Hun Kingq
Member
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King Helios, Shadow Arts have thrown off blocking since introduced. Before shadow Arts was introduced the Hunter class was able to block more often because of high dex with multi-shot build. Just recently in 2vs2 a Hunter without shadow arts on with lower dex than me blocked every strike, blocked Atom smasher, and blocked maul. For some reason it does affect the blocking equation I have noticed that since it was introduce and brought it up back then but the staff never looked into it but now they should and come up with a new skill for both classes. It has and does affect balance whether it is activated or not. Plus why does the Cyber Hunter need a skill that gives extra blocking chance when they have a passive that gives extra resistance. kingpowerlord, you guys called for nerfing the Blood mage class into oblivion and you got what you wanted so now to balance things out we need to nerf the other classes into oblivion. Everyone forget about trying to convince the staff of dealing with energy draining skills because if they have not dealt with it yet they will not deal with it. Look at the vast majority of classes the staffs play, either Cyber Hunter, tact merc or tech mage so do you think they would mess with the skills they rely upon? No. You can assume why Plasma cannon was nerfed but your assumption are wrong and the staff will not tell us why because most likely they don't have a clue either, maybe it was to make the Blood mage have the most amount of weak skills. The other option start the next phase scrap the new classes and start three new classes that does not share any skills with each other or the old classes, then each classes can be worked on individually without affecting any other class.
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