Home  | Login  | Register  | Help  | Play 

RE: stun grenade makes no sense for tlm

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> RE: stun grenade makes no sense for tlm
Page 2 of 2<12
Forum Login
Message << Older Topic   Newer Topic >>
6/20/2013 2:07:20   
GearzHeadz
Member

@Dual
It would make the a lot better synergy throughout both classes.
DF AQW Epic  Post #: 26
6/20/2013 2:12:10   
The Incredible Hulk
Banned

 

quote:

Switching mineral and plasma armor would be a better idea lol O_O


That is called hybrid armor. 1-2 years ago, Mercenary could switch from resistance, to defense.
And people will not support because I tried.
Epic  Post #: 27
6/20/2013 2:13:59   
GearzHeadz
Member

@The Incredible Hulk
I think you misunderstood my thought process.
I was saying give tactical merc plasma armor and give mineral armor to cyber hunter.
DF AQW Epic  Post #: 28
6/20/2013 5:42:28   
killerman164
Member
 

@Gearz, I would of support this, but then what about surgical strike? I bet the ones that are TLM are going to be mad about it. I'm pretty sure Stun Grenade has a use for stun hope.
Post #: 29
Page:   <<   < prev  1 [2]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> RE: stun grenade makes no sense for tlm
Page 2 of 2<12
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition