Home  | Login  | Register  | Help  | Play 

RE: =ED= Balance Discussion XI

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> RE: =ED= Balance Discussion XI
Page 20 of 29«<1819202122>»
Forum Login
Message << Older Topic   Newer Topic >>
9/24/2012 22:15:53   
Stabilis
Member

^

Which class is this for? Mercenary or Blood Mage?

Also, is this considered a passive skill- if so, a passive skill may need removal due to the 3 passive skills advantages?
AQ Epic  Post #: 476
9/24/2012 22:20:20   
ND Mallet
Legendary AK!!!


@void I said active health version of Reroute so it's probably not a passive. It will probably be Merc only since BMs have Bloodlust to further prolong their life already.
AQ DF MQ AQW Epic  Post #: 477
9/24/2012 22:28:04   
zippinbolts
Member

CH might as well not need a passive.. Their mana regen is monstrous.
AQ AQW  Post #: 478
9/24/2012 22:49:11   
Stabilis
Member

@ND,

The idea does not sound too bad at all- minimum and maximum energy costs and damage-to-health values? Does this last 3 or 4 or 5 or more turns? No need for stat requirements, I will not bother you for those.

As this is a damage-based skill, health exploits should be considered. From my experience there are no skills that synergize with this "blood reroute", however noting that low agility triggers lower defences as a result increasing incoming damage while the skill reduces damage while not affecting rage. So this may potentially infer a rage advantage, but not too severe.

< Message edited by Depressed Void -- 9/24/2012 22:50:31 >
AQ Epic  Post #: 479
9/24/2012 22:55:11   
zippinbolts
Member

What does active reroute mean? Like blood commander for EP? Or like Heart Beat from BH?
AQ AQW  Post #: 480
9/24/2012 23:01:42   
Stabilis
Member

^

He is suggesting Reroute that gives a percentage of damage to health back for a number of turns. Works like Technician.
AQ Epic  Post #: 481
9/24/2012 23:39:09   
Mother1
Member

Sounds like a weakened version of bloodlust but still it does sound interesting.
Epic  Post #: 482
9/25/2012 7:10:22   
Darkwing
Member

so it's blood commander but you don't get bonus strength. why not buff/change blood commander instead?
Post #: 483
9/25/2012 8:47:28   
zippinbolts
Member

Because Blood Commander still is useful.
AQ AQW  Post #: 484
9/25/2012 8:58:16   
Stabilis
Member

^^^
^^
^

I think ND means when YOU take damage, some of that damage is given BACK to YOU. Not Bloodlust.
AQ Epic  Post #: 485
9/25/2012 10:07:27   
Mr. Black OP
Member

quote:

CH might as well not need a passive.. Their mana regen is monstrous.

Yes, my huge regain of 5 energy every 3 turns at max sure is monstrous.
Epic  Post #: 486
9/25/2012 10:33:36   
theholyfighter
Member

quote:

CH might as well not need a passive.. Their mana regen is monstrous.

Wow, I get 3 energy every Static ! Normally get 10 energy on rage-static! Hmm Monstrous?
AQW Epic  Post #: 487
9/25/2012 10:50:44   
Darkwing
Member

^ maybe he doesn't know SC got a nerf
Post #: 488
9/25/2012 16:32:06   
zippinbolts
Member

All of the CHs I played against got 10-14 EP back on non raged SC hits. Maybe build differences?
AQ AQW  Post #: 489
9/25/2012 16:36:53   
King Helios
Member

May I ask, what is your Resistance? A static would have to do 34 for 10 EP, and 48 for 14.
AQ MQ AQW Epic  Post #: 490
9/25/2012 16:38:05   
zippinbolts
Member

21-26 is my res.
AQ AQW  Post #: 491
9/25/2012 16:49:03   
Renzan
Member

^

That would explain why, it also depends on the strength of the CH. Kinda regret switching to CH since it's so UP now. :(
Epic  Post #: 492
9/25/2012 16:50:40   
The Astral Fury
Member

CH are UP? I'm playing one and can beat level 35 varuims while I'm only level 31 and alot of them are either dex BH with max shadow arts or 140 caster tech mage which takes a little more effort.

