Hun Kingq
Member
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King FrostLich, do you recall why they took away technician from the Blood Mage. They took it away because it improved with dex and with reflex boost/Technician it would have made the Blood Mage over power not because it gave Plasma Cannon too much power, it gave Plasma Cannon enough power to make a difference plus it helped take away the effects of malfunction so you would not have to wait 4 or 5 rounds to use Plasma cannon again. In 2vs2 I usually get smoked and malfunction and I used both Reflex boost and technician as protection to take away the effects of both debuffs other than that whatever skill that either improves with dex or tech I either used Reflex boost or technician to boost that skill especially if they have high resistance or put on energy shield or technician and vast majority of Blood Mages did the same thing just wasting one turn not two to waste energy on two skills that when gone the damage on you increases. So you want to give Cyber Hunters technician to increase the amount of energy drain at lower levels EMP takes away? That was the very reason why they don’t have technician. Instead of being lazy and swapping technician for energy shield they could have came up with a new skill that is like reflex boost but an energy version that gives better resistance, better energy return, and improves tech since now that Plasma Cannon has been weakened, and staff still have not explained why, that is one skill that now needs a boost. They could have even made it improve with support so there would be now conflicts or excuses that another skill would make it over powered. With improving tech/resistance better than technician or energy shield these mages and cyber hunters that just want a straight support build will have to rethink their build knowing the Blood Mage has a skill that can limit the effects of high level malfunction on either him or his team mate. With a new skill nothing would be nerfed. I see the main players that are complaining about Plasma Bolt are the ones with either technician or malfunction or both. If you go first use those skills. Problem is blocks (lack there of), deflection, and Critical strikes. Should a player with lower dex, tech, or support block, deflect, or critical chance more often than a player with higher dex, tech, and support, by all calculations, no.
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