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RE: =ED= Balance Discussion IX

 
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7/22/2012 14:48:34   
kingpowerlord
Member

i don't know how this would affect this game but what about a passive auxiliary damage increase skill for mercenarys to replace their adrenaline, don't you agree with me that this would buff them enough to the level if being able to have lots of wins? not so that they become oped or anything but just leveled.

remember at the beginning of this game when there was a move called i think diamond baldes which made them passively increase damage that was what you call op.

AQ DF MQ AQW Epic  Post #: 526
7/22/2012 15:14:34   
ansh0
Member

^Nope.

Supp merc with 45 dmg aux+75 dmg multi.
Epic  Post #: 527
7/22/2012 15:16:31   
kingpowerlord
Member

maybe give them deadly aim then?
AQ DF MQ AQW Epic  Post #: 528
7/22/2012 15:20:01   
ansh0
Member

I say give them the old Hybrid back.
Epic  Post #: 529
7/22/2012 15:20:54   
Ranloth
Banned


Why give Mage skills to Mercenary? That's what I liked about base classes, skills are unique. DA isn't needed since Adrenaline can be further adjusted to be useful in 1v1 too. There was Aux DA before, wasn't a good thing. Besides DA could be too big buff anyway coupled with HA and BC on top of it (passive Armor, HP regen from BC + high Str boost + superb Aux damage + Gun and DA combo even stronger). We could put it near BMs really but Mercs wouldn't have passive HP regen but passive Armor instead + good Aux & Crits.
AQ Epic  Post #: 530
7/22/2012 15:23:01   
ansh0
Member

If anything needs to be looked at, it is Blood Mages.

Even if I block their bludgeon, guess what? THEY FRICKIN RAGE THE VERY NEXT TURN.


Epic  Post #: 531
7/22/2012 15:57:19   
shadesofblue
Member

How about we make fireball increase with support?
AQW  Post #: 532
7/22/2012 16:01:37   
Magiskee
Member

How about giving fireball a 42 support requirement when it's maxed and replacing deadly aim? Fireball improving with support would wreck them or atleast make all the BMs class change or go for a support build.

< Message edited by Magiskee -- 7/22/2012 16:02:18 >
Post #: 533
7/22/2012 16:03:08   
shadesofblue
Member

^It would only wreck STR builds, which is the only build that needs balancing. I do agree, though, that we should give them a few other skill to let them adapt to a non-STR build.


BM's won't flock to support because fireball is would be their only skill that works with support.

< Message edited by shadesofblue -- 7/22/2012 16:04:21 >
AQW  Post #: 534
7/22/2012 16:32:44   
ansh0
Member

Reflex and E shield increase with support too.
Epic  Post #: 535
7/22/2012 17:44:30   
shadesofblue
Member

True, but those aren't offensive skill that they can spam.
AQW  Post #: 536
7/22/2012 23:21:35   
suboto
Member

buff plasm armor and mineral armor to +12 at level35 for cyber hunters and tlm. Also at lvl35 the heal skill should recieve a slight buff of +2/3 per skill level.
Epic  Post #: 537
7/22/2012 23:43:51   
button33
Member

Making fireball with support is a bad idea now... All you will see is insane crits, due to the new weapon. Have 120 support would allow so many crits.
AQW Epic  Post #: 538
7/23/2012 0:01:14   
Mr. Black OP
Member

@suboto
They were nerfed for a reason.

How about instead of DA giving a % we make it so it gives straight damage, lv 1 is 1 damage, lv 2 is 2 damage and so on. That would be a small nerf to strength BM.
Epic  Post #: 539
7/23/2012 0:06:55   
ansh0
Member

^Wow, that's a nice idea!

Would love to see it implemented.
Epic  Post #: 540
7/23/2012 0:10:46   
Rayman
Banned


If Str bh gets a nerf, I hope it get a nerf without affecting FOCUS BH.
AQW Epic  Post #: 541
7/23/2012 0:15:39   
AQWPlayer
Member

@suboto
Bad idea. If you want to buff the passive armors, buff merc's too.
And before that, strength needs to be nerfed so CH does not become too OP again.
AQW  Post #: 542
7/23/2012 0:21:42   
shadesofblue
Member

^One extra point of resistance aren't going to make cybers OP........
AQW  Post #: 543
7/23/2012 1:17:17   
Magiskee
Member

@Shades
If one point of extra resistance isn't going to make Cybers OP then having them have 2 points less in resistance surely wouldn't hurt . Also, AQWPlayer said that str should be nerfed so that CH's won't be too OP again not that them having 1 extra resistance would make them OP. He also said that if if the other passive armours were to be buffed Hybrid armour should also be buffed which is only fair.

quote:

It would only wreck STR builds, which is the only build that needs balancing.

