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12/19/2012 15:49:35   
DestruRaGe
Member

quote:

I broke my computer's keyboard after I smacked it for losing cause of fluke.

Lol. You take the game too seriously.

NPCs not counting towards battle record and not giving tokens anymore is a great idea. Its a PVP game.
quote:

I might just take a walk outside and comeback after 15 minutes.

Thats actually a positive thing, better than sitting in front of the computer.

Removing loses record would be really great. A lot less stress and a lot more fun from the game.

@unQualified
6 in a row? Thats some serious bad luck man. Im a non var TLM and most I lost in a row was 2.
Is your build good for jugger? Using boosters when needed?
Rarely game match you with players that you just cant win. 0 chances, too strong. But idk how it looks on varium side.
Epic  Post #: 26
12/19/2012 16:20:14   
Mother1
Member

@ goldslayer

that can still be done even without them giving wins so that isn't even valid anymore. Unless the person just wants free wins and if that is the case then remember the game is PVP not PVE.
Epic  Post #: 27
12/19/2012 16:32:59   
goldslayer1
Member

quote:

that can still be done even without them giving wins so that isn't even valid anymore. Unless the person just wants free wins and if that is the case then remember the game is PVP not PVE.

nothing is ever free.
u never been a hardcore grinder for ED NPCs. and i dont expect u to be one.
but dont act like NPCs are super easy and grinders are second class newbs.

u think npcs are easy, but so are non vars who are lvl 30.
u also forget to take into account that most players play NPC 4-5 lvls below.

this could be fixed with a simple solution to make every NPC in the game be at YOUR lvl.
very similar to how it is in mechquest. the same can be done for bosses.
AQW Epic  Post #: 28
12/19/2012 16:39:34   
Nexus...
Member

This game has had PvP and PvE interaction for as long as I can remember, so saying it is solely a PvP game is invalid at this point because it isn't. I personally have played a lot more PvP in this game than PvE, but I also recognize that many (including myself) have used the PvE gameplay to escape the imbalances and flaws of the current PvP system. Most games these days have a PvE and PvP option exactly for this purpose, and therefore there will always be those who prefer PvE over PvP. Nothing is wrong with that, unless you are someone who discriminates against those who prefer PvE (which appears to be your stance). Getting rid of ratio's or losses, or whatever, solves many issues, as you no longer have to worry about inflated win ratio's from the PvE aspect of the game, and those who preferred PvE, can enjoy the PvP gameplay without the stress that the PvP system has held over our heads for the past couple of years *(due mostly to luck, and imbalance).


Prophet
Epic  Post #: 29
12/19/2012 16:41:32   
The Astral Fury
Member

Lol BH's are RNG abusing there can basically have a 1/2 chance to block and every time I use bludgeon they block masscre then rage gun on me, is that fair? And there STR builds are fun.
DF AQW  Post #: 30
12/19/2012 16:56:13   
Mother1
Member

@ nexus

Those where the words from the staff for I don't know for how long. I personally don't have anything against NPC grinding. However the seems to otherwise they would have made it so NPC were unlimited from the start and not just during the ebilcorp war, and infernal war in the form of the battle mode.

@ goldslayer

I only really NPC grind during the last two wars, or whenever I brought token boosts that only lasted an hour. Also I never said anything about NPC grinders being newbies. I have battled many of them and I know they are good.
Epic  Post #: 31
12/20/2012 1:31:10   
arthropleura
Member

I rage when this happens, then i remember when i do the same and laugh :D calm yo farm..
although, it is annoying getting blocked by some one with 5-6 when im at 43-52...
that made things awkward xD
DF AQW Epic  Post #: 32
12/20/2012 2:41:34   
TRizZzCENTRINO
Member

lets get on topic guys, this is turning into a PVP and PVE discussion.
MQ AQW Epic  Post #: 33
12/20/2012 3:13:49   
Scyze
Member

There was nothing wrong with PvE. If you keep losing, you could have the choice of challenging NPCs to get back on what you lost.

Now, I don't think it will be much fun as it used to be. I just hope sometimes that there are NPCs which you can challenge unlimited times and it counts to your battle records.

