon,armor,bot,bike etc.. they people will not buy the Varium as it would be a waste of time ( to buy this weapon,armor,bike,bot seems as though people like to reward there selves with achievements or flag capturing )
IMO

-Pistol

< Message edited by pistol star -- 7/26/2011 19:34:54 >


_____________________________

How Can I Be A Legend,Im Not Dead
AQW  Post #: 37
7/26/2011 19:35:05   
Angels Holocaust
Member

The devs would actually make more money, it would give the players a reason to use token boost.
Post #: 38
7/26/2011 19:42:16   
Wootz
Member

quote:

The devs would actually make more money, it would give the players a reason to use token boost.


'Kay.
So, 3 tokens per win.
Let's say you win every battle.
So, you need 3,000 Tokens for something.
That is 1,000 Wins. People have lives, y'know.
No one is willing to spend few thousand Variums for some tokens which is better to donate at a flag capture.
No one will spend so much time to get a item. This ISN'T AQWorlds.
Pointless threads, ftw.
AQW Epic  Post #: 39
7/26/2011 19:58:07   
pistol star
Member

@above
Agreed why would somebody spend so much Varium for an extra 2 battle tokens per game?


_____________________________

How Can I Be A Legend,Im Not Dead
AQW  Post #: 40
7/26/2011 20:01:42   
Angels Holocaust
Member

Haven't you noticed one thing? People will pay whatever they want to win in a game like this, look at how many people have purchased the delta weapons and stun blasters. There not worth it but people still purchase them. Same will happen here.
Post #: 41
7/26/2011 20:07:40   
Wootz
Member

quote:

Haven't you noticed one thing? People will pay whatever they want to win in a game like this, look at how many people have purchased the delta weapons and stun blasters. There not worth it but people still purchase them. Same will happen here.


Not so sure about that.
65 Varium for a hour of extra 2 tokens is, let's be polite, poo.
Delta set and the Stun blaster are bought because they're currently the best guns and weapons in the game.
Why did people buy Founder Armor, why did people buy Beta Weapons, why did people buy Gamma bot then?
AQW Epic  Post #: 42
7/26/2011 20:10:06   
Lenofor
Member

People bough the delta weapons and stun pistols because they are the best weapons in their category.This idea seems too restrictive to the very active players, that is the problem, AE games aren't supposed to be WoW hardcore grindfest, they are casual games that you enjoy on weekends and,when you can, on weeks
DF Epic  Post #: 43
7/26/2011 20:12:55   
goldslayer1
Member

quote:

Not so sure about that.
65 Varium for a hour of extra 2 tokens is, let's be polite, poo.

the token boost give triple tokens. and if u add power hour to that u can get 60 wins in 1 hour for a total of 180 tokens in 1 hour.

quote:

Why did people buy Founder Armor, why did people buy Beta Weapons, why did people buy Gamma bot then?


because they are the best gear when they were released in their time?

< Message edited by goldslayer1 -- 7/26/2011 20:13:25 >
AQW Epic  Post #: 44
7/26/2011 20:14:26   
Wootz
Member

quote:

quote:

Not so sure about that.
65 Varium for a hour of extra 2 tokens is, let's be polite, poo.
quote:


the token boost give triple tokens. and if u add power hour to that u can get 60 wins in 1 hour for a total of 180 tokens in 1 hour.



Still that isn't enough, you gotta have a ultra good build with awesome weapons and all of it fully enchanted.

Why did people buy Founder Armor, why did people buy Beta Weapons, why did people buy Gamma bot then?
AQW Epic  Post #: 45
7/26/2011 20:19:11   
Elf Priest JZaanu
Constructive!


I think this thread and topic is quite valid. Pointless is having a post with no substance or meaning, this topic has meaning and substance. It is better just to be honest and state why you don't agree with it. There are so many variables, but I feel it will provide more players playing in the game throughout the day and not just only powerhour.

If other elements are installed to make this feature part of various layers of competitions, then it would be quite amazing.

This suggestion is has nothing to do with AQW, and trying to make the connection to it is only from your perspective, unless you actually state what specifically about this feature is related to AQW.

Lastly, if sufficient amount of time is given, anything is possible, so the term "People have lives" is another statement that doesn't mean anything of substance in regard to this suggestion. Only if people wish to boost due to minimal amount of time, then that is their option, it is not for everyone.




AQW Epic  Post #: 46
7/26/2011 20:23:12   
Wootz
Member

quote:

I think this thread and topic is quite valid. Pointless is having a post with no substance or meaning, this topic has meaning and substance. It is better just to be honest and state why you don't agree with it. There are so many variables, but I feel it will provide more players playing in the game throughout the day and not just only powerhour.


To make the reply look better I'd need to use innapropriate language, so no.

quote:

This suggestion is has nothing to do with AQW, and trying to make the connection to it is only from your perspective, unless you actually state what specifically about this feature is related to AQW.


Feature where you farm Nulgath's or Fake-Dage's items for hours? I think you should get the point of it.

quote:

Lastly, if sufficient amount of time is given, anything is possible, so the term "People have lives" is another statement that doesn't mean anything of substance in regard to this suggestion. Only if people wish to boost due to minimal amount of time, then that is their option, it is not for everyone.


Only thing I'm willing to reply to this is: ":P"
AQW Epic  Post #: 47
7/26/2011 20:24:22   
Lenofor
Member

I'd support this idea if the staff warned us some weeks before the release so we can start farming our tokens (1.000 MAX),and this should only be applied to special armors, like seasonal rares or the really top noch ones, not LQS. Is it not troubling enough dealing with timezone issues and idiots who buy 30+ of the same item?

< Message edited by Lenofor -- 7/26/2011 20:25:19 >
DF Epic  Post #: 48
7/26/2011 20:34:31   
Elf Priest JZaanu
Constructive!


Sadly you're seeing this from a narrow perspective, as your entitled.

I am very proud of this suggestion, and if proper care goes into this, as well, as other features implemented, this will bring more interest in the game and more excitement. I will attach this thread to my suggestions post in the Regionalization section. This feature can easily work hand-in-hand with Faction Regionalization.
AQW Epic  Post #: 49
7/26/2011 20:35:06   
Nexus...
Member

Battle Tokens should become the main currency of this game, enough said...However I have more to say.

I don't know how many of you know this (Alpha shoutout) but Varium used to be a drop, just like battle tokens are currently. In fact it was a long time ago, but if I remember correctly, Varium used to drop in about the same ratio as battle tokens currently drop compared to credits.

The reason why battle tokens should become a component, is because they are harder to get then credits, and show a certain amount of commitment and experience. This would allow more experienced players to have an advantage over less experienced players who merely bought the 10k Varium pack. Essentially, battle tokens are a much more rare and meaningful currency, and one which shows the battle experience one has. In the future I would love to see items with prices such as:

15,000 Credits
2000 Battle Tokens
350 Varium

This would really even out inflation and make the game worth more then 50 bucks. In every other game I have played, you must leard how to play and compete, and this takes time. While this is still true with EpicDuel, many players can purchase a $50 package and instantly compete with players who have been PvPing for years longer then them.

This would absolutely fix that problem, but would also decrease the one thing the developers care about. Profit.

Therefore I don't see this happening.

Good idea though, its been on my mind for a while now.

Prophet


< Message edited by Nexus... -- 7/26/2011 20:37:35 >
Epic  Post #: 50
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