Digital X
Beep Beep! ArchKnight AQ / ED
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@Ansh0 TLM - Replace Maul with Stun Grenade Keeps stun skill; removes easy, low cost damage skill TLM - Replace Hybrid Armor with Mineral Armor (New skill - passively gives physical defense) Reduces inherent tankiness of TLM TLM - Replace Technician with Blood Shield Reduces ability to be more tanky + increase damage output + heal CH - Replace Technician with Plasma Armor (passively gives energy resistance) Gives them a reliable passive with better defensive options Bunker Buster/Plasma Canno Weaker at lower levels, stronger scaling for high levels BM - Replace Technician with Energy Shield Gives BM higher energy resistance Artillery Strike - Remove stat requirement Bring it in line with other multis Improve Fireball & Plasma bolt Slightly weaker early levels, scales much better mid-high levels Slightly reduce passive Armor skills’ defense/resistance Evens out scaling per skill level, make it slightly less powerful
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