One thing that I hate the most is my Internet Explorer having a problem and refreshing all of the Tabs open.
AQ DF MQ AQW Epic  Post #: 34
12/20/2012 3:52:47   
zion
Member

@MN Totally off-topic, but that's why you should use a safer browser like chrome, where one tab can crash, but it won't crash the whole browser...
AQ DF MQ AQW Epic  Post #: 35
12/20/2012 4:01:23   
Scyze
Member

Well, someone brought the PvP and PvE things...

I just want the game to be less on luck. The changes will have pros and cons.
AQ DF MQ AQW Epic  Post #: 36
12/20/2012 4:17:15   
kaiseryeux21
Member

my opinion on luck, 50/50. sometimes it works against me, sometimes it works the other way around. but i really don't see any problem with that. without luck, this game can never be enjoyable. imagine if u are a level 31 battling a level 35. those 20 stat points difference is already makes a difference, not to mention if the level 35 has enhancements. nearly impossible for a level 31 to beat the level 35. but with a little luck, things can go a different way. its only a matter of how you accept defeat. acceptance is a must. the only reason i can't accept defeat is when my computer shuts down during a battle. :-).

have fun guys, things will be better in omega.
DF Epic  Post #: 37
12/20/2012 4:19:11   
King Helios
Member

My luck is influenced almost solely by my 78+46 Support, and it is very powerful.
AQ MQ AQW Epic  Post #: 38
12/20/2012 4:23:29   
Nexus...
Member

Off Topic:

quote:

have fun guys, things will be better in omega.


Hahaha well you can't possibly know that. I mean, its impossible. If there is one thing I have learned and will stick to with this game, its that when it comes to releases:

"Expect the worst, hope for the best, and you'll never be disappointed."

Seems like you, and everyone else who thinks things will be "better" are going to be in for a pretty big let down if they're not (which is a viable possibility). Yet nobody see's that until its tooooooooo late.


On Topic:

You people are saying Win by luck lose by luck is acceptable? No way. Even if you did win 50% of the time due to luck, and lost the other 50% due to luck, the system is broken. You should win with SKILL not luck, and lose because YOU SUCK (other player is more skilled), not because he crits, blocks, deflects your rage, rage crits, bludgeons for 89 damage, and then wins with 1 HP. Naw skrew that.


Prophet
Epic  Post #: 39
12/20/2012 4:30:56   
kaiseryeux21
Member

^ there's nothing wrong with being optimistic. Aside from that, if omega fails, i still have a life. So win-win solution for me.
i also have alot of complains on this game for 3 years now especially delayed releases. sometimes i forgot that the dev's were also human bound to make mistakes. Buts that the reality of it. All we can do as players is HOPE for the best. As i said before, "they are the one's who made this game, not we". About time to give them the benefit of the doubt. I guess complains are accepted, but having negative views on things yet to be done is somehow "immature".
DF Epic  Post #: 40
12/20/2012 4:30:58   
Remorse
Member

^ Your right,

luck hasnt got better, and has infact got worse.

But it should get better in omega with less overall stats.


I prefer luck how it was in beta, it had the same chance yes.

But luck back in beta didnt effect the total outcome as much because the damage it was initially blocking or enhancing with crits is lower at an average.


Plus saying NPCs help with luck is silly, You can still verse them to release stress but at least now they dont add an undeserved win to you record.

Epic  Post #: 41
12/20/2012 4:43:03   
Nexus...
Member

quote:

because the damage it was initially blocking or enhancing with crits is lower at an average.

Remorse...you should know better than anyone that reducing stats does not reduce damage. People fail to realize that with less stats comes less strength, support, tech etc. (damage modifying stats) but along with this, comes less tech, and dex, or defense and resistance (defense modifiers). This is why people have been hitting 50's with their bazooka's for as long as I can remember, and critting above 60 etc. Reducing stats DOES NOT reduce damage (at least not at the rate you are saying), its a myth, and a believable one at that. Furthermore, with the change to HP, and people not realizing what I have just described above, luck will have an even greater impact on the battle than it ever has before, probably making PvP close to unbearable, and leaving people with no other option (because they are removing PvE [not that I care]). I hate to be the one to tell you guys this, but I think you are a little blinded by the marketing, and a little too quick to be optimistic. But maybe thats just me.


Prophet

< Message edited by Nexus... -- 12/20/2012 4:49:05 >
Epic  Post #: 42
12/20/2012 5:18:26   
zion
Member

Well, with lower stats, there should be fewer crazy damage crits, devastating blocks and oh-so-frustrating deflections...