< Message edited by dragonman111 -- 9/25/2012 16:55:19 >
DF AQW  Post #: 493
9/25/2012 16:50:46   
Ranloth
Banned


CH is UP.. Right. And where is MERCENARY Class then? Is it stronger than CHs now? Base Energy doesn't take that much to train. Losing 2 Def/Res/damage is usually 16-20 Energy so do that instead of having to rely on SC for your build to work. TMs/TLMs have Reroute yet they train Energy. What sorcery is this? They have Reroute so surely training Energy is.. not good?
AQ Epic  Post #: 494
9/25/2012 16:57:19   
The Astral Fury
Member

Is BM still kinda OP? And is TM OP also?
DF AQW  Post #: 495
9/25/2012 17:07:05   
Ranloth
Banned


If BM is OP then it'd only be Strength one and for TMs it'd be Caster only (Tech abuse). Just slow down Strength progression by 1 at all ranges and it'll fix majority of issues with Strength abusing for all classes + for Caster TMs just make Tech/4 instead of Tech/3 for damage + 33 EP cost as opposed to 29. Simples.
AQ Epic  Post #: 496
9/25/2012 17:42:37   
rayniedays56
Member

TM's:

Casters with huge EP and HP and Resistance of 32-39=OP


STR BM's: Able deal massive damage with a gun which DA amplifies and cooldowns every 2 turns while ALSO giving back enourmous HP=OP


The rest are eh.



Not to be rude Trans...but...I know a LOT of TLM's and TM's who use their BASE EP and do the same exact thing Cybers did...



MERCS are ALMOST alright. Maybe one more small buff would help.


CYBERS are becoming massively UP now. With no guaranteed HP or EP regen, they are open to destruction. Only working builds are: Strength Abuse (21-26+35 with massacre) OR tanks (34-41 defense and 26-32+10 res)
^
|
|
|
Correct me if I am wrong please? Cause all I have seen are these in the past few days with BM's and BH's dominating the charts.



No flaming intended, just pointing out some issues.

Maybe the Devs should have reworked ALL EP and HP regens before picking on one class.


just saying

(I feel that TM's, BM's, BH's, and TLM's are gonna flame me now :/)
AQ DF MQ AQW Epic  Post #: 497
9/25/2012 18:02:02   
Mother1
Member

Rayniedays56 I am a TM but I won't flame you. I can agree with you on some of that stuff especially with some TM and TLM never training their energy. However, before static was made the way it is now, the vast majority of CH I seen never or barely trained their energy especially before static was made the way it is now. Every turn it was removed from cool down all you had to do was use it get x amount of damage and boom depending on what energy you had left you could loop your healing, malfs, etc.

While trans didn't mention those TM and TLM who do this, there were far less of them doing that then Cyber hunters. I am not going to lie I have seen some CH train their energy even with static like this heck whenever I switched to Cyber hunter I always trained my energy but as stated before the vast majority of CH didn't and as stated by cindy some time ago abused heal loops. Plus if I remember correctly Rabble's last report stated CH were doing great in 1 vs 1 and really well in 2 vs 2. I mean if CH were so under powered don't you think the staff would be buffing them like they are doing Mercs?

Also as for static it is more you just got to know when to use it instead of using it everytime it pops up. That how it always was before the nerf, Malf, static (insert move here) (Insert move here) static one again until the duel was over unless someone EMP or energy drained you then it would be Static (insert move) Insert move) Static and so forth. Now most people use it with rage since it doesn't have the same impact as before or just don't use it at all because they it doesn't work like it used to but the nerf to CH doesn't make the class itself under powered. Otherwise Rabble would have found some way to buff the class or undo the nerf to static.
Epic  Post #: 498
9/25/2012 18:29:11   
Renzan
Member

They could increase the SC's percentage a bit. Me putting Max points into Static Charge only gives me 3 EP for every 10 damage I do which seems a bit small to me.
Epic  Post #: 499
9/25/2012 18:36:46   
doomturtle
Member

Ok so people say these 3 classes are up... Cyber merc and Tlm if I remember correctly in the past 2 weeks I've been all these classes and won a mojority of my battles with multiple builds. Even with strength Tlm and support cyber. No class is up at this time. Strength blood mage, smoke mass bh and caster tm are good but there builds are easily countered. Take away their energy or raise your defence or resistance with a skill and heal its not that difficult. Use strategy instead of straight damage every turn
AQ DF MQ AQW Epic  Post #: 500
Page:   <<   < prev  18 19 [20] 21 22   next >   >>
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> RE: =ED= Balance Discussion XI
Page 20 of 29«<1819202122>»
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition