Vagaran
Member
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@Cyber The game is still in beta. The major features, Artifacts (no, I don't count XP Boost as one), Beta Revolution Part 2, Resistance/weakness, CC Series have yet to be released. It's still to early to judge the game. As for the level difference, there will most likely be looked into it but with other huge features (like the ones I mentioned above) don't expect it anytime soon. Not sure about this part: quote:
Overleveled people with higher HP, better existent decks; rampant imbalance. While there are things being done about it (hopefully), fact of the matter is that this is a problem. Why can't characters just have fixed HP? Increased HP just makes PvE more tedious over time during farming and only creates imbalance in PvP. It is significantly more easier to balance the 194 characters when they start gaining some more things for themselves and that can start with fixed HP values (and base stats in the future). You put fixed HP, we won't need level restrictions for the moment and we won't have imbalance. PvP activity will skyrocket. Seriously, the best way to make PvP active is to make it accessible to everyone fairly. Are you saying all character, no matter the level, should have the same amount of HP? If that is what you are saying, then no. Thoses who spent hours to get a character up in levels gets the edge with more HP. You don't even have to farm 24/7 to get a character to 20, just use 1-3 hrs each day if you want. ¨ EDIT: For your information, TheSage already said they would work on balancing out elements with Fire being on their list.
< Message edited by vagaran123 -- 5/19/2013 11:39:44 >
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