Or there may be a ton more!

Who knows - why don't we wait for Omega to actually start?
AQ DF MQ AQW Epic  Post #: 43
12/20/2012 5:21:12   
Remorse
Member

@ Nexus

I do understand this but luck is still worsened by a similar reason.


I perhaps worded it wrong but what I mean is turns are now required to be more attack intense, proof being, if you use a shield on against a Blood mage they simply rage in two turns making sheilds basically useless, and if you are not a tank you cannot even have a hope of survivng the STR builds without also being one, or something equal in attack power.


This attack intensity requirement is what causes luck to be worse because a lapse in damage bruaght by a block or an increase has a larger effect because the turns are too precious now.
Epic  Post #: 44
12/20/2012 6:28:36   
Nexus...
Member

I kind of see what you are saying, but your original point was about damage. Damage is not changing, maybe the use of your turn will, but the damage itself will more than likely remain close to the same. With damage unchanged, people will crit the same amount, deflect the same amount, stun the same amount, and gain rage at the same speed. Furthermore, with far less HP, the amount of time you have to initiate a shield is unrealistic if you want it to be effective, because you will be dead in 2 turns. Think about it this way. I have 80 HP (which is the equivalent of somewhere between 110 and 125 in the pre-Omega system). My opponent goes first, does 18 damage and malfs me. I shield [62 HP]. My opponent uses physical auxiliary doing 21 damage [41 HP]. After my 1 turn, and his 2 turns, I haven't even touched his/her HP, and he has me around half. Obviously he would easily win this fight if I got blocked, crit, deflected etc., but even without any of those, winning on my part would take an immense amount of luck.

Anyway, I guess we will have to see what happens, but I predict balance will be shafted. I just don't see it working with such low HP, and a similar amount of damage, even if as you say, people can use their turn more freely.


Feel me? Or am I crazy?


Prophet
Epic  Post #: 45
12/20/2012 7:37:19   
Stabilis
Member

Nexus if damage really does not change, would be because the factors that determine damage did not change. But they do in Omega. Less stats give less potential for attack and defence stats equally, and weapon damage does not change. However, this is utterly relying on players to have those stats that would procure the same damage as they would today. But with less stats overall...
AQ Epic  Post #: 46
12/20/2012 9:17:25   
Mother1
Member

@ nexus

From what I am reading you are saying that the person with the most skill should always win correct? Well as long as there are blocks deflections, crits, and stun as well as anything that has to deal with chance/luck in the game that will never happen.

So I have to ask should a strength BH loses because his opponent manage to stun him with a move and pull the win out even though they were behind that is unacceptable? (since a stun even though it is one of the core mechanics of the game is luck) Or if another player were to block a rage attack and then attack an win that is unacceptable as well? Sorry but if that is the case then I am sorry to say that logic is flawed. Please Nexus correct me if I am reading what you said wrong but that is what that kind of sounds like to me.
Epic  Post #: 47
12/20/2012 9:27:45   
TRizZzCENTRINO
Member

@above yeah i agree with you, in this game there can be no skill but only strategy, when you say skill, to me it means something that you use in a multiplayer 3D shooting game which definitely requires skill but in a turn based game like epicduel there is only strategy and RNG. and you still can even when your opponent goes first, that is if you know your strategy and their strategy.
MQ AQW Epic  Post #: 48
12/20/2012 10:09:48   
Remorse
Member

@ Nexus,


You are saying just because extra stats dont effect damage on an identical build when compared to less stats.

And this is true because defense also increases with the extra stats.

BUT builds arnt the same, some people put the extra stats to get extra damage which can work hand in hand with skills like bloodlust, also RAGE DOES increase faster with extra stats meaning these builds which substitute defense for power will also gain rage alot faster then when there were less stats, this means those who continue with everage power and higher defence get countered by frequent rages.


Crits ALSO deal extra damage for these power builds.


This is because not every builds assumes the stat increase or decrease and proportionally change there build accordingly.
Epic  Post #: 49
12/20/2012 11:19:18   
Scyze
Member

The Damage you do is all about luck as well. This guy was doing 9 and then 11 with his Auxiliary with 11-14 Support then somehow did 15.

Everything is luck. If you are not doing Criticals, you still have luck involved. You could be doing the maximum Damage your Weapons can do or the minimum.
AQ DF MQ AQW Epic  Post #: 50
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