poodlemiester
Member
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Been a while... seeing as everyone is going festive, why not? Autumn Conduit Alignment: 0 or whatever Pumpkinlord is. Description The autumn conduits' ambitions are similar to that of the pumpkinlords', though the Conduits use pumpkin magic to further their goal of festive supremacy. Stage one: A mage in green robes, with an orange hood and orange shoulder pads, wields a green staff with a small pumpkin seed floating above it, which glows orange. His boots are orange, and his eyes glow green. Stage two: His robes are now a more "leafy" green, and his arms are covered in vines. His shoulder guards are now pumpkins, uncarved. The shaft of his staff is actually a few intertwined vines now, and the seed is now hovering up and down, pulsing bright orange occasionally. The caster's face has taken on an orange tint and a sadistic smile, with glowing yellow eyes. Stage three: The conduit is full Pumpkin now, with light orange plate covering his chest, legs and his forearms. What isn't protected by this natural armor is composed purely of vines. His shoulder guards are now carved pumpkins which have a stereotypical face on them, they glow with a pulsing orange color, as if fire burned within them. His staff now remains mostly the same, though the head of the staff is now a jacko'lantern that has a glow similar to the shoulder guards, vines crawl up the pumpkin's sides. He no longer has a human head, and instead has a Pumpkin with a fiendish grin. Could possibly have a hood covering his new head. Concept cards Ensnare: Cost 6 Effect Deal 3 damage and stun, with 65% chance of stunning an additional turn Great Pumpkin: Cost 7 Effect A massive fiery pumpkin falls from the heavens, Dealing 6 damage and 6 more over 2 turns Pumpkin Patch: Cost 4 Effect A number of roots and small pumpkins spring up which heal for 9 over 3 turns Ghoulish Delight: Cost 5 Effect have a 40% chance of regaining 4 charges of whatever element was charged last, for 5 turns. When the charge is activated, A pumpkin appears over the caster's head, and ornge orbs power up the Conduit All Hallows Grieve: Cost 7 Effect Makes a jacko'lantern appear in hand, it's face glows bright and shoots a stream of flame at the enemy, dealing high damage and applying a DoT to the enemy or A HoT to Autumn Conduit. Which one is chosen is random. ALL damage and percents are subject to change, these are just ideas for cards, not what I expect them to do! Because every sword needs a staff counterpart. Give me your critiques, please :D
< Message edited by poodlemiester -- 10/8/2012 20:50:29 >
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