Wootz
Member
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quote:
Bounty Hunter - either one or 2 of these buffs , not all. --> Make Shadow Arts heal back Health based on the % of damage that you're supposed to receive if you didn't block. Only works for BH . Level 1 : 10% ; Level 10 : 18% ( 1% for levels 2 - 4 , then 3% for levels 7 - 10 ) --> Buff EMP Grenade's EP Drain for a few points ( at least 2 or 3 ) . Again , only applicable to BH. --> Give Reflex Boost a 20% Reroute plus 2 points of DEX bonus increased . See above boldened conditions . --> Make Smoke Screen able to negate the minumum Block chance to 0 % but does not decrease Shadow Arts Block % bonus . Wouldn't that make Bounty Hunters more powerfull? Resulting in massive OPness? You sound like Hun. quote:
Mercenary - any one or 2 of these buffs. --> Give Hybrid Armor the ability to ignore % of Rage's Defense/Resistance Ignore . Only for Mercs . --> Give Adrenaline the ability to restore EP by % per level for every Rage Attack done by weapons / robots ( skills not included ) . Only for Mercs . Level 1 = 10% EP regain ; Level 10 : 20% ( based on lost EP ) --> Strengthen Intimidate by weakening EVERY Weapon Damage based on % . Lasts for 3 turns . Only for Mercs . Level 1 : 12% ; Level 10 : 20% . You crazy dude. So we can have like a huge damage dealer along side with a great passive Energy regain. Good work! quote:
Tech Mage - choose any of these but not all . --> Buff up Technician by 2 points for every 10 DEX you have . --> Defense Matrix gets its bonus Defense increased by 1 and Assimilation's EP regain gets increased by 1 point for reaching from 3 to 5 Focus . Only for Tech Mages --> When Technician is activated ( either to you or for your ally ) , you get an additional 4% Deflection Rate minimum . --> When Malfunction is used , it decreases minimum Deflect chance to 0% . Read the above. How could this be good things? Okay, the Assimilation one is good. But the rest is just blah. quote:
Cyber Hunter - either one of these . --> Make Static Charge's EP regain based on % of Primary weapon's Damage Level 1 = 10% Ep regain ; Level 10 = 30% EP regain --> Give Plasma Armor the ability to negate 5% of incoming Energy Damage On the Static Charge yes, the Plasma Armor no. Seems like this class woould be the worse if everything was by your suggestions. Too many buffs, much of them not needed, don't be Hun.
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