Yo son
Member
|
@goldslayer1 quote:
last i checked, tech mages ruled beta, and hybrid is suppose to be a skill used for tank. but tank wasn't the best build. and support merc was better than tank. mb for the typo; I meant by the ending of beta. AM pretty sure tank was their best build; a build that depends on luck isnt a good build. A tank will beat a support merc any day. quote:
its unusual because it is the only class without a energy regain, before delta came it was also the only class without an energy regain. dont bring tlm excuses into this. its like that time i watched family guy mayor debate and all they said to win the debate was "911" apparently people feel on the forums that saying "TLM" is winning the arguement. guess what, it doesn't work here. am not sure if you was here when tank first came out; but tank became the new reigning build and it lasted into delta, the only class of which flawlessly use tank builds then was mercs; this means that mercs were the reigning class till beta and up until delta mercs were considered OPED or being discussed on the forums as an OPED classs. Now here is the question; if a class is reigning or considered oped without an energy regain skill, why does it need it? and Yes hopefully you see how TLM being mention is relevant because if tlm didn't come along that means that merc possibly will still be an OPED tank class if not already nerfted. Also apparently you think that thier is noting wrong with TLM if you think a regain skill and hybird goes along. What happened to all the merc? the all changed to TLM; why? because TLM is a merc version for dummies with more features added to it to make it easier to understand/use. quote:
in that case then the only passive that would remain is static charge, and assimilation. reroute works on defense (the less defense, more energy, the more defense the less energy) bloodlust regains hp so its like having extra defense negating the effect of ur enemy last attack Not really; pay attention to hybrid or plasma armor/mineral armor; these skills just stay their; the are not affected by anything, the just reduce damage physical or energy; but reroute/ bloodlust are affected by alot of things; how much hp/mp you regain depends on how much you you hit or get hit; how much you hit can depend on your strength or support[primary/ secondary/ auxiliary]; how much you hit also depends on opponent defenses, in other words technician or dexterity. if you block you regain no mana; if opponent block you regain no hp. but if a player with hybrid armor blocks then hybrid armor doesn't have to reduce any damage because is 0. Here is an idea; there should be a testing server where players go and test their ideas without their battle record being affected. these test will not affect the actual game ad ideas must be first approved by majority of experience/high level players on the forums to prevent stupid over stacked ideas some will come up with.
< Message edited by Yo son -- 1/8/2012 12:49:05 >
|