Steel Slayer
Member
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My point, drianx, was that when balancing a skill all game styles have to be considered. Take the recent Blood Mage nerf as an example. Were BM too strong in 1v1? They sure were. But, the devs have to keep in mind, anything they to to rebalance BM for 1v1 will also affect their play in 2v2. And Juggernaut. And dont forget, many skills are present on more than one class, so if they nerfed, say, bludgeon to fix BM in 1v1, how will that affact not only 2v2 BM, but 2v2 TECH mages? 1v1 TM? Before any changes can be made, ALL of that has to be looked at. THAT is what makes balance so hard to achive, its also the likely reason why every time there IS a balance change, it's either to a classes unique skill(look at static charge and fireball), or a skill is just taken away from a class entirely(ask tac merc about that). I agree with you about 2v2 being more strategic, though. There are alot more viable 2v2 builds, since whatever your build's weakness is(every build has 1), your partner can hopefully help cover it up if you work together well. Thats why I prefer 2v2 over 1v1.
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