Hun Kingq
Member
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Can't they come up with a new skill instead of just swapping out skills, so now the Blood Mage an aggressive form of the tech mage has no multi-physical strike skill while tact merc has one and the Cyber hunter basically has 4. This description needs to change as well : "Blood Mage is the more aggressive and violent version of the Tech Mage. After being hardened by battle, some of the mages developed a lust for blood, and a balance between magic and melee." me·lee (ml, m-l) also mê·lée (m-l) n. 1. a. Confused, hand-to-hand fighting in a pitched battle. b. A violent free-for-all. So where is the melee in a one strike attack? They might as well give the Blood Mage Malfunction and Assimilation replacing Intimidation and Super Charge. How about replacing energy shield with technician so that the Blood Mage can be the evolved form of the tech mage instead of this Frankenstein of a class they created. How about a new multi with fire and ice to replace Plasma Rain and improves with dex since it is about replacing skills to satisfy the small mob mentality. When in 2vs2 looking at players builds I see why they are easily defeated so was the Blood Mage really over powered or was it weak builds, lack of using energy draining skills or experimenting to find the build that works. I have seen Berzerker by the Blood Mage get blocked over and over again especially their dex as lowered. the Highest damage they got on me with my high dex and being smoked was 36. So now after this unnecessary change players will still complain about Berzerker being too strong in the merc class and complain about being Double Striked than Berzerkered and call for their nerf because that is the only solution players come up with nerf after nerf change after change instead of realizing after every update you have to do build adjustments, trying to find the easy way out, a short cut.
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