Matrix77
Member
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when i saw the DNs with the new balance updates I was like great they're finally doing something about these chaotic balances, then when I read on and saw the implementation of the P and E armor for TLM and CH respectively, I was like */facepalm* I can understand that TLMs gets P passive as they are pretty much evolved versions of Mercs, taking out Hybrid makes them quite less OP, now CH on the other hand, which is supposedly an evolved class of BH, gets a E armor?? REALLY? O.O They got Malf + Static Charge though not very reliable but if it connects, it's going to hurt + E armor to protect them from tech mages and other energy users, like seriously? "TLM - Replace Maul with Stun Grenade Keeps stun skill; removes easy, low cost damage skill" sounds good to me, loosing maul but still has the chance to stun is pretty okay since this will prevent str tlms and their 2 hit combos (maul+double strike) "TLM - Replace Hybrid Armor with Mineral Armor (New skill - passively gives physical defense) Reduces inherent tankiness of TLM" sounds reasonable since they are evolved versions of mercs with an hybrid, so giving them mineral armor is reasonable imo, though I don't see how that will reduces the inherent tankiness of TLMs, maybe someone can enlighten me on this? :D "TLM - Replace Technician with Blood Shield Reduces ability to be more tanky + increase damage output + heal" I don't see how this move actually benefits all the other classes and balances TLMs since BS lasts for 5 turns and a +15(correct me if im wrong) at max for BS is over 50+ Tech stat points, so what difference does this make with tech? As a matter of fact, this only helps to reduce the TLM's 5 focus builds and improvements of certain skills but I really do not see how this prevents them from being more tanky, unless someone cares to enlighten me on this as well? "CH - Replace Technician with Plasma Armor (passively gives energy resistance) Gives them a reliable passive with better defensive options" I agree with this move but also disagree with it. Agree because CH do deserves to have a more reliable passive, but i completely disagree with the fact that why should they be given an Plasma armor that boost their resistance passively?? CH imo, is becoming more of an evolved version of Techmage than is of BH. With this armor it just makes the CH class just as Tanky as the TLM class if that's the case, then why not make BM tanky as well since apparently the CH and TLM class is given the capability to tank? "Bunker Buster/Plasma Canno Weaker at lower levels, stronger scaling for high levels" ahh...ok, sounds alright, let see how it goes "BM - Replace Technician with Energy Shield Gives BM higher energy resistance" This is a fail, why? simply because BMs HAVE NO WAY to improve their skills much further that requires tech, to make things worst this also pretty much destroys BM's 5 focus builds if anyone uses it, they will see the side effect once this balance update goes live. So how does this in any way helps BM? Maybe help them last a turn or two longer and hope they go lucky and win when facing against a str physical TLM? "Artillery Strike - Remove stat requirement Bring it in line with other multis" very reasonable so oki "Improve Fireball & Plasma bolt Slightly weaker early levels, scales much better mid-high levels" Improving fireball, for BM vs a Tank TLM, fireball is useless since BM has no smoke to debuff the def the Tank TLM has, as for improving Plasma bolt, when a BM or TM faces a CH with a Plasma Armor and is a Tank, Plasma bolt is useless. If skills can't be applied to all classes, even with improvements don't really make much difference. Though this improvement of the skills in itself is not a bad idea, just that even improving them won't really help much against certain class builds. "Slightly reduce passive Armor skills’ defense/resistance Evens out scaling per skill level, make it slightly less powerful" I still don't see how a reduction in these armors will prevent either class from still being OP or above all other classes. Also note worthy to mention, why is TLM getting nerf so much, and with CH being an okay class without a reliable passive, be given a PERFECTLY reliable passive that allows them to TANK as much as the TLMs has done and at the same time BMs seems more like they're being nerf than being boosted? Of the 3 new classes, WHY is BM weaker than the other two? I am personally a TM, but these balances are in no way benefiting the TM nor the Merc class. BH are balance so no argument on them. With this new balance update, TM's energy attacking skills are pretty much useless on a well build CH. How in anyway are the remaining classes able to compete with these new classes? 50-70% win rate for these old classes where the new ones have 80-90%+ win rate? Maybe I'm just complaining too early perhaps. But every time there is a new balance update, the balance team seems to be having this norm of always making one class out of all the rest stands out more and be on top of all the other classes. Is this what you call balance? Maybe I should follow the majority and go switch to CH when this balance rolls live :D
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