rayniedays56
Member
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Oh no no Calogero :) Resistance would only be implemented if PA is taken away. CYBER HUNTER So, it would be 2 passives then. Shadow Arts and Resistance. YUSH! Emp is a HUGE problem with CH. As many have said, an energy regain ability and an energy drain ability is madness. O_O And seriously, would Static Charge be a huge issue if EMP and Plasma Armor was taken away? I remember the first day that Cybers came out. They had Technician and EMP, a viable and potentially deadly combination. Imagine a CH with 63+63 dexterity and 46+30 technology, coupled with EMP and Technician. The CH would use Technician, say level 2, and easily gain +40 technology. That is... 46+30+40 technology, which is 116 technology. 35-42 resistance. This is +29 EP drain with the tech bonus, so with this initial amount, a person could have an EP drain of.... (drum roll) roughly 35+ at level 1. Now, I see the reasons that people saying adding Technology to Cybers again would be counteractive since they quote:
wanted defensive skill before when (they) didn't have PA and now you hate it A reason why we thought that we NEEDED more defenses was this... TACTICAL MERCENARY So please do not take this as a Hun rant. I am simply stating my views and opinions. ******************************************************************* MERCENARY Adrenaline is a very good skill. A decent buff. However, once more, Mercenaries are stuck in the dust. With being the only class that has no GUARANTEED Ep/Hp regain, they have to struggle to survive. I feel one of the biggest let downs was Hybrid Armor. Sincerely, it does NOT offer enough protection, simply put. The old Hybrid offered enough, +13 may be high, so +11 may be fine and switchable. I seriously do not know though. I have heard of an old Mercenary skill called Tactics, a DA for Auxiliaries. However, it was taken away due to the HUGE support issue. Maybe it is now time to bring it back? Kind of like deadly aim, this skill gives auxes extra damage. HOWEVER, maybe a tad bit smaller than before. I was thinking a 17% damage increase on MAX? Goes... 3% 5% 8% 10% 12% 13% 14% 15% 16% 17% Meaning, a 39 damage AUX would get... 1 damage 2 damage 3 damage 4 damage 5 damage 5 damage 5 damage 6 damage 6 damage 7 damage Questions, concerns, thoughts, flames? :/ (edit on the link)
< Message edited by rayniedays56 -- 9/11/2012 19:04:21 >
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