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RE: =ED= Patch Notes - 1.5.1 - February 9, 2013

 
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2/9/2013 5:35:24   
Unknown Menace
Member

I don't know how everybody else is doing after the patch, but i'm doing slightly better. Mainly because i could invest the leftover points into my great defense gap which also makes me getting blocked a bit less and the extra energy gives me a chance to win the match even when i start second. So for me it's a plus patch.
Epic  Post #: 51
2/9/2013 5:39:58   
Variation
Member
 

^Yep, a lot of my faction mates are thankful for the patch. One of my members told me he didn't know how he got those extra points in hp and mp, but he will exploit it :P.
Post #: 52
2/9/2013 5:57:06   
RageSoul
Member

AHA! Time for exploiting systems!
AQW Epic  Post #: 53
2/9/2013 6:00:58   
TurkishIncubus
Member

NERF LUCK!!! NERF LUCK!!! NERF LUCK!!!


Im done with this game. Me and my Opponent exactly has the same build. I out play him with different strategy but randomly he blocks my berserker(with everything same).

This game is a waste of time with this luck factors. Not even mentioning Low stat lucks.

LUCK>STRATEGY, it should be STRATEGY>LUCK
Epic  Post #: 54
2/9/2013 6:03:40   
Oba
Member

Plasma bolt need to get a nerf, and go back as it was before it got its latest buff...

It was really a good idea to release this balance update. Give the abusers more HP and EP so they can abuse even more. Great thinking!
AQ DF AQW Epic  Post #: 55
2/9/2013 6:12:40   
Mother1
Member

@ turk

While I agree with you on that, they also need to nerf strength as well. Getting 2 turned by a strength abuser without a chance to counter isn't fun either so many others is using that luck you want nerfed as a counter to an overpowered plan.

So personally I hope they nerf both at the same time because if they don't then one will be more OP then the other especially if they decide to nerf luck and leave strength overpowered.

@ oba

I have been saying that since delta but many people disagreed because it would hurt the lower level mages. However at the same time I had alts that were 2 turned by max malf max plasma bolt. The damage you can get out of it is crazy especially when abusing tech.
Epic  Post #: 56
2/9/2013 6:16:13   
RageSoul
Member

quote:

You gain no credits when you lose to an NPC

Whuuhh.... EXPLOIT FAIL D:
AQW Epic  Post #: 57
2/9/2013 7:50:05   
Calogero
Member

Concussive shot needs a buff...
It doesn't affect Passives which is fine but then it resolves all to luck.

I always have the misfortune to CD the lowest trained skill...
To make it more usefull it should either affect 1 of the top 2 trained skills or
the highest trained one.


_____________________________

Having a Signature is too mainstream
AQ DF MQ AQW Epic  Post #: 58
2/9/2013 8:29:27   
Remorse
Member

^ I think they should make it completely NOT luck based and let you actually choose the skill, however it only goes into 1 cool down.

But it would certainly make for some nice strategies, and possibly buff those builds that arn't str based because they can stall their STR based skills.


Plus luck based skill cores are a horrible idea to begin with.

< Message edited by Remorse -- 2/9/2013 8:31:22 >
Epic  Post #: 59
2/9/2013 8:30:39   
theholyfighter
Member

quote:

Concussive shot needs a buff...
It doesn't affect Passives which is fine but then it resolves all to luck.

I always have the misfortune to CD the lowest trained skill...
To make it more usefull it should either affect 1 of the top 2 trained skills or
the highest trained one.

Agree.
AQW Epic  Post #: 60
2/9/2013 9:30:56   
Calogero
Member

Another subject that needs a fix in Omega is Rage...

In ALL phases it wasn't a big deal due to having a lot of health and/or a lot of defences.

Omega on the otherhand, which seems to promote Str Builds, has no place for a 45% defence ignore Berzerker
or Double Strike or even a Bludgeon... We already have little health and/or defences so Rage needs to be relooked at.
AQ DF MQ AQW Epic  Post #: 61
2/9/2013 9:50:28   
Remorse
Member

^ agreed,


I think they should reduce the base rage gain, but increase the support influence.
Epic  Post #: 62
2/9/2013 10:04:13   
Calogero
Member

See, I'm not even a tester yet I see the small problems within Omega...
It's commen sence really.

The game can only be more strategic if we'd actualy have more control over our abilities and cores...
I am not even able to use the energy gun core just because if I do, it'll be the end...

