NDB
Member
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Right now I'm hearing a lot about TMs being overpowered, especially PB. I think they should also change Deadly Aim. It makes non-strength abusing builds very overpowered. For example, a focus-support TM (once they change PB, they will obviously be the dominant build) will Malf (powered by support), Gun (powered by Deadly Aim), Aux (powered with support), and then Robot (usually Gamma, which is unblockable). Basically, they have 3 unblockable, very powered up attacks that aren't even going to get deflected because that high Malf. I'm not saying it's going to be overpowered, but it's something to look out for. BM's also abuse Deadly Aim, and it really is just unrealisitic to get a +4 just from level 1. Also, after the passive shields were made worse, the other passives got better in comparison, including Deadly Aim. Now, you have +10 damage at level 8, and +8 Defenses at level 8 for Shileds (+9 for Hybrid), which just doesn't make sense. Back in the old days, you needed MAX DM for +9, yet shields were +13 at MAX. Fact is, Deadly Aim gets better every level because of the gun +, when passive shields never do. Now that guns are +35, its just too good. This is how I think Deadly Aim should work: Level 1: 3% (+2 for a +35 gun) Level 2: 5% (+3 for a +35 gun) Level 3: 7% (+3 for a +35 gun) Level 4: 9% (+4 for a +35 gun) Level 5: 11% (+4 for a +35 gun) Level 6: 13% (+5 for a +35 gun) Level 7: 15% (+6 for a +35 gun) Level 8: 17% (+6 for a +35 gun) Level 9: 19% (+7 for a +35 gun) Level 10: 21% (+8 for a +35 gun) Stat required: 15 support, +3 per level Now, at level 8, it is only +6 instead of 10, although at MAX it's still +8. As not to ruin strength builds, the requirement is now 15 instead of 24, but you need 3 more support every time. If normally, if a strength build had 30 support, with level 4 DM, it would be +7, but now they can get level 6, which is +5.
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