So you say that STR BM builds need balancing, I agree. However is your idea of balancing a build by "wrecking it"?

< Message edited by Magiskee -- 7/23/2012 1:29:06 >


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Post #: 544
7/23/2012 6:01:25   
supermasivo
Member

This is a balance discusion, and it stays like that for years and nothing changes... BM and CH now, before was the annoying TLM, before the annoying BH... u guys will never get a balance couse u dont work hard to get it.
i quit raged months ago couse i think its too difficult to a "old geared" player full varium like me still playing against new gears... credit one and still making same or more damage than varium ones.I really hope this game get a REAL balance to come back... till then...i quit temporary.
GL

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Epic  Post #: 545
7/23/2012 6:33:48   
kingpowerlord
Member

the problem with blood mage is not that they are too poverpowered in strength, the problem is too many offensive skills for example they have:

fireball
bludgeon
deadly aim
thta bazooka skill
plasma bolt

and a few more i think, we need to give them defensive skills to make them have more variety of builds by replacing their offensive skills. for example if we replace bludgeon with blood shield (which also gives with the name blood mage) then they would have more variety of builds ebcause they usually tend to have high health.


another thing on my agenda is that agility needs to be removed it only makes battles more tedious at higher levels with all these calsses that deal lots of damage we need high health however because of agility we are limited that is why i am forced to keep my healt hat 95 at level 34.
AQ DF MQ AQW Epic  Post #: 546
7/23/2012 7:10:20   
Ranloth
Banned


Support requirement to Fireball and Strength for Plasma Bolt should effectively kill (balance) both builds in terms of abusing one stat. Tech for TMs and Str for BMs so it could work, better than Support-improving fireball. Their maxed FB should need 42 Support and we know they usually keep it below 30 even so we're looking at about 3-5 damage drop in their Primary & Gun, as well as less power on Strength-based skills.

Also if you replace Bludgeon with BS, what will you do with Energy Shield? It's good enough for Support builds if any, Bludgeon can stay if you make minor adjustments not nerf nerf nerf since we see current state of balance with 'em already. :/ And Agility should be made Level-scaled so you cannot abuse HP at lower level but neither higher Level where Agility would be higher than 95 (my bets are probably nearer 110HP for +1 Def/Res).
AQ Epic  Post #: 547
7/23/2012 7:19:09   
kingpowerlord
Member

i agree with you on the agility part trans, but the blood shield was an example i meant to say replace bludgeon with a skill not nearly as offensive as bludgeon. so the class could involve more strategy we need less straight out offensive skills.

the most balanced class at the moment would be tactical mercenary as the name says it does involve some strategy however the problem right now is that everyone is using the same build. 9/10 times if you meet a tlm he/she would definitely have a poison grenade build.

i forgot to talk about this before but infront of these strength builds healing can be pointless as most strength builds can dish out 30-40 damage each attack making healing useless. also at low levels heal is absolute rubbish, how do the devs expect us to play when heal is so under powered at low levels 10 health? no thanks.
AQ DF MQ AQW Epic  Post #: 548
7/23/2012 8:05:56   
Thylek Shran
Member

quote:

How about instead of DA giving a % we make it so it gives straight damage, lv 1 is 1 damage, lv 2 is 2 damage and so on. That would be a small nerf to strength BM.

Bad idea because DA would be OPed in lower levels and getting weaker at higher levels and it also would affect Tech Mages.
To nerf BMs its a good idea to put Fireball on support or give it a high support requirement.
DF Epic  Post #: 549
7/23/2012 8:08:11   
button33
Member

I've mentioned it before. Fireball with support is a bad Idea!!!

BM with the new weapon will just spam support, with over 100 support, and using the new weapon, they will crit and do so much damage each time.
AQW Epic  Post #: 550
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