Getting 65+ damage on a rage berzerker while having a +23 energy shield and 29-35 +4
resistance is broken and everyone knows that
AQ DF MQ AQW Epic  Post #: 63
2/9/2013 10:55:26   
Darkeroid
Member

Guys don't give up! I just found out today that tank builds (Or at least my version) has 80% win ratio and counters Str builds 70% of the time.

_____________________________

Epic  Post #: 64
2/9/2013 10:58:36   
Calogero
Member

Darkeroid

That's if you are ' lucky ' enough to pull of a block or a deflect...
and despite as a tank having a lot more stats in defences, we
still need to rely on this Luck- thing...
AQ DF MQ AQW Epic  Post #: 65
2/9/2013 11:31:54   
Darkeroid
Member

I don't. I can survive being blocked twice. I have no cores.

_____________________________

Epic  Post #: 66
2/9/2013 12:15:52   
Oba
Member

Well after spending the day by trying different builds and tactics, I'm proud to announce that I'm officially retired till this get properly balanced/nerf str. This is rediculous. The testers must be really proud of themselves for doing such a great job!

< Message edited by Oba -- 2/9/2013 12:19:23 >
AQ DF AQW Epic  Post #: 67
2/9/2013 12:35:35   
  RabbleFroth
Member

quote:

Concussive shot needs a buff...
It doesn't affect Passives which is fine but then it resolves all to luck.

I always have the misfortune to CD the lowest trained skill...
To make it more usefull it should either affect 1 of the top 2 trained skills or
the highest trained one.


I actually thought it was supposed to work this way. Will double check on Monday.
Post #: 68
2/9/2013 12:52:32   
ScarletReaper
Member

I think this patch was amazing. Strength users are actually a lot easier for me to counter now with those extra stat points. Love the costs being lowered. Now I just can't wait for some new cores to be released. Might actually buy some varium when they are.

_____________________________

DF AQW Epic  Post #: 69
2/9/2013 12:57:39   
Remorse
Member

@ Rable,

Why not make concussion let you actually choose the skill but only give one cool down.


This way the skill core can be about strategy and also at the same time add counters for STR builds as it will most likely benefit builds that use the aux, and reduce luck, 3 birds one stone.
Epic  Post #: 70
2/9/2013 12:58:00   
Dimentic
Member

Am I the only one who thinks that varium MUST be buffed? Right now it is just useless.

_____________________________

"Whatever the mind can conceive and believe, the mind can achieve."
Dimentica!
Epic  Post #: 71
2/9/2013 13:01:21   
ScarletReaper
Member

Would be nice if it was, but I believe they are doing something with cores to make it usefull again.
DF AQW Epic  Post #: 72
2/9/2013 13:02:40   
Remorse
Member

^ not me,

Varium has changed, it is no longer a battle advantage ( Slight one in terms of exclusive cores).

So this means all the people that get put off the game because of the varium advantage instead of buying, will not happen, most likely increasing the player base, and therefore with more people more varium will be purchased for the purpose of short-cutting costs.

< Message edited by Remorse -- 2/9/2013 13:03:23 >
Epic  Post #: 73
2/9/2013 13:25:51   
Variation
Member
 

I don't think plasma bolt should get nerfed unless bunker buster gets nerfed along with it. From my understanding everyone was ranting about strength builds, but I see otherwise now.
Post #: 74
2/9/2013 13:29:27   
Calogero
Member

quote:

I actually thought it was supposed to work this way. Will double check on Monday.


Concussive shot's descriptions says it affects 1 of the top 3 trained skills...

example of a layout from a BloodMage( just an example, not accurate )

1FM - 1FB - 1ES
0PC - 10BL - 0PR
7Blud - 10Inti - 0OL
0RB - 0SC - 8DA


example of a BM build these days
Passives aren't affected so they aren't in Bold
Those 2 skills in Bold are definatly affected with the ' Chance ' of receiving a cooldown.
My problem with this skill is, it also has a chance to give a cooldown to a skill that isn't being used
per example those that are in Cursive, which makes it a waste of attack...
It would be strategicaly better if the effect only affected Top 2 or even Highest trained skill...
It could extend the duration of a Massacre for a last minute heal or a rage or whatnot...
The way it is now, it's not worth the risk using...

Edit:
Another thing that needs a fix, make Meteor, Pumpkin Rain, Thorns and Plasma Armor Unrageable... I mean come on man


< Message edited by Calogero -- 2/9/2013 13:47:22 >
AQ DF MQ AQW Epic  Post #: 75
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